PEPESPAIN
Smash Journeyman
We were talking on the discord group about a new AT called... Hydrant Cancel.
To perform , when you are going to use the hydrant use jump and then Down B
Looking the framedata we can see ( http://kuroganehammer.com/Smash4/PAC-MAN ) :
Patch information:
@ Framedata it seems that it is almost same amount of frames, jumpsquad + air hydrant but when you try to perform it it seems that you can act faster. We think that FrameSpeedMultiplier clausule helps that it can be possible.
Zage did a comparision gif, check it out:
https://gfycat.com/LivelyKeenAllensbigearedbat
Let's talk about this guys, we think that it is important because you can act faster.
To perform , when you are going to use the hydrant use jump and then Down B
Looking the framedata we can see ( http://kuroganehammer.com/Smash4/PAC-MAN ) :
Patch information:
@ Framedata it seems that it is almost same amount of frames, jumpsquad + air hydrant but when you try to perform it it seems that you can act faster. We think that FrameSpeedMultiplier clausule helps that it can be possible.
Zage did a comparision gif, check it out:
https://gfycat.com/LivelyKeenAllensbigearedbat
Let's talk about this guys, we think that it is important because you can act faster.
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