A Revelation
Smash Cadet
- Joined
- Oct 14, 2013
- Messages
- 46
Roy the young lion, heir of Pherae and son of Eliwood has rejoined the fight!
There are 41 characters currently in Project M 3.0 and each one gives us a different obstacle to overcome.
From magic users to space fairing animals, the boy will have to take each opponent down with precision and strength.
All you have is yourself and your sword....
Olimar
R.O.B
Samus
Wolf
Zero Suit Samus
Powerful Creatures
[collapse=Pikachu][/collapse]
[Collapse=MewTwo][/collapse]
[Collapse=Lucario][/collapse]
[Collapse=Charizard] [/collapse]
[Collapse=Ivysaur][/collapse]
[Collapse=Squirtle][/collapse]
[Collapse=Jigglypuff][/collapse]
Reputable Swordsmen
[Collapse=Roy] [/collapse]
[Collapse=Marth] [/collapse]
[Collapse=Ike] [/collapse]
[Collapse=MetaKnight][/collapse]
[Collapse= Link] Hyrule's only chance of survival. [/collapse]
[Collapse=Toon Link][/collapse]
Supernatural Opponents
[Collapse=Sheik] [/collapse]
[Collapse=Zelda] [/collapse]
[Collapse=Ganondorf] [/collapse]
[Collapse=Pit][/collapse]
[Collapse=Lucas] [/collapse]
[Collapse=Ness][/collapse]
[collapse=Kirby] [/collapse]
[Collapse=King DeDeDe] [/collapse]
Mushroom Warriors
[Collapse=Mario] [/collapse]
[Collapse=Luigi] [/collapse]
[Collapse=Peach][/collapse]
[Collapse=Bowser][/collapse]
[Collapse=Wario][/collapse]
[Collapse=Yoshi][/collapse]
Terrestrial Champions
[Collapse=Donkey Kong] [/collapse]
[Collapse=Diddy Kong] [/collapse]
[Collapse=Game and Watch][/collapse]
[Collapse=Popo and Nana] [/collapse]
[Collapse=Snake] [/collapse]
[Collapse=Sonic] [/collapse]
There are 41 characters currently in Project M 3.0 and each one gives us a different obstacle to overcome.
From magic users to space fairing animals, the boy will have to take each opponent down with precision and strength.
All you have is yourself and your sword....
Space Voyagers
Captain Falcon
Falco
Fox There are three things emphasized in a match vs Fox:
Neutral
Punish Game
Edge guarding
and I'm going to try to explain to the best of my abilities what usually goes down during the fight.
Your best tool in this fight: Movement and solid ground game.
Neutral:[/FONT]
Captain Falcon
Falco
Fox There are three things emphasized in a match vs Fox:
Neutral
Punish Game
Edge guarding
and I'm going to try to explain to the best of my abilities what usually goes down during the fight.
Your best tool in this fight: Movement and solid ground game.
Neutral:[/FONT]
- Fox has the upper hand usually cause of his speed. You can somewhat mitigate with your range and movement. Not getting hit is key here any shine can send you to the ground sprawling in an attempt to get back on your feet. With the loss of mobility Fox can run circles around you without worry. As with all match ups with Roy spacing your attacks are needed. A badly spaced anything will get you grabbed into up-air chains or worse.
- Try not to have your back close to the edge. If you realize you're stuck close to an edge find a safe escape plan and follow through. However if you find that your options are being cut off a lot you may have to muscle your way through. A FE character without space is ineffective. Dash dances and punishing from them are so important. Being squeezed off into a little box removes most of your offensive and defensive options.
- If a Fox is chasing you down while you dash away for space there are a couple of things you can do in reaction to him:
- You can jump bair (not sure how effective this is cause of new bair's angle)
- You can wave dash/dash through him if he attempts to overshoot, you can pivot grab him for a surprise
- You can block if he's coming in with a nairplane or roll early to roll through him as he runs by.
- You can use my favorite and Pivot nair to cover space. Which is done by wavedashing away, dashing the opposite way so Roy gets stuck in place but still looks like he's dashing. Then jump and Nair. You shouldn't see the dash back too much though if you're doing it right.
- You can also turn around while dashing away and jump Fair to catch jumping foxes.
Punish Game:
When you hit Fox you need to make sure you hurt him badly. Spacies hate being on the floor as much as you do. Spaced nairs are immune to any Crouch Cancelled retaliations but be wary what action you take after. Maybe hit Fox with a nair and see how he reacts the first time. Then decide how to counter it for the next time you think he'll do something.
For every mistake Fox makes you need to make him pay with his life. Chain grabs, Dtitls, f-smashes anything to rack tons of damage or more importantly GET HIM OFF STAGE.
Don't forget shielding and dodging is punishable too, find a string of attacks that allows you stay safe and create openings on the character.
Edgeguarding:
This is probably one of the most under appreciated parts of this match up.
Whenever Fox is off the stage he should be dead theoretically. General rule of thumb is to get rid of his jump, if you can't do that then take the safest most predictable option and start from there. For example think he's going to Side B a little too high so that he doesn't sweetspot the ledge? Jab or D-tilt is good for that, heck even the long lasting Nair copter is good for that.
Learn the maximum distance and angles of your UP B, so you know how low you can go to knock Fox out of his UP B. If he's close but low I usually drop and then DJ Fair then Up B back to stage. Test the waters and use other moves if you can. I hear neutral B is good as well.
These three should transition smoothly, from one to that other.
Neutral -> Punish Game -> Edge guarding
Extra Advice: Baiting out moves from shield might be tricky but amazing, once you scare them (if you ever do) into blocking you get free grabs. People who are scared usually block more and will be more vulnerable to grabs. One mixup I like to use is D-tilt on shield and Nair in place or dash dance nair, it catches a lot of options such as Dair/Nair OOS, Spotdodges and you may be lag free after a roll to punish.
When you hit Fox you need to make sure you hurt him badly. Spacies hate being on the floor as much as you do. Spaced nairs are immune to any Crouch Cancelled retaliations but be wary what action you take after. Maybe hit Fox with a nair and see how he reacts the first time. Then decide how to counter it for the next time you think he'll do something.
For every mistake Fox makes you need to make him pay with his life. Chain grabs, Dtitls, f-smashes anything to rack tons of damage or more importantly GET HIM OFF STAGE.
Don't forget shielding and dodging is punishable too, find a string of attacks that allows you stay safe and create openings on the character.
Edgeguarding:
This is probably one of the most under appreciated parts of this match up.
Whenever Fox is off the stage he should be dead theoretically. General rule of thumb is to get rid of his jump, if you can't do that then take the safest most predictable option and start from there. For example think he's going to Side B a little too high so that he doesn't sweetspot the ledge? Jab or D-tilt is good for that, heck even the long lasting Nair copter is good for that.
Learn the maximum distance and angles of your UP B, so you know how low you can go to knock Fox out of his UP B. If he's close but low I usually drop and then DJ Fair then Up B back to stage. Test the waters and use other moves if you can. I hear neutral B is good as well.
These three should transition smoothly, from one to that other.
Neutral -> Punish Game -> Edge guarding
Extra Advice: Baiting out moves from shield might be tricky but amazing, once you scare them (if you ever do) into blocking you get free grabs. People who are scared usually block more and will be more vulnerable to grabs. One mixup I like to use is D-tilt on shield and Nair in place or dash dance nair, it catches a lot of options such as Dair/Nair OOS, Spotdodges and you may be lag free after a roll to punish.
Olimar
R.O.B
Samus
Wolf
Zero Suit Samus
Powerful Creatures
[collapse=Pikachu][/collapse]
[Collapse=MewTwo][/collapse]
[Collapse=Lucario][/collapse]
[Collapse=Charizard] [/collapse]
[Collapse=Ivysaur][/collapse]
[Collapse=Squirtle][/collapse]
[Collapse=Jigglypuff][/collapse]
Reputable Swordsmen
[Collapse=Roy] [/collapse]
[Collapse=Marth] [/collapse]
[Collapse=Ike] [/collapse]
[Collapse=MetaKnight][/collapse]
[Collapse= Link] Hyrule's only chance of survival. [/collapse]
[Collapse=Toon Link][/collapse]
Supernatural Opponents
[Collapse=Sheik] [/collapse]
[Collapse=Zelda] [/collapse]
[Collapse=Ganondorf] [/collapse]
[Collapse=Pit][/collapse]
[Collapse=Lucas] [/collapse]
[Collapse=Ness][/collapse]
[collapse=Kirby] [/collapse]
[Collapse=King DeDeDe] [/collapse]
Mushroom Warriors
[Collapse=Mario] [/collapse]
[Collapse=Luigi] [/collapse]
[Collapse=Peach][/collapse]
[Collapse=Bowser][/collapse]
[Collapse=Wario][/collapse]
[Collapse=Yoshi][/collapse]
Terrestrial Champions
[Collapse=Donkey Kong] [/collapse]
[Collapse=Diddy Kong] [/collapse]
[Collapse=Game and Watch][/collapse]
[Collapse=Popo and Nana] [/collapse]
[Collapse=Snake] [/collapse]
[Collapse=Sonic] [/collapse]
All match up related tips and strategies you are more than welcome to share. I will post my findings later on in the day. Feel free to share and the OP will be updated periodically.
"I don't know about that, but I want this victory more than you do." -Roy
[Collapse= Updates] Dec. 14 thread is being worked on.[/collapse]
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