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Ice Climbers infinite

spacemanspiff

Smash Journeyman
Joined
Nov 19, 2007
Messages
249
anyone know if the wobble will return or if the game's been tweaked so you can somehow mash out of it
 

Wobbles

Desert ******
BRoomer
Joined
Oct 9, 2006
Messages
2,881
Location
Gilbert, AZ
There's no need to be so formal; I dislike being called "The" Wobbles. Just Wobbles is fine.

Also, there is no escaping from me.

_______

As for your actual question, there are any number of things they could do to keep the infinite from being... well, infinite. Weaker attacks could knock the opponent out of grabs. The game might buffer throws if you're holding a direction, making the tilt motion fundamentally impossible. The tilts and headbutts might not sync up with stun and timing, leaving windows for escape. The little stats and physics that get tweaked in new versions of a game will probably leave the infinite--as we know it--impossible.
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
other sweet lengthy desynch combos can always be made in the infinite's place

i guess people hate the infinite for it's ease of execution

btw, wobbles: i finally got it!
 

clockwerkz

Smash Rookie
Joined
Sep 21, 2007
Messages
11
long live the wobble!
everyone who wants it removed has obviously never felt the joy of wobbling someone
 

Winnar

Smash Lord
Joined
Aug 29, 2007
Messages
1,921
Location
Mississippi
There's no need to be so formal; I dislike being called "The" Wobbles. Just Wobbles is fine.

Also, there is no escaping from me.
FORWARD, FORWARD, BACK, BACK, FORWARD, PUNCH!

FATALITY! FLAWLESS VICTORY

*ahem* That is to say, you win D:

I haven't seen much Ice Climber gameplay, but I know other characters hit MUCH faster in their grabs (headbutt), so I would think traditional wobbling got taken out. Or at least traditional wobbling is no longer infinite. It could still be useful in getting more damage on the opponent than normal, but who knows.

Also, just because Sakurai didn't keep track of Melee like us doesn't mean that his team didn't. He said that (at least part of) the developing team played quite a bit of Melee it seems.
 

Izmo

Smash Cadet
Joined
Jan 4, 2007
Messages
38
Location
South Bend, IN
I can't get the wobbles to work. I don't know if others have confirmed it or not, since I haven't read alot of the threads in this forum yet, but I've never had much trouble landing the wobble, and it's just not happening.

I noticed that I'm unable to do any team infinites as well. After a bit of damage, around 20 to 30, you just let go whether you like it or not. When I was doing some team matches, my teammate got a grab off, and I used Sheik's rapid A, but eventually the grab just broke. I just went and tried to team combo again in the middle of typing this post. My brother held player 3, controlled by no one, and I as Meta Knight, and later Sheik, rapid A'd, but player 3 just broke out of the hold as stated above. This was both with and without team attack on, just to make sure I wasn't hitting my partner, and it was both with and without my brother hitting a as well while grabbing.

Sorry if that was too thorough ^^;

I've had the game since Sunday, and I still am not seeing a way to get the wobbles going, but if I do I'll post here.
 
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