ChikoLad
Purple Boi
- Joined
- Jan 11, 2014
- Messages
- 23,084
Has been confirmed by people who have the Wii U version. Same way we know about Luma's respawn timer being extended.Also on a side note Who said bomb cancel was getting removed?
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Has been confirmed by people who have the Wii U version. Same way we know about Luma's respawn timer being extended.Also on a side note Who said bomb cancel was getting removed?
Hope they don't remove all of the interesting techs that way...Has been confirmed by people who have the Wii U version. Same way we know about Luma's respawn timer being extended.
If you're opponent is playing smart as well, IE chasing you down, she's going to have a tough time coming down. There is now an internal counter to Rosaluma's invis dodge, you tap your opponent's faceplate while playing them it puts a red box around the opponent. You're talking about a Rosalina player that isn't playing against a competent opponent. Try a competent ROB with you coming down from being laucnhed? He's got Uair to juggle and launch you. A competent ROB uses their Gyro at medium distance where if you use GP you stop the Gyro, it doesn't become yours (like a Pokeball that has been GP, you have to claim it), and they punish the end lag of GP. The Gyros stop like T/Link's bombs or Pac-Man's fruit, they don't damage the original owner.N-Air is actually great for coming down if you use it while moving to the side of your opponent. It shifts her hurtbox to dodge the attack, and swings back on top of the opponent.
In general, I disagree with her having a tough time coming down, it's not that hard if you play smart. Her air dodge is an amazing asset for this because of the warping effect, you can play some serious mind games with it.
Also GP is totally fine against all of the characters you listed there (sans ZSS). With ROB in particular, using GP on his Gyros makes Rosalina the owner of them. Even if you don't pick them up he can still take damage from them, and if you catch them with GP the moment he's firing them, he will take damage from them then too. GP forces an approach if people are trying to zone you too, no matter the projectile, and you can plan around that. This tactic is especially effective when Rosalina is a stock above or there is a huge damage percent gap in Rosalina's favour (since the opponent has to act in the former or else they will lose to time, and in the latter, it's easy to draw them in for a KO).
Toon Link is probably the most solid character in general against her though. The match up is completely even in my opinion. Toon Link can counter all of Rosalina's strengths, and vice versa.
Ah, that's false, gyro does become yours and continues to spin and no longer hurts you, only ROB. Tested earlier this evening. It can be far enough away or late enough in the GP animation to not even pull the gyro towards you and it still can become Rosalinas. Same w/ mecha koopas. You can airdodge rob's uairs, he could read the airdodge but you could read his delayed uair and dair him...mindgames to the max.A competent ROB uses their Gyro at medium distance where if you use GP you stop the Gyro, it doesn't become yours (like a Pokeball that has been GP, you have to claim it), and they punish the end lag of GP. The Gyros stop like T/Link's bombs or Pac-Man's fruit, they don't damage the original owner.
Same here smash U is gonna suck if they did.Hope they don't remove all of the interesting techs that way...
I don't think you can dodge through robs up airs beacuse robs up air hit box is actually active for quite some time and even if you did rob recovers pretty fast from up air and can probably hit you with something before you touch the groundAh, that's false, gyro does become yours and continues to spin and no longer hurts you, only ROB. Tested earlier this evening. It can be far enough away or late enough in the GP animation to not even pull the gyro towards you and it still can become Rosalinas. Same w/ mecha koopas. You can airdodge rob's uairs, he could read the airdodge but you could read his delayed uair and dair him...mindgames to the max.
But the active hit box goes upwards. Rosalina can just dodge through it at an angle.I don't think you can dodge through robs up airs beacuse robs up air hit box is actually active for quite some time and even if you did rob recovers pretty fast from up air and can probably hit you with something before you touch the ground
The rob player can float that way right along with you. There are variables to everything, but all im saying is don't underestimate the rob options!But the active hit box goes upwards. Rosalina can just dodge through it at an angle.
Rosalina's air dodge is too long and unpredictable for that to be more than a hard read situation, though.The rob player can float that way right along with you. There are variables to everything, but all im saying is don't underestimate the rob options!
Also as a just so you know. It's above and under rob's arms not just above. The hitbox is basically wherever his arms are.lol
No one said feet.... Errrr rockets.lolRosalina's air dodge is too long and unpredictable for that to be more than a hard read situation, though.
The hitbox does not reach under ROB's...bottom (he doesn't have feet, so IDK what to call it), so Rosalina can dodge under that.
ROB's a fine character but I've never found him to be particular trouble against Rosalina.
I'm aware, but said hitbox doesn't stretch all the way below his entire body. Rosalina can pass through his entire body with a fast fall air dodge with ease.No one said feet.... Errrr rockets.lol
I said its above and under his arm. His move animation is him flipping his arms in a circle. And that circle or horizontal box in this case is where it hits. So basically his arm is the hitbox
You're not comprehending the part about long active frames and hitting above and below him. Rosalina can only flaot a certain distance away from rob is she is just free falling her way to the ground. I'm sure the rob player can stay on top of her if she air dodges which won't even move her far.I'm aware, but said hitbox doesn't stretch all the way below his entire body. Rosalina can pass through his entire body with a fast fall air dodge with ease.
My last post explained exactly the opposite of this. ROB's arms do not reach below his thrusters when using Up Air, but Rosalina can dodge through his arms and becomes "hittable" again only at some point after getting below the thrusters, provided she fast falls.You're not comprehending the part about long active frames and hitting above and below him. Rosalina can only flaot a certain distance away from rob is she is just free falling her way to the ground. I'm sure the rob player can stay on top of her if she air dodges which won't even move her far.
I don't know if rosalina's height will allow for her to be that fortunate. That would have to be an amazingly perfectly perfect timed dodge because while yes they don't extend the low the thrusters, the almost extent the full length of rob's body. I would imainge a character as tall as rosa would still be inside that hitbox. That would be interesting to seeMy last post explained exactly the opposite of this. ROB's arms do not reach below his thrusters when using Up Air, but Rosalina can dodge through his arms and becomes "hittable" again only at some point after getting below the thrusters, provided she fast falls.
And I look forward to seeing what you have planned.Next weekend, I will be implementing changes to the match-up discussions. You can argue about the Rosalina vs. R.O.B. match-up even further once I've gotten everything all set up.
if you're interested we can test this online, i think her air dodge lasts slightly longer than his uair hitbox and she can recover quicker. but you could be right, i'd just need to test.I don't think you can dodge through robs up airs beacuse robs up air hit box is actually active for quite some time and even if you did rob recovers pretty fast from up air and can probably hit you with something before you touch the ground
I'm interested in this myself. I'm not a rob main myself, but knowing this tech will be important for more than just rosalina mainsif you're interested we can test this online, i think her air dodge lasts slightly longer than his uair hitbox and she can recover quicker. but you could be right, i'd just need to test.
Not against a good Falcon player... I consider that to be my worst matchup.Same thing here. Can any Rosalina bash my face in already?
Well I don't know how "good" I am really. Care to try me?Not against a good Falcon player... I consider that to be my worst matchup.
Sure, It should be interesting. I'll add your code when I get home from school.Well I don't know how "good" I am really. Care to try me?
Edit: I likewise consider Rosie to be my worst MU.
I can't speak for the two gorillas, but as for the Falcon-Rosalina MU, here's what I wrote on the Falcon boards:I use DK, Cap falcon and Ganondorf the most and they're no match for rosalina. [...]
However, projectiles are easily absorbed by Rosalina's down-B anyway. Falcon's speed is more of a boon to him than any projectile could be.Their lack of projectiles really hurt them bad.
Her projectile animation usually lives her vulnerbale and most rosalinas will just try to air dodge unless you spam big stuff like charged shots from wii fit, samus and lucario. Pressuring rosalina with mario by throwing fireballs at her while she or her luma get stunned for a bit allows for you to press on.However, projectiles are easily absorbed by Rosalina's down-B anyway. Falcon's speed is more of a boon to him than any projectile could be.
The Rosalinas I've played seem to have this mentality that they always have to send Luma out if I'm far away. I think Rosalinas need to think heavy every time they want to send Luma out.A Rosalina player who shoots Luma past you on a consistent basis is probably not a very experienced / good player.
The only time I'll ever shoot Luma is with a "get out of my face" tap of the B button which doesn't send Luma very far, a tap of the B button to set up a Luma barrier, or I'll hold the Luma charge for edge guards. In an edge guarding situation, if the Luma Shot misses, I still force my opponent to recover to the stage at an awkward angle - if they go very low, I'll try to spike them with Dair, and if they go high I'll try to punish with U-Air or Up-Smash.
So yeah, if you play a Rosalina who is shooting Luma past you on the stage, by all means take advantage of that... but again, that's not something a good, experienced Rosalina player would do.
This is...so, so wrong; I don't even know where to begin.Forgot to mention, Rosalina can't really do anything on her own. So when she doesn't have Luma I go in.
Hi Gabukin, I am a Rosalina and Luma main.Can you guys give me some information about how to fight Rosalina & luma? What are her biggest weaknesses? I feel like I'm always losing to R&L players. What moves should I watch out for? I know you guys won't wanna give away your strategies and stuff but I want to stand Toe to Toe with Rosalina players.