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The way you imply things makes it seem like you're saying something else but not direct. All you're saying is he has a bad grab. We all know he has a bad grab range, but you wont let the fact that his grab game is good, that it can actually make up for his terrible grab range.I really wish people could just take what I say at face value and not look for hidden meanings I never said anything about. It's not that ****ing hard.
They made a video so you can see it.ive heard that hurtboxs move and change during attacks, is it possible to get these aswell?
i think i seen the vid your talking about. does the vid actually show the hurtboxs, not just the hitboxs though?They made a video so you can see it.
I think this is the third time I've had to say I'm not calling his grab game in general bad. Am I speaking another language, here?The way you imply things makes it seem like you're saying something else but not direct. All you're saying is he has a bad grab. We all know he has a bad grab range, but you wont let the fact that his grab game is good, that it can actually make up for his terrible grab range.
It's like me saying, IC's has an extremely bad grab, but not accepting the fact that their grab game is exceptionally good.
If a certain someone thinks Lucario has a "Good, solid grab" then they're clearly ignoring his flaws. You, on the other hand, presumably being fully aware of its problems, should have no reason to be offended by what I say.Also, we're not ignoring his flaws or acting like they aren't there. We know Lucario's flaws we play the character, we know this stuff, that's why we try to use what we have as best as we can.
Like I said before, knowing what works is no more important than knowing what doesn't work.You for some reason, just don't do anything about it, all you've been saying is he has a bad grab, blah blah blah he has a bad grab. Who would dash grab with Lucario?
From personal experience you can just dash out of it too. I just wanted to throw that out there.I think the hitbox of DT was a little disappointing (looks like something kind of jumpable if it was activated by a really fast attack), but DT is pretty meh anyways
uhh yes dtilt can kill. bt only on the lighter chars.... at around 140%..... and it has to be fresh >_>I think the hitbox of DT was a little disappointing (looks like something kind of jumpable if it was activated by a really fast attack), but DT is pretty meh anyways
Kinda liked dtilt, it made me play around with it in some friendlies.
It definitely needs to be used more, but it's kind of situational (like you want to use it more in low %s because of its stringability and speed, but not at high because the damage output sucks with only 7% and it can't kill )
but not at high because the damage output sucks with only 7% and it can't kill )
Nope, sorry. Can't do hurtboxes right now. The hurtboxes are pretty much the model. They're muuuuch more straightforwards than the hitboxes.It's not that I'm being offended by it dude, I just really, really get annoyed by a lot of negative comments. I usually deal with it, but when I don't see people trying to bring it up a solution I get annoyed. I still got much love for ya, but at times it feels like I want to just back up people's theories when others don't agree with it.
However, yeah let's stop arguing over things, we're never gonna get anywhere. Kita can you get a vid of Lucario's hurtboxes too please?
They should be correct already. Nothing grows, so they should be fine and accurate.Oh yeah, kita remember to do up angled and down angled ftilts.
Yes, I can do them. I've actually been working on Sonic next as a sort of thank-you to Kinzer and the other Sonic mains. I'm having troubles with his super expanding fists of death ****ing **** up and making the hitboxes look bigger than they should be. I'm glad Lucario's body never grows with any of his moves other than Utilt, which for some reason still seems to be working properly size-wise on the hitbubbles. I probably messed up on Sonic somehow.oh and if you get the chance:
Can you do the hitbox thingie for Charizard Rocksmash/Sonic Fsmash?
I feel ******** when I get hit by the former when it looks like I shouldn't have.
extra ******** when I roll/airdodge/whiff and get punished by the latter :\
Meh, I guess we could look into it more. In reality, Dtilt is much longer than Ftilt much faster. Ftilt's range only competes with Dtilt on the second hit, which comes out slower than 12 frames (It comes out frame 16 at the earliest, which is slow), which comes out even slower than Dtilt's 9 frames, which I guess is pretty good. Hmm, I guess we really should look into Dtilt a bit more now.I think the hitbox of DT was a little disappointing (looks like something kind of jumpable if it was activated by a really fast attack), but DT is pretty meh anyways
Kinda liked dtilt, it made me play around with it in some friendlies.
It definitely needs to be used more, but it's kind of situational (like you want to use it more in low %s because of its stringability and speed, but not at high because the damage output sucks with only 7% and it can't kill )
;-;From personal experience you can just dash out of it too. I just wanted to throw that out there.
Yeah, I'm waiting for either NinjaLink to get back so he can make a video of the new one (showing Double Team and roll invincibility), or for Bio to get a better capture card, which should arrive any day now. I'll tell them to do that while they make the video.Kita, when you have the time, can you show me jab, ftilt, and dtilt from the same position so I can see precisely how the range of all three compare?
It's something I've wanted to look at for months.
Uair actually has less disjoint vertically than I thought though, which is sorta sad.Oh hurtboxes.
Meh, they haven't shown how to do them really, but it's much more straight forward than hitboxes, it's any character body mass of significant relevance (luckily for Kita, the tail isn't part really, so uair still might as well be considered a hitbox surrounding the character).
Lmao exactly my thoughts on Usmash.Issa lightbulb lol.
a fellow dtilt activist. *hugs*Ive been a Dtilt activist for over a year.
I approve of this.I'm D. Disciple and I'm a fsmash.
Oh yeah, I also want to see ledge attack hitboxes, the < 100% in particular. That would have some pretty beastly range :3
Holy ****.
Sword Glow effect.I'm assuming it doesnt show hitboxes for aura sphere charge? What exactly is the property that is used to 'highlight' the hitboxes?
I see. and is that also the reason why projectiles dont show hitboxes?Sword Glow effect.
I CAN make it highlight Aura Sphere, but I'm a lazy jerk who doesn't feel like downloading hex editing software and learning hex.
Also Aura Sphere's bubbles are pretty self explanatory, anyways.
I'm also waiting for a certain person to hurry up and upload the new video that shows invincibility frames too. D:
The flashes are for the most part... wrong. They usually start too quickly and end too soon.I see. and is that also the reason why projectiles dont show hitboxes?
Arent invincibility frames shown already? I guess it would be useful for certain moves though.
Technically, I guess, but you're still just angling it.Doesn't Lucario's F-tilt give him more range if he tilts it upwards or downwards?