Saikyoshi
Smash Master
This topic has a high risk of turning inflammatory. Posts that attempt to incite or continue a nonconstructive argument will be reported on sight, and I encourage other users to do the same.
-------------------------
-------------------------
We know the game's out now, so we know more information about it now. So now, I'm starting to worry.
People have already expressed concerns over issues such as the large blast zones, and – especially worrying – the recently discovered mechanic known as "vectoring" that renders landing combos, the return of which were expected to be this game's saving grace, a near-total impossibility. This is coupled with the fact that projectile and camping games turned out to not have been nearly as rebalanced as we thought, if the current effectiveness of
In short, there is reason for some players to believe that this game will die an eventual, painful death, just like its immediate predecessor, with the "safe" Melee once again being the only prominent competitive scene.
But that's just the pessimistic side. On the other hand, we know that the game was only just released, and since the game is more similar to Brawl than Melee, of course people are going to stick to the strategies effective in Brawl at first. There is still a chance that the metagame will evolve naturally into something with very long-lasting appeal, especially with the possibility of patches.
Discuss.
Last edited: