Brinzy
Godfather of the Crimean Mafia
I don't have a massive post to go along with my own opinion or anything because I really don't have a solid opinion on it, so I'm looking for facts. We all know that the lighter you are, the earlier you will be sent off to a blastzone 100% of the time (barring anything that may obstruct that, such as a move that is powerful enough to send you in another direction). We also know that weight is not directly correlated to floatiness (see: Samus vs. Fox).
So, the question: is a characters' weight a solid strength or weakness that can be pretty much linear for every character in the game, or is it less of a weakness if a lighter character can compensate for it (or less of a strength if a heavier character can't compensate as well for it)? It sounds like a "both" answer, but that is why I am asking you all.
So, the question: is a characters' weight a solid strength or weakness that can be pretty much linear for every character in the game, or is it less of a weakness if a lighter character can compensate for it (or less of a strength if a heavier character can't compensate as well for it)? It sounds like a "both" answer, but that is why I am asking you all.