JUDGE
Smash Lord
- Joined
- May 24, 2009
- Messages
- 1,015
so yeah guys
i often played against some newbies and before playing they all say something like: i gonna crush you; you don't stand a chance against my(main) or something like that
and after the match.......they all got 3 stocked by me hehe^^.
i was wondering whether they can't ***** them selfs.
so yeah that's the topic of my thread: how would you rate yourself???
the chart goes from 0 to 100 (0=totally noob,why did you bought brawl??
10=you are too bad, don't even try too improove your game!!
20=try another game,you aren't really a brawler
30=Not bad!! you can beat a lv 2 computer!!^^
40=you play brawl for fun. not more not less
50=like playing brawl but know that you aren't that good
60=loose more than wins, but still wins sometimes
70=pretty good but still have to learn more(wins often)
80=Very good!wins alot, and also wins regional tournaments
90=nearly(!) never loose. often won tourneys(boss;azen;ken)
100=godlike!!!!(there is no one out there)
i would say i'm a pretty good player.if i had to rate myself i would say i'm a 76.
ok the rating system of me isn't the best. i was very tired when i made this so please don't punish me^^
but the nice burning crusader helped me out and made another one
here it is:
0 - What's Brawl?
Has little experience with the game, casual, competitive, or otherwise. May have played a few times for a few minutes each.
1 - The Beginner
Has played the game lightly and knows some to most character movesets. Tends to pick random characters with little intention as to why. Very basic gameplay level.
2 - Curiosity
Has started to commit more time to one character and started to work more with said character while maintaining previous knowledge. Still at a basic gameplay level.
3 - Novice
Has good control over the basics of the game and is able to compete solidly with other players at this same level. Starting to weave small hints of better play into their game, such as intentionally spacing and zoning at times, albeit with simpler commands.
4 - Pre-Intermediate Exploration
Has mastered all game basics; they have become second nature. Has started to experiment with more characters to the extent (or further) that they had done at stage 2 with one character. Has started to use techniques such as dash dancing or short hopping in small, sporadic amounts.
5 - Intermediates
Knows all character movesets front to back, if they hadn't known from earlier stages. Starting to use techniques like SHFF, DAC, and OoS options more frequently. May understand one or two small nuances in the characters they use, such as Grenade Dropping with Snake or Arrow Looping with Pit, but may not use those character-specific techniques completely effectively. Punishes some mistakes made by opponents.
6 - Competitive Intermediates
Definite (technical) mastery over universal advanced techniques like SHFF and DAC. Understands a fair number of character-specific techniques and can execute them consistently. Starting to understand the importance of character and stage matchups; may attempt to read opponents from time to time. Punishes a good number of mistakes that opponents make. At this stage, may start attending small tournaments.
7 - Advanced
Understands the situational uses of universal and character-specific techniques. Understands matchups and how to make a good counterpick, for both character and stage. Keeps a good eye on opponent patterns and punishes them accordingly; may start cluing in to slightly smaller mistakes that opponents make, but may not be able to punish them too well. Can place high or win at small tournaments, and may start attending slightly larger events. Tournament experience is a must to even dream of advancing past this stage.
8 - Competitive Advanced
Near absolute technical and mental mastery of universal and character-specific techniques. Excellent counterpicking ability; can poke holes in matchups that aren't ridiculous so as to not be too vulnerable during the first round. Punishes the grand majority (if not all) of larger mistakes that an opponent makes and can sometimes punish smaller mistakes. Effectively reads opponent strategies and manipulates them to the player's advantage. Easily sweeps small tournaments, aside from the presence of a higher level player, and can place respectably at medium-sized events. May start to attend national functions.
9 - Professional
Those players who have started the climb to the upper eschelon. Incredible knowledge of character matchups and stage counterpicks. Punishes all large mistakes by opponents, and larger frequency of punishing small mistakes. Reads gameplay as a second language and as such can make other players walk into well-plotted setups. Places highly in or wins medium-sized events, and places decently in national events.
10 - Guru
True masters (in some sense) of the game; generally those who place highly and/or win top level tournaments. Perfect execution, borderline psychic reading abilities, utmost knowledge of character and stage matches. One small mistake versus these players, and you'll eat a large amount of punishment. Knows how to read gameplay better than their native language, and one pattern relapse will cause you to be placed into an ambiguously plotted setup. The absolute best of the best.
11 - Isai
Too good.
yeah...that is way better then mine. feel free to choose between this two rating system
enjoy^^
i often played against some newbies and before playing they all say something like: i gonna crush you; you don't stand a chance against my(main) or something like that
and after the match.......they all got 3 stocked by me hehe^^.
i was wondering whether they can't ***** them selfs.
so yeah that's the topic of my thread: how would you rate yourself???
the chart goes from 0 to 100 (0=totally noob,why did you bought brawl??
10=you are too bad, don't even try too improove your game!!
20=try another game,you aren't really a brawler
30=Not bad!! you can beat a lv 2 computer!!^^
40=you play brawl for fun. not more not less
50=like playing brawl but know that you aren't that good
60=loose more than wins, but still wins sometimes
70=pretty good but still have to learn more(wins often)
80=Very good!wins alot, and also wins regional tournaments
90=nearly(!) never loose. often won tourneys(boss;azen;ken)
100=godlike!!!!(there is no one out there)
i would say i'm a pretty good player.if i had to rate myself i would say i'm a 76.
ok the rating system of me isn't the best. i was very tired when i made this so please don't punish me^^
but the nice burning crusader helped me out and made another one
here it is:
0 - What's Brawl?
Has little experience with the game, casual, competitive, or otherwise. May have played a few times for a few minutes each.
1 - The Beginner
Has played the game lightly and knows some to most character movesets. Tends to pick random characters with little intention as to why. Very basic gameplay level.
2 - Curiosity
Has started to commit more time to one character and started to work more with said character while maintaining previous knowledge. Still at a basic gameplay level.
3 - Novice
Has good control over the basics of the game and is able to compete solidly with other players at this same level. Starting to weave small hints of better play into their game, such as intentionally spacing and zoning at times, albeit with simpler commands.
4 - Pre-Intermediate Exploration
Has mastered all game basics; they have become second nature. Has started to experiment with more characters to the extent (or further) that they had done at stage 2 with one character. Has started to use techniques such as dash dancing or short hopping in small, sporadic amounts.
5 - Intermediates
Knows all character movesets front to back, if they hadn't known from earlier stages. Starting to use techniques like SHFF, DAC, and OoS options more frequently. May understand one or two small nuances in the characters they use, such as Grenade Dropping with Snake or Arrow Looping with Pit, but may not use those character-specific techniques completely effectively. Punishes some mistakes made by opponents.
6 - Competitive Intermediates
Definite (technical) mastery over universal advanced techniques like SHFF and DAC. Understands a fair number of character-specific techniques and can execute them consistently. Starting to understand the importance of character and stage matchups; may attempt to read opponents from time to time. Punishes a good number of mistakes that opponents make. At this stage, may start attending small tournaments.
7 - Advanced
Understands the situational uses of universal and character-specific techniques. Understands matchups and how to make a good counterpick, for both character and stage. Keeps a good eye on opponent patterns and punishes them accordingly; may start cluing in to slightly smaller mistakes that opponents make, but may not be able to punish them too well. Can place high or win at small tournaments, and may start attending slightly larger events. Tournament experience is a must to even dream of advancing past this stage.
8 - Competitive Advanced
Near absolute technical and mental mastery of universal and character-specific techniques. Excellent counterpicking ability; can poke holes in matchups that aren't ridiculous so as to not be too vulnerable during the first round. Punishes the grand majority (if not all) of larger mistakes that an opponent makes and can sometimes punish smaller mistakes. Effectively reads opponent strategies and manipulates them to the player's advantage. Easily sweeps small tournaments, aside from the presence of a higher level player, and can place respectably at medium-sized events. May start to attend national functions.
9 - Professional
Those players who have started the climb to the upper eschelon. Incredible knowledge of character matchups and stage counterpicks. Punishes all large mistakes by opponents, and larger frequency of punishing small mistakes. Reads gameplay as a second language and as such can make other players walk into well-plotted setups. Places highly in or wins medium-sized events, and places decently in national events.
10 - Guru
True masters (in some sense) of the game; generally those who place highly and/or win top level tournaments. Perfect execution, borderline psychic reading abilities, utmost knowledge of character and stage matches. One small mistake versus these players, and you'll eat a large amount of punishment. Knows how to read gameplay better than their native language, and one pattern relapse will cause you to be placed into an ambiguously plotted setup. The absolute best of the best.
11 - Isai
Too good.
yeah...that is way better then mine. feel free to choose between this two rating system
enjoy^^