Almand
Smash Journeyman
- Joined
- Jan 20, 2018
- Messages
- 216
I've been on a "buffing" streak lately. I've buffed Pac-Man (my Smash 4 main, which I have another thread for), Ganon (my Melee main), and Wario (whose buffs I won't really post anytime soon).
I don't think Ganon should be high tier. He's a power character who should be able to hold his own. Very strong, intimidating, hype, but slow, not quite good enough to be a major threat in competitive.
I'm also in the boat that Ganon should have a completely redesigned moveset, so take these changes with a grain of salt.
Here's the Link!
https://www.dropbox.com/s/1xtlcro1zz86rhq/Buffing Ganondorf.docx?dl=0
Screw-Up: Back Air is meant to do 18% on the fist, not arm. Damage should be 15/18/17%, not 15/17/18%.
Screw-Up 2: Gravity is meant to be 0.12. A gravity value of 1.12 would be absolutely insane, however funny that would be.
If any of you read it, how did I do? What needs to be changed? I think this places Ganon solidly in lower mid-tier, but I'd love to hear any other thoughts.
Possible To-Do?
-Increase Jump Height (Higher gravity/fall speed pretty much destroys jumps, which destroys recovery) so time in air on both jumps are relatively the same (30 frames on SH, 44 on FH).
-Remove weird hip hitbox on Down Smash, so it also sends into the second hit.
I don't think Ganon should be high tier. He's a power character who should be able to hold his own. Very strong, intimidating, hype, but slow, not quite good enough to be a major threat in competitive.
I'm also in the boat that Ganon should have a completely redesigned moveset, so take these changes with a grain of salt.
Here's the Link!
https://www.dropbox.com/s/1xtlcro1zz86rhq/Buffing Ganondorf.docx?dl=0
Screw-Up: Back Air is meant to do 18% on the fist, not arm. Damage should be 15/18/17%, not 15/17/18%.
Screw-Up 2: Gravity is meant to be 0.12. A gravity value of 1.12 would be absolutely insane, however funny that would be.
If any of you read it, how did I do? What needs to be changed? I think this places Ganon solidly in lower mid-tier, but I'd love to hear any other thoughts.
Possible To-Do?
-Increase Jump Height (Higher gravity/fall speed pretty much destroys jumps, which destroys recovery) so time in air on both jumps are relatively the same (30 frames on SH, 44 on FH).
-Remove weird hip hitbox on Down Smash, so it also sends into the second hit.
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