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#JustYogaThingsStyle : Balanced / Hit & Run
The easiest way to explain it is if you have two moves that do 15% damage and say a BKB of 0 but one move has KBG of 100 and the other has a KBG of 150, the move with the KBG of 150 scales 50% faster in relation to the opponents damage % than the move with a KBG of 100.Can you explain the relation between BKB and KBG?
It seems like the scale is that 100 is normal amount of KBG? But I'm unsure how to translate KBG into knockback for comparison.
For example, if BKB is 50 and KBG is 100, then at 0%, the knockback should be 50. When your opponent is at 50% or 100%, the overall knockback should be what?
(Of course your opponent's weight has an effect on how far they go, but I assume that effect is proportionately the same at different percents.)
Yeah, I figured that part out by comparing moves (the ones with significantly less than 100 KBG are the ones that I notice don't become kill moves quickly).The easiest way to explain it is if you have two moves that do 15% damage and say a BKB of 0 but one move has KBG of 100 and the other has a KBG of 150, the move with the KBG of 150 scales 50% faster in relation to the opponents damage % than the move with a KBG of 100.
If it helps, things like the +2 to KBG on Wii Fit's aerials probably won't be considered very useful.Yeah, I figured that part out by comparing moves (the ones with significantly less than 100 KBG are the ones that I notice don't become kill moves quickly).
I was just trying to figure out how relevant BKB is by comparison.
I'm mostly interested because when there's another patch, we'll see numbers about damage, BKB and KBG again. WFT got a lot of small buffs to BKB and KBG, but it's not obvious how to translate the numbers into how much better they are. Obviously, I've played with her since the patch and she seems better and I've seen some numbers about when different moves kill compared to before.
Yes, it's absolutely absurd. If you're not careful, Wii Fit with DB on will get you to 60% in a matter of seconds.Wait a minute. That nair does ~14% total and it can chain into itself...
bruh.
Yeah, the most noticeable differences are the moves that had other changes: increased damage, better hitbox, her grabs (the most noticeably helpful change). Well, ok the SS healing buff you notice just because you actually see the number, but it's not obvious when it makes a difference (you'd have to know you would have died if not for that extra 3% healing or what have you).If it helps, things like the +2 to KBG on Wii Fit's aerials probably won't be considered very useful.
No. It's the same character.So I was TOing at one of my tournaments after the most current patch (August 2015) and a player was using WiiFit because of the new buffs that she had been given. During the Match they switched from female trainer to Male trainer when their opponent counter picked to go to Town & City. The opponent of the Wiifit trainer (they were playing Greninja) said that the Male trainer had a stronger knock back on his Upsmash along with more reach thus they could kill earlier than the Female Wiifit trainer. The Wiifit player nodded in agreement. I was under the impression that it was just a skin swap for the character and nothing changed for Frame data, knock back, or spacing. Was this guy making it up or is there truth to this? I have only ever played the female trainer so didn't know if there even was a difference.
I can verify this as I tend to switch between the male and female. There is literally no difference between the two.No. It's the same character.