Player-1
Smash Legend
I thought we could get a recovery discussion going. Feel free to talk about how you recover or what you think on how I/other people recover.
Diddy has 3 'jumps' he can use off the stage. He has his midair jump, his side b, and his rocket barrels. The side-b is good for horizontal recovery and the up-b can be either horizontal or vertical. If you use the side-b kick, you won't be able to up-b afterwards, but you can still midair jump.
Unlike characters such as Mario or Ivysaur, Diddy doesn't need to save his midair jump. It is a good idea to save it though if you want more control over your recovery when you get close to the stage so if you go flying off the stage the best thing to do would be to side-b, mid air jump, and then rocket barrel if you need to. If you use your side-b first, you are giving up your slim chance to diddy hump your opponent (unless it's a character like MK who will get close to you off stage).
If you are forced to use your rocket barrel recovery you should ALWAYS go for the ledge unless you're opponent is on the ledge. If your opponent is on the ledge or you think your opponent will pivot drop onto it, then you should aim your barrels so only 1 of your barrel's hitbox is aimed for the ledge. Often times, this will either hit your opponent and you may get a stage spike with it if they stay on the ledge, if they roll back up, depending on your angling, the barrels can go almost parallel with the stage and you slide away on the stage while you're landing lag disapears, or if they do a quick get up either you will grab the ledge or you'll slide away again. This is pretty safe, you just have to work on angling your barrels for BARELY missing the stage to get little lag since you'll slide away.
Lets say that you are directly below the ledge and you're trying to recover. A good way to recover is to stall your barrels from firing by charging them so that your opponent loses their invincibility frames, but be careful because they can predict this and wait until you're right at the edge of death and jump on it.
The best way to DI for Diddy is to Smash DI to the opposite side of the direction that you were sent in. From here you should either bair and then midair jump as fast as possible. The bair will knock you out of your hitstun quickly and then you can start recovering with your midair jump. If you don't have a midair jump, use your Side-b. If you have a banana in your hand, it's even better because instead of bairing you should throw the banana in any direction (forward would be best because you might hit your opponent) and midair jump (side if you don't have it). You can live even longer which is great for Diddy players because we tend to die fast.
Discuss.
Diddy has 3 'jumps' he can use off the stage. He has his midair jump, his side b, and his rocket barrels. The side-b is good for horizontal recovery and the up-b can be either horizontal or vertical. If you use the side-b kick, you won't be able to up-b afterwards, but you can still midair jump.
Unlike characters such as Mario or Ivysaur, Diddy doesn't need to save his midair jump. It is a good idea to save it though if you want more control over your recovery when you get close to the stage so if you go flying off the stage the best thing to do would be to side-b, mid air jump, and then rocket barrel if you need to. If you use your side-b first, you are giving up your slim chance to diddy hump your opponent (unless it's a character like MK who will get close to you off stage).
If you are forced to use your rocket barrel recovery you should ALWAYS go for the ledge unless you're opponent is on the ledge. If your opponent is on the ledge or you think your opponent will pivot drop onto it, then you should aim your barrels so only 1 of your barrel's hitbox is aimed for the ledge. Often times, this will either hit your opponent and you may get a stage spike with it if they stay on the ledge, if they roll back up, depending on your angling, the barrels can go almost parallel with the stage and you slide away on the stage while you're landing lag disapears, or if they do a quick get up either you will grab the ledge or you'll slide away again. This is pretty safe, you just have to work on angling your barrels for BARELY missing the stage to get little lag since you'll slide away.
Lets say that you are directly below the ledge and you're trying to recover. A good way to recover is to stall your barrels from firing by charging them so that your opponent loses their invincibility frames, but be careful because they can predict this and wait until you're right at the edge of death and jump on it.
The best way to DI for Diddy is to Smash DI to the opposite side of the direction that you were sent in. From here you should either bair and then midair jump as fast as possible. The bair will knock you out of your hitstun quickly and then you can start recovering with your midair jump. If you don't have a midair jump, use your Side-b. If you have a banana in your hand, it's even better because instead of bairing you should throw the banana in any direction (forward would be best because you might hit your opponent) and midair jump (side if you don't have it). You can live even longer which is great for Diddy players because we tend to die fast.
Discuss.