There was also no reason for you to go crazy with this "unwinnable matchups" and "0 kill option" stuff.
I disagree, and nobody's being crazy. Calm down.
Triangle stages are amazing for sheik and always have been. I actually think WW and YS are some of sheiks best stages as she can actually kill on these stages. Against Marth, you might be right, he definitely gains a lot from these stages too.
Triangle stages are fine for Sheik provided her opponent (in this case, Marth) can't outrange her with one of their most powerful attacks at a distance at which it is
most powerful. Yeah, the short blast lines are good for her f-air, but Marth's f-smash can demolish her at
crazy-low percents even
with the right DI. It's not a 'might-be-right' thing, Marth just
is solid on those stages, and Sheik's shortcomings in recovery don't aid her. Though, Yoshi's Story
does let her use wall jump > B-reversed needle cancel recoveries.
Yes she still does well against the melee characters. She still gets ***** by fox tho. Needle gimps are nowhere near as good against the new characters. Many literally take 3-5 separate hits with needles to actually gimp.
This isn't a flaw with the game though, and you keep coming across as if it is. The characters in
Brawl have
superb recovery games all around, and are generally hard to gimp by
any standard. Meta Knight, Pit, DeDeDe, and ROB certainly aren't going to die by needlesnipe. It's just a part of the matchup, not really a flaw.
Some characters even are even helped by getting hit by needles like DK (if he is hit during his up b which is likely, you SDI up and up b again.
And anybody who's throwing needles at DK, Ganondorf, Ike, or whomever are making the wrong decision. Again, it's not a flaw, just something to not do in matchups.
A dashattack/ftilt to fair at 100% meant death against most characters in melee (except maybe fox). This is no longer the case. Since everyone new has recovery better than fox in terms of distance (for the most part) sheik does not kill until much later. This is not helped by the wider stages in PM. A weak hit bair from the ledge was enough to gimp most characters in melee. In PM it will just get you up b'd.
Again, you're talking
Brawl characters, which traditionally (like you said) have amazing horizontal recovery game. This isn't a
flaw like you keep insisting. Of
course a simple b-air block on the ledge isn't going to kill a Pit player. You're much better off trying to ceiling them, setting them up above you where you can (such as the low-hanging parts of the platforms on Lylat) for up-smash sweetspots, throw into wavesash into it, as well, or try and get them in a poor position above you for a u-air. Horizontal kills aren't the
only way to go, you've got an
entire blast line above you. Characters like Pit generally have a good time coming back to you horizontally, but have a rough time coming
down on a player waiting for them. Sheik's got the attacks to deal with it. Even
if U-air is one of the weaker vertical kill moves in PM, it's one of Sheik's strongest, and a vital part of her moveset against a character like Pit.
The problem with not being able to gimp is that something she relies HEAVILY upon. If she kills later than her opponent and cannot gimp them, she has a problem. Not only that, but several characters outclass her off stage too (MK, ROB, etc). The only reason she can even contend with melee high tiers is because of her gimps. Fox Sheik would be 80-20 if she could not gimp.
Well then, it's a good thing she can still get gimps on a
huge part of the roster, isn't it? It's a big part of her game, but it's not the
only part of her game. PM's got characters that she simply can't contend with in that manner, but it's not a flaw. It's just a tougher matchup.