Delta-cod
Smash Hero
So I've looked through some of the guides on the Yoshi boards and haven't found one about how to camp with him, so I've decided to make my own. This isn't a full length guide on how to play Yoshi, but more of a guide on a certain aspect of Yoshi's game. Yoshi's ability to camp has been a bit of a gray spot among some of the Yoshi's opinions, so here as a place to get all the discussion about the topic in one place.
And now, I present:
Many people say that Yoshi can’t camp. They say that eggs are a terrible projectile. I happen to disagree with both. Yoshi can indeed camp, and eggs are indeed a good projectile. They may not be good through conventional uses, but they are incredibly useful.
Camping is generally used to force approaches. In order to do this, the camper will usually use his projectiles to force the opponent to approach. Many characters that do camp, camp in similar ways, which is generally to use their projectile(s) to force the opponent to approach, and then punish their approach with a good punisher. For example, Snake uses his grenades and all of their techs to cause you to approach, where he can punish with his (broken) range.
Now for Yoshi, the same principles apply. You use his eggs to force the opponent to approach. However, eggs are laggy and punishable. So this must mean that eggs are a bad projectile, so this carries on meaning that Yoshi can’t camp. Eggs are easily powershielded, and the opponent can simply powershield them and walk forward, then repeat. You’ll run out of space to throw eggs and get punished eventually. This is all true, if you’re doing it wrong.
Eggs are quite versatile. You can throw them in many different angles and distances, allowing you to cover a lot of area with them. The Yoshi back in the earlier example was merely throwing the eggs directly at the opponent for this to occur. What if he lobbed it softly in front of the opponent? What if he threw the eggs into the air above and in front of the opponent, preventing him from powershielding or going to the air, as well as allowing splash damage to keep him at bay? What if he mixed all his options up to keep the opponent guessing?
In other words, eggs can be used to camp effectively in this manner. However, the opponent will still get in eventually, the eggs won’t stop them forever. Depending on how you threw the eggs, though, you’ve forced your opponent into a spot and limited his options. You could have forced your opponent into the air, or kept him grounded, all depending on how you adjusted your egg tosses. The opposing character now has limited options depending on how you placed them. If you’ve forced the opponent into the air, you can use an usmash to punish an attack, or pivot grab their approach or landing. You can use an aerial to punish. You can simply run under them to the other side and continue your egg onslaught. If you’ve placed them to the ground, you can read their approaches and punish, though it is much more useful to keep your opponent in the air, above you, which is a disadvantaged position in Brawl.
So now you’ve forced the opponent to approach and know how to punish. During all this however, you don’t need to be continuously throwing eggs. You’ve already presented the threat of being egged to the opponent. He’s already going to approach you. Now you can read the approach and punish it without the lag of an egg toss to worry about. You can stand still. You can move forward a bit. Move backwards a bit. Empty SH. SH an aerial. This presents your options into the opponent’s mind, and he has to be aware of all the tools you have to use. If the opponent stops approaching, just throw another egg at him, just make sure to do it precisely.
Yoshi’s camp game serves the same purpose as many other character’s camp games. It’s the methods with which he does it that cause it to not seem as effective. Rather than using the actual projectiles to force the opponent into a position, you use the threat of the projectile and your other options to force your opponent into a situation, and then punishing their actions. After punishing, you can use the momentum to go into an offensive attack, and then resetting back to the camping position when you’ve lost your momentum.
Comments? Questions? Walls o' text?
And now, I present:
How to camp with Yoshi
Many people say that Yoshi can’t camp. They say that eggs are a terrible projectile. I happen to disagree with both. Yoshi can indeed camp, and eggs are indeed a good projectile. They may not be good through conventional uses, but they are incredibly useful.
Camping is generally used to force approaches. In order to do this, the camper will usually use his projectiles to force the opponent to approach. Many characters that do camp, camp in similar ways, which is generally to use their projectile(s) to force the opponent to approach, and then punish their approach with a good punisher. For example, Snake uses his grenades and all of their techs to cause you to approach, where he can punish with his (broken) range.
Now for Yoshi, the same principles apply. You use his eggs to force the opponent to approach. However, eggs are laggy and punishable. So this must mean that eggs are a bad projectile, so this carries on meaning that Yoshi can’t camp. Eggs are easily powershielded, and the opponent can simply powershield them and walk forward, then repeat. You’ll run out of space to throw eggs and get punished eventually. This is all true, if you’re doing it wrong.
Eggs are quite versatile. You can throw them in many different angles and distances, allowing you to cover a lot of area with them. The Yoshi back in the earlier example was merely throwing the eggs directly at the opponent for this to occur. What if he lobbed it softly in front of the opponent? What if he threw the eggs into the air above and in front of the opponent, preventing him from powershielding or going to the air, as well as allowing splash damage to keep him at bay? What if he mixed all his options up to keep the opponent guessing?
In other words, eggs can be used to camp effectively in this manner. However, the opponent will still get in eventually, the eggs won’t stop them forever. Depending on how you threw the eggs, though, you’ve forced your opponent into a spot and limited his options. You could have forced your opponent into the air, or kept him grounded, all depending on how you adjusted your egg tosses. The opposing character now has limited options depending on how you placed them. If you’ve forced the opponent into the air, you can use an usmash to punish an attack, or pivot grab their approach or landing. You can use an aerial to punish. You can simply run under them to the other side and continue your egg onslaught. If you’ve placed them to the ground, you can read their approaches and punish, though it is much more useful to keep your opponent in the air, above you, which is a disadvantaged position in Brawl.
So now you’ve forced the opponent to approach and know how to punish. During all this however, you don’t need to be continuously throwing eggs. You’ve already presented the threat of being egged to the opponent. He’s already going to approach you. Now you can read the approach and punish it without the lag of an egg toss to worry about. You can stand still. You can move forward a bit. Move backwards a bit. Empty SH. SH an aerial. This presents your options into the opponent’s mind, and he has to be aware of all the tools you have to use. If the opponent stops approaching, just throw another egg at him, just make sure to do it precisely.
Yoshi’s camp game serves the same purpose as many other character’s camp games. It’s the methods with which he does it that cause it to not seem as effective. Rather than using the actual projectiles to force the opponent into a position, you use the threat of the projectile and your other options to force your opponent into a situation, and then punishing their actions. After punishing, you can use the momentum to go into an offensive attack, and then resetting back to the camping position when you’ve lost your momentum.
Comments? Questions? Walls o' text?