Cornballer
Smash Apprentice
- Joined
- Oct 16, 2009
- Messages
- 75
Ok, I'm bored and just recently won a 20 person tournament and have been doing pretty well so I decided to come up with a few basic rules on how to win as Jigglypuff.
Rule #1: Have good counterpicks. This applies to both stages and characters. Jigglypuff will never win solo against the best players, because they will go Olimar or Game and Watch and you will lose. However, for Olimar, on Jungle Japes you have a very good shot at winning and either way, you can force them to swap character with Marth. Marth is a great counterpick to have, and having a few stages you are comfortable with in addition to being fairly comfortable with the general stages can easily tip a battle in your favor. If you go Marth, they will move away from their choice in character and you can start using Jigglypuff to pick away their secondaries very effectively.
Rule #2: Never play wifi. After playing melee for a period of time and liking it infinitely better than Brawl, I realized something. Why wifi sucks is because it ingrains in you a very similar style of play that drastically alters how you play. The reflexes become different, and like playing both a recorder and clarinet or many languages, you start mixing the reflexes. Brawl is all reflex once you learn technique, so wifi is literally the devil. Find real friends, play them. A slight issue with your reflexes, especially with Jigglypuff, can completely destroy your gameplay.
Rule #3: Start of the game with a wall of bair. Yeah you heard me right, sometime in the first minute, do something unbelievably stupid. Fortunately, if you do it right, its hard to punish and they'll take huge liberties in guessing your gameplay style. This is when you rock their ****. The ability to completely change your gameplay style due to her versatility despite her suckiness helps her a lot. Go from rocking the air but doing absolutely nothing to punishing everything with grabs to getting in and neutral airing out to back airing shield and then resetting. Keep them off their toes.
Rule #4: Play different characters and different players In short, this requires you to play tournaments. I've been a horrible example of this so you can mock me for it (you better remember who I am or your gonna think I'm a huge *******) but you have to play consistently and play different people if you want to be good. Learning to combat a players gamestyle will leave you off your toes for someone who plays differently and your easy matchups will become torture.
Rule #5: Don't get hit, especially, grabbed/ Jigglypuff has one huge redeeming trait in Brawl. She doesn't have to get grabbed. Whatever happens, you might get hit, you might not. Try to minimize this, but the ultimate sign of a failed Jigglypuff is one who lets itself be grabbed (you can tell I've played melee, but trust me on this). You are given huge aerial acceleration for a reason, use it.
Rule #6: Learn the technical aspects of all other characters. Learn little else. Learn what the character can do and then use this to have your reflexes dictate the best solution from there. Know the character, don't try to think. Just realize that if your landing in front of a Falco and air dodge into the ground or just land, he can boost smash punish you. Or laser you. Learn their technical aspects. Which involves playing these characters. As these characters. Learn what they can do by reflex so when you play them, you will act by reflex. Higher thought will cause you to lose.
Rule#7: Use fair This is going to be extremely controversial as its her best kill move, but I don't mean stale it intentionally. I mean use it when its available, and as you get better and better, your reflexes will put you into situations where you don't have the option to use it. Don't intentionally save it for a kill move because too often they spot dodge and then force you to sourspot it, and that 40% damage you could have dealt them for the kill becomes worthless.
Oh and by the way, we have around 5000 cornballers left to be sold, remember, its El Cornballer.
Oh and when I say, don't think, I mean, don't think about your next move. Let that happen. Plan the rest of the match in the back of your mind, plan the stage dynamic. Respond instinctively to what they do. This gives you the best reaction. If you over think, you will lose. You just cannot respond in time. This is not a turn based game, however, you can plan out the match. Just when you thought they would grab but they front smash and you had spot dodged, you better react instinctively or else you will not be able to respond in time.
Rule #1: Have good counterpicks. This applies to both stages and characters. Jigglypuff will never win solo against the best players, because they will go Olimar or Game and Watch and you will lose. However, for Olimar, on Jungle Japes you have a very good shot at winning and either way, you can force them to swap character with Marth. Marth is a great counterpick to have, and having a few stages you are comfortable with in addition to being fairly comfortable with the general stages can easily tip a battle in your favor. If you go Marth, they will move away from their choice in character and you can start using Jigglypuff to pick away their secondaries very effectively.
Rule #2: Never play wifi. After playing melee for a period of time and liking it infinitely better than Brawl, I realized something. Why wifi sucks is because it ingrains in you a very similar style of play that drastically alters how you play. The reflexes become different, and like playing both a recorder and clarinet or many languages, you start mixing the reflexes. Brawl is all reflex once you learn technique, so wifi is literally the devil. Find real friends, play them. A slight issue with your reflexes, especially with Jigglypuff, can completely destroy your gameplay.
Rule #3: Start of the game with a wall of bair. Yeah you heard me right, sometime in the first minute, do something unbelievably stupid. Fortunately, if you do it right, its hard to punish and they'll take huge liberties in guessing your gameplay style. This is when you rock their ****. The ability to completely change your gameplay style due to her versatility despite her suckiness helps her a lot. Go from rocking the air but doing absolutely nothing to punishing everything with grabs to getting in and neutral airing out to back airing shield and then resetting. Keep them off their toes.
Rule #4: Play different characters and different players In short, this requires you to play tournaments. I've been a horrible example of this so you can mock me for it (you better remember who I am or your gonna think I'm a huge *******) but you have to play consistently and play different people if you want to be good. Learning to combat a players gamestyle will leave you off your toes for someone who plays differently and your easy matchups will become torture.
Rule #5: Don't get hit, especially, grabbed/ Jigglypuff has one huge redeeming trait in Brawl. She doesn't have to get grabbed. Whatever happens, you might get hit, you might not. Try to minimize this, but the ultimate sign of a failed Jigglypuff is one who lets itself be grabbed (you can tell I've played melee, but trust me on this). You are given huge aerial acceleration for a reason, use it.
Rule #6: Learn the technical aspects of all other characters. Learn little else. Learn what the character can do and then use this to have your reflexes dictate the best solution from there. Know the character, don't try to think. Just realize that if your landing in front of a Falco and air dodge into the ground or just land, he can boost smash punish you. Or laser you. Learn their technical aspects. Which involves playing these characters. As these characters. Learn what they can do by reflex so when you play them, you will act by reflex. Higher thought will cause you to lose.
Rule#7: Use fair This is going to be extremely controversial as its her best kill move, but I don't mean stale it intentionally. I mean use it when its available, and as you get better and better, your reflexes will put you into situations where you don't have the option to use it. Don't intentionally save it for a kill move because too often they spot dodge and then force you to sourspot it, and that 40% damage you could have dealt them for the kill becomes worthless.
Oh and by the way, we have around 5000 cornballers left to be sold, remember, its El Cornballer.
Oh and when I say, don't think, I mean, don't think about your next move. Let that happen. Plan the rest of the match in the back of your mind, plan the stage dynamic. Respond instinctively to what they do. This gives you the best reaction. If you over think, you will lose. You just cannot respond in time. This is not a turn based game, however, you can plan out the match. Just when you thought they would grab but they front smash and you had spot dodged, you better react instinctively or else you will not be able to respond in time.