INTRODUCTION:
Have you ever done a Rainstorm or Gun-wheel offstage and you realize that you can't recover no matter how many times you pressed Up B? The reason for that is the buffering mechanic in Ultimate. If you don't know what buffering is, please watch these two videos. It's pretty helpful.
Hold Buffering
Overcoming The Buffer System
WHAT YOUR DOING WRONG:
If you cant prevent this, you are doing these two things.
1) Mashing the B Button
2) Hold Buffering Up B after Rainstorm/Gunwheel Startup
When mashing the B Button (Up B, Side B, Down B, Neutral B) while in Rainstorm/Gunwheel, you'll still be in Rainstorm/Gunwheel state. Making you fall into the blastzone
When Hold Buffering after the Rainstorm/Gunwheel startup, the game thinks that your still in the Rainstorm/Gunwheel state due to the buffer system.
HOW TO PREVENT THIS (WITH RAINSTORM):
To prevent this, do one of the following
-Before Rainstorm Startup, let go of the B Button for a few frames, then press Up B after the few frames.
PRACTICE VARIATIONS: Rainstorm Startup, let go of the B Button, (mash jump, attack, dodge). This will prepare you for the Up B timing.
-Hold Buffer Rainstorm (hold B), before the Rainstorm let go of B immediately and Hold Buffer Up B
HOW TO PREVENT THIS (WITH GUNWHEEL):
-Before Gunwheel Startup, let go of the B Button for a few frames, then press Up B after the few frames.
-Hold Buffer Gunwheel (hold B), before the Gunwheel let go of B immediately and Hold Buffer Up B
HOW TO PREVENT THIS (WITH AERIAL GUN DODGE):
-Before the Aerial Gun Dodge, let go of the B Button for a few frames, then press Up B after the few frames.
WHAT'S BETTER?:
The variation without hold buffer cancel is quicker while hold buffering is slower.
That's all from me. I tested this out at the beginning of Joker's release.
Have you ever done a Rainstorm or Gun-wheel offstage and you realize that you can't recover no matter how many times you pressed Up B? The reason for that is the buffering mechanic in Ultimate. If you don't know what buffering is, please watch these two videos. It's pretty helpful.
Hold Buffering
Overcoming The Buffer System
WHAT YOUR DOING WRONG:
If you cant prevent this, you are doing these two things.
1) Mashing the B Button
2) Hold Buffering Up B after Rainstorm/Gunwheel Startup
When mashing the B Button (Up B, Side B, Down B, Neutral B) while in Rainstorm/Gunwheel, you'll still be in Rainstorm/Gunwheel state. Making you fall into the blastzone
When Hold Buffering after the Rainstorm/Gunwheel startup, the game thinks that your still in the Rainstorm/Gunwheel state due to the buffer system.
HOW TO PREVENT THIS (WITH RAINSTORM):
To prevent this, do one of the following
-Before Rainstorm Startup, let go of the B Button for a few frames, then press Up B after the few frames.
PRACTICE VARIATIONS: Rainstorm Startup, let go of the B Button, (mash jump, attack, dodge). This will prepare you for the Up B timing.
-Hold Buffer Rainstorm (hold B), before the Rainstorm let go of B immediately and Hold Buffer Up B
HOW TO PREVENT THIS (WITH GUNWHEEL):
-Before Gunwheel Startup, let go of the B Button for a few frames, then press Up B after the few frames.
-Hold Buffer Gunwheel (hold B), before the Gunwheel let go of B immediately and Hold Buffer Up B
HOW TO PREVENT THIS (WITH AERIAL GUN DODGE):
-Before the Aerial Gun Dodge, let go of the B Button for a few frames, then press Up B after the few frames.
WHAT'S BETTER?:
The variation without hold buffer cancel is quicker while hold buffering is slower.
That's all from me. I tested this out at the beginning of Joker's release.
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