Remzi
formerly VaBengal
As far as I know this has never been looked into.
Let's assume my Marth is standing on the right edge of the stage with 95% damage against a Toon Link that is hanging onto the ledge. He ledgehop fairs me and I DI down. As a result, I would smash into the stage with a chance to tech, but if I miss the tech, I would bounce off the ground and continue to fly to the left.
What I want to find out is how this bounce affects knockback AND hitstun?
Testing hitstun should be easy with frame advance. And I have a few ideas as to how I'd do knockback, but before I start on that, does anyone have any recommendations as to how I should test for it?
Let's assume my Marth is standing on the right edge of the stage with 95% damage against a Toon Link that is hanging onto the ledge. He ledgehop fairs me and I DI down. As a result, I would smash into the stage with a chance to tech, but if I miss the tech, I would bounce off the ground and continue to fly to the left.
What I want to find out is how this bounce affects knockback AND hitstun?
Testing hitstun should be easy with frame advance. And I have a few ideas as to how I'd do knockback, but before I start on that, does anyone have any recommendations as to how I should test for it?