HenryXLII
Smash Journeyman
I have not gotten a chance to play since 3.0 dropped, but my heart sunk a little when I saw all Robin got was nerfs. Archfire and Archthunder are much weaker against shields now, which seems to be a general nerf with most projectile characters, but is A BIG nerf to Robin if it's as bad as I think. Archfire was already a risky move, and hitting a shielding opponent with it was one of Robin's few reliable ways to hold an opponent down. It doesn't help that Robin's projectiles have some of the worst durability in the game, so if I am reading this nerf right, it will just give the opponent yet ANOTHER option to beat your projectiles.
So I am hoping I am misunderstanding this nerf. Does Archfire still do a good job at holding people in place? I am fine with it taking less health out of shield, I am just worried about losing one of my best pressure tools.
So I am hoping I am misunderstanding this nerf. Does Archfire still do a good job at holding people in place? I am fine with it taking less health out of shield, I am just worried about losing one of my best pressure tools.