J_RUM
Smash Rookie
I want to play online with competetive codes, message me on AIM or reply here.
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Melee's hitstun won't be enough because the attacks in that game was faster than Brawl's.I was using 12.2% earlier today. Seemed nice. Still not sure though. Does anyone know what melees hitstun was like?
Dash attack to knee is also beautiful as well as 64 YES! combos!falcon dthrow to knee combo on metnite is beautiful
I understand that you're trying to make a ratio that would be the same for Brawl but another issue is that the attack properties of the characters are widely different.Oh I know, I just want to see where we stand. It might be possible to develop an equation that can tell us what the perfect hitstun would be. I would need the hitstun in melee and then the average attack speed in melee. Figure out the equation then just sub in brawls attack speed and find the hitstun.
Though Im probably just crazy and finding an equation for this isn't possible.
Lol pain in the @$$ much?I understand that you're trying to make a ratio that would be the same for Brawl but another issue is that the attack properties of the characters are widely different.
I'd say the best thing to do is keep on experimenting with different percentages (Also use decimal points even if it's like 10.13456%) you'll eventually find a hitstun that will let you combo with strict timing and accuracy.
Relax it was a joke.I'm sorry, I didn't see the part where you suggest a better idea. Could you repost it?
Agreed, this percentage thing is just confusing when the decimal is what we need to know to for hexidecimal conversion anyways. I think this post should be quoted on the first page as well.I suggest that we stop using % notation and use decimal instead. 0.4 = normal hitstun
"+10%" = 0.5 = 3F000000
"+15%" = 0.55 = 3F0CCCCD
"+11%" = 0.51 = 3F028F5C
"+12%" = 0.52 = 3F051EB8
"+13%" = 0.53 = 3F07AE14
"+14%" = 0.54 = 3F0A3D71
"+16%" = 0.56 = 3F0F5C29
"+17%" = 0.57 = 3F11EB85
"+18%" = 0.58 = 3F147AE1
"+19%" = 0.59 = 3F170A3D
"+12.5%" = 0.525 = 3F066666
"+13.5%" = 0.535 = 3F08F5C3
I think most of us agree that the appropriate level lies in the 0.5->0.55 range, probably somewhere around 0.53, but keep experimenting. I think the correct level of hitstun will change with gravity, so if you have a recommendation, include any gravity modifiers you use. I personally enjoy increased gravity - will be playing 1.165x, 0.52 today.
Yea, I hope ppl can get good matches recorded were it shows off your level of hit stun very well. I won't accept anything less because we don't want to fool ourselves with finding the right level. I have two sections, one with the current gravity and a MOD gravity alsoEveryone playing with other people with these codes on who doesn't have a recording device should send them so someone with a recording device >___>
I've been asking a lot of people wanted to play, I even made a thread but it got locked.I added the values
Yea, I hope ppl can get good matches recorded were it shows off your level of hit stun very well. I won't accept anything less because we don't want to fool ourselves with finding the right level. I have two sections, one with the current gravity and a MOD gravity also
I might play someone today, though, I'm gonna need a good percentage/decimal so I know what needs to be tried in actual matches.I added the values
Yea, I hope ppl can get good matches recorded were it shows off your level of hit stun very well. I won't accept anything less because we don't want to fool ourselves with finding the right level. I have two sections, one with the current gravity and a MOD gravity also
Oh I forgot to add, NON Wifi is most preferable. I think I should only accept non wifi since that is what we base our stuff off of. I know this sounds strict but I dont want us to make the wrong decision based off of lag or things like that..I've been asking a lot of people wanted to play, I even made a thread but it got locked.
Try 13%I might play someone today, though, I'm gonna need a good percentage/decimal so I know what needs to be tried in actual matches.
[-URL="http://uk.youtube.com/watch?v=0BFl-p2KjrA"]Almas/Phear vs Kais/Halo Brawl+ 1[/URL]
[-URL="http://uk.youtube.com/watch?v=n_kmUx2VpDU"]Almas/Phear vs Kais/Halo Brawl+ 2[/URL]
[-URL="http://uk.youtube.com/watch?v=d6UWR6ZQigE"]Almas/Phear vs Kais/Halo Brawl+ 3[/URL]
[-URL="http://uk.youtube.com/watch?v=tRzHCQNP_UE&feature=channel"]Halo vs Phear Brawl+[/URL]
[-URL="http://uk.youtube.com/watch?v=wmsU3bBuYso"]Halo vs Almas Brawl+[/URL]
Thanks a lot, needed this. I think that 12.5% might actually be the charm, Kupo you should add this to the OP.I suggest that we stop using % notation and use decimal instead. 0.4 = normal hitstun
"+10%" = 0.5 = 3F000000
"+15%" = 0.55 = 3F0CCCCD
"+11%" = 0.51 = 3F028F5C
"+12%" = 0.52 = 3F051EB8
"+13%" = 0.53 = 3F07AE14
"+14%" = 0.54 = 3F0A3D71
"+16%" = 0.56 = 3F0F5C29
"+17%" = 0.57 = 3F11EB85
"+18%" = 0.58 = 3F147AE1
"+19%" = 0.59 = 3F170A3D
"+12.5%" = 0.525 = 3F066666
"+13.5%" = 0.535 = 3F08F5C3
I think most of us agree that the appropriate level lies in the 0.5->0.55 range, probably somewhere around 0.53, but keep experimenting. I think the correct level of hitstun will change with gravity, so if you have a recommendation, include any gravity modifiers you use. I personally enjoy increased gravity - will be playing 1.165x, 0.52 today.
Woops, sorry then. xDallow me to quote myself Marioblaze
Ah, nuts to that then.Sure, I guess, but I'm European, so you'd be lagging all over the place.
Correct, but they don't send you as far so it "should" be easier to combo? This happened in melee also except you never really noticed the decay systemWait, so that means decayed attacks have less hitstun. Ew.
No, it didn't happen in Melee =_=Correct, but they don't send you as far so it "should" be easier to combo? This happened in melee also except you never really noticed the decay system