1. 5 stages of varying difficulty for all characters means more stages guy, i HIGHLY doubt they'll be the same 5 for everyone.
We have 21+1 characters currently, which is 105+5 break the targets stages. That sounds excessive to me, & doesn't even take into consideration characters not yet revealed.
"This time, there are five different maps of varying difficulty—challenges you can take on with your favorite character."
"Each of the five maps is distinctive."
Not to mention that those quotes from the Dojo explicitly state that there will only be 5 of them, not 5 per character.
2. you're right, i DONT play with items on very, i instead play the IC's at a competative level which is something you apparently dont do. if you play with items on very high chances are you dont know how to use the ice climbers which means chances are you think they suck because they're "slow"
I don't think any characters suck. Each & every one can be fantastic in the right hands. Some are easier to master, & are thus considered "top-tier". I don't find the Ice Climbers to be that slow.
As a side note, I don't appreciate you condescending me because I use items. I joke about item-less users being jerks, but that's different. If you said that in jest & I misunderstoof, I apologize.
3. you realize saying that have "dual-wielding attacks" limits that to..oh...every attack they have since both popo AND nana will do the action you perform.
Well yea, dual-weilding refers to items. There are lots of fun combinations one can do by positioning Popo & Nana & giving each of them different items.
sorry dude, but you're incorrect and honestly, i have no idea why this is even a topic in the IC section for brawl since it has NOTHING to do with brawl
This topic is about the Ice Climbers' dual-weilding, its effectiveness in Brawl, the general benefits of two characters in one, & possible additional double characters in Brawl. I don't mean to be rude, but can't you read? This was all stated throughout the first post in the topic.