Lex Crunch
Smash Journeyman
I have to wonder if it's the least bit useful in 1v1's, because I don't like to use a character unless I find a use for everything that they own. So what is it outside of team battles?
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Sounds fantastic. So I'll need to start utilizing DI.Ummm i guess i run with this one... I've really started using (and LANDING) the warlock punch ALOT in my 1 v 1's latly, the best thing about this move is that most people think it is awful and will underestimate you...
this may sound like bad reckless playing to most of you but i would estimate that i attempt the move at least 5 - 8 times a match sometimes more...
the way i justify this is that on average i usually land a warlock punch (yes on good people) once every other match or so. if i get hit 8 times trying to throw out the Warlock punch and take 60 dmg and then i land on and kill my friend at 20% with a 180 ganon punch, 60% for 1 stock.. ill take it
i really enjoy using the warlock punch from very high in the air (like when you get hit up) and doing either a 360 or a 180 and with correct DI and timing so you punch right when you hit the ground. trust me this works i have it worked out that if my opponent does a move and misses, they are going to get Warlock punched...
this may not seem useful to most of you but i have made it work for me, and i have close to 70 Warlock punches on replays ill get on the internet sometime in the next weeks...
So tell me, what's the most effective way to utilize the punch as a recovery? 'Tis an intriguing idea.I like to use it for the recovery, and when you break someone's shield as everyone mentioned already.
I've taken the time to practice the 360 punch (even though I wasn't exactly sure if it was useful at all). I think I've gotten in enough practice to keep that from happening. Also, I've tried it, it's amazing. The ludicrous DI does indeed make it easier to hit people and recovery. Thanks, everybody!On the topic of recovery...
Umm... i think he is talking about when you 360 the warlock punch you get a decent amount of momentum... and if you are really high up and off the level you can make it back a good amount. NOW the reason i never do this is because i use the 360 Warlock punch ALOT and even i sometimes still Side-B instead of doing the 360, and if you are off the level and do that the wrong way .... i think you can imagine what would happen...
this is a link from Silq's guide
http://www.youtube.com/watch?v=Q6SFekF7q4g
NOOOOOOOOHonestly if you're going to gamble with a huge attack, use the U-tilt.
The U-tilt actually has crazy enough range to be remotely useful. If you have good spacing, you can use one near the ledge to force your opponent to do something, and chances are they won't react fast enough to actually punish the U-tilt. Just beware of characters that ledgecamp with projectiles really. I think Ganondorf's U-tilt has the most range of ANY ground attack in Brawl (or maybe it's competing with DDD's F-smash or something like that). That's not something to take lightly.
Also the U-tilt starts slightly faster I think, and does more shield damage, not to mention has a lot less ending lag. And the wind effect can gimp Ike's side-B.
And then if you break someone's shield with the U-tilt (or following up with a D-air on someone's shield), you can THEN Warlock Punch someone. =P
I don't care if you do a 1080 warlock punch, as long as you didn't turn the sound off I will always dodge it. At least uptilt is a silent killer.NOOOOOOOO
warlock punch > up-tilt
warlock punch is FAR more effective for several reasons..
1. you can start it in the air
2. you can reverse it AND double reverse
3. it is slightly faster
4. MUCH stronger
OK heres some rules for everyone who thinks the warlock punch sucks
1. never do the warlock punch on the ground
2. ALWAYS either reverse or double reverse the warlock punch because it does more dmg and knockback, (and not to mention its confusing seeing a swirling purple warlock dropping out of the sky about to land next to you and end your stock)
3. Always follow the first two rules