Supermodel From Paris
Smash Hero
What happens when you throw your opponent down or connect with a down tilt?
As many of you guys know, I am not a naturally talented gamer. I have a decent amount of tech skill, and the unique ability to count frames by sight, which is weird, but not unheard of (I hear Mew2King has a similar ability). I love this community and have enjoyed supporting it with findings (some of which work and some that haven't) and little bits of information. I'm the investigator, the think tank. My brain works in a very scientific linear way. I am so exasperatingly unassuming that I am unable to assess my opponents' skill levels, and refused for a long time understand that I do have the capability to read, predict, etc.
From my point of view, reading was an inclusive thing. Every time I threw my opponent, I would attempt to zero in on what they might do and react. The problem with this that we are not clairvoyant.
What does this have to do with forward smash?
Check out http://www.youtube.com/watch?v=Jk2FZlZh0-k at about 34 seconds.
Pikachu's side-b is a dumb move. It should almost never connect on paper and yet in practice it almost always does because Pikachu's other moves are so fast that no one can reasonably expect a move with start-up that slow.
Some of yo know that I recently experimented with the use of ... the uh... inhaling of shibby... in order to increase my ability to read my opponents, which I could not to when... without... shibby. I took someone's advice and re-watched my videos back, and even created a short compilation video available on YouTube if you like to see stupid things. This was a fun project but ultimately showed me that it was possible for me to read my opponents.
What I discovered is that "reading" is a misnomer, because this action that we are taking is not inclusive, it is exclusive. In all of my success using... shibby... I realized that I wasn't watching my opponents and figuring them out psychologically, I was simply asking myself what they were either avoiding or expecting.
The answer in the case of forward smash is actually one in the same: they are both not avoiding and not expecting a forward smash.
So today, I had a small smashfest in which I decided to use forward smash as a 'mindgame button' similar to that of Pikachu's side-b. When I connected a down tilt, I started charging fsmash. Why? Because they aren't avoiding fsmash. They aren't expecting fsmash. Despite being a bad move, fsmash was EXACTLY the right move for this situation. All of these words we throw around like "safe," "Fast," and the like are meaningless. This game isn't about frame data (well sometimes), it's about expectations. The reality is despite some ramblings by Snakeee, there are only a few layers, far less than I thought before.
A while ago I asked when you do when your opponent is launched into the air with a down throw or down tilt. The answer isn't up smash or up air, although both of these moves are very good answers. The answer is you hit them with what they aren't avoiding. That's it. That's all there is to this game.
I feel like I just graduated ****ing middle school.
As many of you guys know, I am not a naturally talented gamer. I have a decent amount of tech skill, and the unique ability to count frames by sight, which is weird, but not unheard of (I hear Mew2King has a similar ability). I love this community and have enjoyed supporting it with findings (some of which work and some that haven't) and little bits of information. I'm the investigator, the think tank. My brain works in a very scientific linear way. I am so exasperatingly unassuming that I am unable to assess my opponents' skill levels, and refused for a long time understand that I do have the capability to read, predict, etc.
From my point of view, reading was an inclusive thing. Every time I threw my opponent, I would attempt to zero in on what they might do and react. The problem with this that we are not clairvoyant.
What does this have to do with forward smash?
Check out http://www.youtube.com/watch?v=Jk2FZlZh0-k at about 34 seconds.
Pikachu's side-b is a dumb move. It should almost never connect on paper and yet in practice it almost always does because Pikachu's other moves are so fast that no one can reasonably expect a move with start-up that slow.
Some of yo know that I recently experimented with the use of ... the uh... inhaling of shibby... in order to increase my ability to read my opponents, which I could not to when... without... shibby. I took someone's advice and re-watched my videos back, and even created a short compilation video available on YouTube if you like to see stupid things. This was a fun project but ultimately showed me that it was possible for me to read my opponents.
What I discovered is that "reading" is a misnomer, because this action that we are taking is not inclusive, it is exclusive. In all of my success using... shibby... I realized that I wasn't watching my opponents and figuring them out psychologically, I was simply asking myself what they were either avoiding or expecting.
The answer in the case of forward smash is actually one in the same: they are both not avoiding and not expecting a forward smash.
So today, I had a small smashfest in which I decided to use forward smash as a 'mindgame button' similar to that of Pikachu's side-b. When I connected a down tilt, I started charging fsmash. Why? Because they aren't avoiding fsmash. They aren't expecting fsmash. Despite being a bad move, fsmash was EXACTLY the right move for this situation. All of these words we throw around like "safe," "Fast," and the like are meaningless. This game isn't about frame data (well sometimes), it's about expectations. The reality is despite some ramblings by Snakeee, there are only a few layers, far less than I thought before.
A while ago I asked when you do when your opponent is launched into the air with a down throw or down tilt. The answer isn't up smash or up air, although both of these moves are very good answers. The answer is you hit them with what they aren't avoiding. That's it. That's all there is to this game.
I feel like I just graduated ****ing middle school.