Dε√ilj∦o
Smash Journeyman
How would you buff Incineroar to make him a better character/more functioning one without breaking him?
Here's a couple of changes that I would love to see for Incineroar that would greatly improve his quality of life and/or performance in neutral, etc.
- Grab: as the slowest and most defining character in the roster of the archetype "grappler", I think Incineroar's grab game needs some improvements.
* Increased grab range: slightly or moderately increase Incineroar's standing grab and pivot grab range.
* Reduced endlag: very slightly reduce the endlag of Incineroar's standard grab.
* Lowered knockback angle on back throw / Increased launching power.
- Normal Attacks
* Forward Air: increased size on the sweetspot hitbox/change to allow the sweetspot to have priority over the sourspot.
* Back Air: increased size on the sweetspot hitbox/change to allow the sweetspot to have priority over the sourspot. Slight increase to launching power, reduced landing lag.
- Special Attacks
* Darkest Lariat (Neutral B): change to reduce the endlag when hitting an opponent/invincibility frames when used in the air.
* Revenge (Down B): Increased duration of the attack when successfully using Revenge and/or add intengibility frames for the entire animation Incineroar cannot act out of when successfully using revenge.
Thanks for reading! I think these few changes aren't impossible and that if SOMEHOW all of these come true, Incineroar will truly be the scariest character in the game.
Here's a couple of changes that I would love to see for Incineroar that would greatly improve his quality of life and/or performance in neutral, etc.
- Grab: as the slowest and most defining character in the roster of the archetype "grappler", I think Incineroar's grab game needs some improvements.
* Increased grab range: slightly or moderately increase Incineroar's standing grab and pivot grab range.
* Reduced endlag: very slightly reduce the endlag of Incineroar's standard grab.
* Lowered knockback angle on back throw / Increased launching power.
- Normal Attacks
* Forward Air: increased size on the sweetspot hitbox/change to allow the sweetspot to have priority over the sourspot.
* Back Air: increased size on the sweetspot hitbox/change to allow the sweetspot to have priority over the sourspot. Slight increase to launching power, reduced landing lag.
- Special Attacks
* Darkest Lariat (Neutral B): change to reduce the endlag when hitting an opponent/invincibility frames when used in the air.
* Revenge (Down B): Increased duration of the attack when successfully using Revenge and/or add intengibility frames for the entire animation Incineroar cannot act out of when successfully using revenge.
Thanks for reading! I think these few changes aren't impossible and that if SOMEHOW all of these come true, Incineroar will truly be the scariest character in the game.
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