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How to beat teh nubs?

SexTornado

Smash Journeyman
Joined
Jan 7, 2009
Messages
215
Location
Canada :o
I'm ****ing terrible against ppl who spam smashes/projectiles even if they're also horrible. idk why, I try to punish them but I guess I get intimidated by oncoming projectiles and fail miserably. Tips? And keep in mind that I don't suck.
 

DemonFart

Smash Lord
Joined
Nov 27, 2008
Messages
1,674
Location
Neptune
You're also of those people who spam smashes, Torna. Press R or L or w/e you use.

Falcon got it down.

:094:
 

CRASHiC

Smash Hero
Joined
Oct 27, 2008
Messages
7,267
Location
Haiti Gonna Hait
You just have to spam the right things back.
Spam about how great Donkey Kong is.
Spam how right their playstyle is for Donkey Kong.
Spam how they should main Donkey Kong.
Then Pick King DDD.
 

Kupo Rose

It's what my cutie mark is telling me ♫
Joined
May 19, 2009
Messages
2,980
Location
Scotland, UK
Play MetaKnight, press B
Play Falco, press B
Play Pit, press B or even SideB

B Rules.
 

Veggi

Smash Champion
Joined
Jun 4, 2008
Messages
2,590
Location
I'm gonna wreck it! (Fort Myers)
Pretend like you can combo them, completely serious. Get one hit and just follow them with strings until they're dead. You're probably used to playing people who are good, so you have a feeling in the back of your mind telling you that they will try to get out of your strings. Don't listen to it against poor players because they arn't good enough to get out of your strings.

The reason you play badly is because you are used to playing against people who can use the defensive mechanics of Brawl. If they can't use them, then all means, just 0-death string them.
 

BanjoKazooiePro

Smash Champion
Joined
Sep 20, 2008
Messages
2,144
Location
Wisconsin
Hah, that's ironic. I used to have the same problem. But yeah, pretty much just shield it and don't get cocky just because the player is unfamiliar to the game, it can end up bad. And, with that being said, it's always nice to see who they pick and pick your character accordingly, assuming you know the matchups.
 

Koala

Smash Cadet
Joined
Jun 11, 2009
Messages
50
Shield button, and um, spamming smashes is horrible and super easy to punish, you need to get reflexes faster than that of a small kitten.
I have to agree with the beginning of this statement. The end of this statement is pretty funny and a very funny looking visual.
 

Vyse

Faith, Hope, Love, Luck
BRoomer
Joined
Jul 6, 2005
Messages
9,561
Location
Brisbane, Australia
Wobbles the Phoenix once wrote a guide on Competitive Melee called '4 Aspects of Melee' that touched on this subject briefly (http://www.smashboards.com/showthread.php?t=106060):

Wobbles the Phoenix said:
When You Don't Want To Think and Why


I'm paraphrasing a quote from HugS here, who was being very insightful about the mental aspect of this game. He said something similar to this:

"You don't want to use mindgames against somebody who doesn't have them, because they may catch you off guard with randomness."

The heart of this idea is that part of mindgames is knowing how skilled your opponent is. How good they are determines how you should think during your match.

For instance, why would you play differently against a computer than you would against a human? Simple answer: the computer does not adapt. No matter how many times you charge a forward smash, the computer will run into it. You do not need to think while playing against a computer because the same thing will always work.

Some people play like computers, and it is useless, even hurtful, to try and outthink them. If they do the same thing every time, and you know how to counter it, why would you even worry about outthinking them? Just wait for them to repeat a move and then punish them. If your opponent always throws scissors, would you suddenly throw paper just to mix it up? No! You'd throw rock until he learned that he has more than one move available.

Even as people learn advanced techniques, some still remain predictable. Maybe your opponent always tries to shield grab you. You always dodge right when you land, and he always tries to shieldgrab, and he always misses, and he never learns. You aren't obliged to mix up your strategy for the sake of being an advanced player. You cut to the heart of the matter and say "I know what he's going to do, and I'm going to do the same thing over and over again if he's never going to catch on."

As your opponent improves, your mental approach needs to change. Let's say your opponent catches on to your favorite movement strategy one minute into the match. If you can recognize his skill and anticipate when he is going to "catch on," then you can change at the exact moment he thinks he has you.

This mental skill is part of what makes playing this game so difficult. I can't just watch you and see how frequently you miss L-cancels or short hops. I need to watch you and learn--sometimes very very quickly--how you learn during a match. Some people are naturally good at this, and some people have to play a large number of opponents before they can recognize different skill levels. I will try and formulate ways to improve in this area, but for now all I can really do is identify it.

The ultimate example of this is a friend I used to smash with: he would often perform better against more skilled players than he would against newbies. This is because he always believed that his opponent would be thinking during the match as much as he did. He would complain that he just lost to a scrubby Marth or Peach who spammed the c-stick and was "incredibly predictable."

If they were so predictable, why didn't he just play to their level? Why didn't he play patiently and wait for them to do the same thing, then punish them, then do it a few more times until the match was over? The thing is, my friend was more interested in playing like a good player rather than being a truly skilled one. He didn't identify his opponent's skill, and he was unable to figure out how he should think during his matches. He placed poorly in a lot of tournaments because of this, and it made him incredibly mad.


The lesson is this: before you start trying to outthink your opponent, figure out how smart they are. If you don't need to think hard at all to beat them, either because they are very predictable or because you're too fast for them to touch you, then don't waste your energy thinking. If you only need to mix up your playstyle occasionally, then periodically switch styles. If you have to play like a different person every ten seconds in order to outfox them, then so be it. Your method of thought should be determined by your opponent's skill level.
I bolded the most important part, but it's all a very good read.
 

Mota

"The snake, knowing itself, strikes swiftly"
Joined
Jul 19, 2008
Messages
4,063
Location
Australia | Melb
Pretty soon you'll notice that they smash or spam at certain situations, bait that reaction and punish accordingly. PerfectShield/spotdodge the spam and smash and smash back =D
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
You just have to spam the right things back.
Spam about how great Donkey Kong is.
Spam how right their playstyle is for Donkey Kong.
Spam how they should main Donkey Kong.
Then Pick King DDD.
Hahaha. This is too good.

Play MetaKnight, press B
Play Falco, press B
Play Pit, press B or even SideB

B Rules.
This too, but it can't reach Crashic's post.

Use Meta Knight and all you gotta do is press B, down smash, ad even up B. It's unpunishable, so why not abuse the hell out of it.
This isn't because it's wrong, stolen and you probably believe it yourself, soooo... nah.
 

Riddle

Smash Lord
Joined
Jun 29, 2009
Messages
1,656
Location
Rochester, NY
CRASHiC's post is too good.

Seriously though, the advice Vyse/Wobbles gives is good. Generally mixups are a good thing but if your playing a noob spammer then just figure out something that works and do it over and over again.
 
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