So I have been working on my game a lot recently, and I have found some pretty cool tricks that I would like to share. I enjoy contributing to the community.
1. If you already knew about this stuff..thrn good job . I am not claiming that I found anything...these are just strategies.
2. If you have anything to contribute, feel free.
3. If you have questions, make sure and search the forums before asking them.
4. This stuff is not going to make you amazing. It's just advice. You only need to rely on yourself to become better.
5. I am typing all of this on my Wii, so sorry if it isn't very organized.
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I probably didn't need to write all of that as I am not really presenting that much information heh.
Lets start with G&W's up B. This is the reason I picked up GW. I love it sooo much. Anyways, here is some cool stuff dealing with Up-B:
-Something that I recently discovered, is that up-B can kill at very low %'s off the edge. I first found this while playing a wario player. I had just fair'ed him off the edge, and was falling under him. He was about 2 or 3 character lengths above me. I jumped and used up b. The draft made him rise, but I was rising faster and I hit him. He flew almost straight right, into the deathzone. He was at 34% when he died. The angle was perfect, and I was amazed. I evaluated what happened, and figured out how it works and how to do it.
Basically, what happened was that when I up b'ed I pushed wario up, and since I was rising faster then him, instead of just hitting him up and to the right like it usually would, he hit the lower portion of the hitbox since I was almost above him when we met, and it sent him at a pretty much perfect angle. Since then, I have gotten the distance down pretty well and I have done this several times. It is soooo good for getting low % kills off the edge. Try it out.
-- When using up B, attackin at the peak makes you auto fastfall. It seems like B moves make you fall faster then A moves. I was messing around with this and got two useful things from it. You can up B into someone and if you immiediatly hammer, it will combo at certain lower %'s. I like to set this up with nair. It usually sends them the perfect distance for this combo. If you are behind in a stock, this could win the game for you. It has for me. Up-B into 9. It actually combos if you find the right %. Also, you can also up B into B(frying pan) and it will combo as well. On battlefield I was over 100% vs a marth on my last stock, and I did nair --> up B --> FF nair from up B onto platform --> up B ---> 9. My opponent didn't have the chance to airdodge, and I won. Being creative will get you a long way.
Edgeguarding:
Just a few edgeguarding tricks.
I already mentioned the amazing up B one of course.
You can run off the side of pretty much any stage, dair immediatly and still be able to make it back up. If you want to feel safer, you can jump first. This is great for stage spiking people. Especially Marth and teather recoveries.
If you run off and fair someone who is recovering, you can often jump and fair them again, and then up B them and still make it back easily. Don't be afraid to stay out there. GW is amazing at getting back.
Approaching
GW is simply amazing at approaching. And not just because of his Bair. In fact, I rarely approach with bair anymore. If your opponent knows what they are doing, they will punish you.
Now, check this out. Frying Pan is amazing for approaching and baiting. The sausage stays out for soooo long. If you are near your opponent, jump backwards and hit B twice. Now you can Sh towards them again, and two sausages will be there completly covering you. This isn't the best idea vs people with fast projectiles, but works sooo well vs all the other characters. You can almost always keep sausage out and it will give your opponent hell. Oh, and if the sausage hits them, it stuns them long enough for you to hit them with almost any move if you react fast enough. Sausage ---> 9 is sooo good.
Ok, I have some more stuff, but I am getting tired of this Wii-mote, so I am going to end this with one last bit of advice.
This is probably the most important advice I could give a GW player.
GW is light. Very very light. This is by far his biggest weakness, as most characters live to very high %'s in brawl. With that in mind:
Know your opponents sweetspots. Know what move they typically kill with, learn when they like to use that move/moves and where on the stage they like to use it most. Then punish them. Make them think that using that move or killing strategy doesn't work. If you can make your opponent doubt thier ability to kill the 2nd lightest character in the game tnen things will go much easier for you. They will start focusing on what they are doing rather then you. Learn from your deaths. Nothing is meaningless.
-Hylian
Edit: I forgot to mention the Nair ---> up B approach >_<.
Nair to up B. You won't hit the ground. If they try to grab your nair or up B will hit them. Also, full hopped nair to key racks up great % if you can get it off.
1. If you already knew about this stuff..thrn good job . I am not claiming that I found anything...these are just strategies.
2. If you have anything to contribute, feel free.
3. If you have questions, make sure and search the forums before asking them.
4. This stuff is not going to make you amazing. It's just advice. You only need to rely on yourself to become better.
5. I am typing all of this on my Wii, so sorry if it isn't very organized.
----------------
I probably didn't need to write all of that as I am not really presenting that much information heh.
Lets start with G&W's up B. This is the reason I picked up GW. I love it sooo much. Anyways, here is some cool stuff dealing with Up-B:
-Something that I recently discovered, is that up-B can kill at very low %'s off the edge. I first found this while playing a wario player. I had just fair'ed him off the edge, and was falling under him. He was about 2 or 3 character lengths above me. I jumped and used up b. The draft made him rise, but I was rising faster and I hit him. He flew almost straight right, into the deathzone. He was at 34% when he died. The angle was perfect, and I was amazed. I evaluated what happened, and figured out how it works and how to do it.
Basically, what happened was that when I up b'ed I pushed wario up, and since I was rising faster then him, instead of just hitting him up and to the right like it usually would, he hit the lower portion of the hitbox since I was almost above him when we met, and it sent him at a pretty much perfect angle. Since then, I have gotten the distance down pretty well and I have done this several times. It is soooo good for getting low % kills off the edge. Try it out.
-- When using up B, attackin at the peak makes you auto fastfall. It seems like B moves make you fall faster then A moves. I was messing around with this and got two useful things from it. You can up B into someone and if you immiediatly hammer, it will combo at certain lower %'s. I like to set this up with nair. It usually sends them the perfect distance for this combo. If you are behind in a stock, this could win the game for you. It has for me. Up-B into 9. It actually combos if you find the right %. Also, you can also up B into B(frying pan) and it will combo as well. On battlefield I was over 100% vs a marth on my last stock, and I did nair --> up B --> FF nair from up B onto platform --> up B ---> 9. My opponent didn't have the chance to airdodge, and I won. Being creative will get you a long way.
Edgeguarding:
Just a few edgeguarding tricks.
I already mentioned the amazing up B one of course.
You can run off the side of pretty much any stage, dair immediatly and still be able to make it back up. If you want to feel safer, you can jump first. This is great for stage spiking people. Especially Marth and teather recoveries.
If you run off and fair someone who is recovering, you can often jump and fair them again, and then up B them and still make it back easily. Don't be afraid to stay out there. GW is amazing at getting back.
Approaching
GW is simply amazing at approaching. And not just because of his Bair. In fact, I rarely approach with bair anymore. If your opponent knows what they are doing, they will punish you.
Now, check this out. Frying Pan is amazing for approaching and baiting. The sausage stays out for soooo long. If you are near your opponent, jump backwards and hit B twice. Now you can Sh towards them again, and two sausages will be there completly covering you. This isn't the best idea vs people with fast projectiles, but works sooo well vs all the other characters. You can almost always keep sausage out and it will give your opponent hell. Oh, and if the sausage hits them, it stuns them long enough for you to hit them with almost any move if you react fast enough. Sausage ---> 9 is sooo good.
Ok, I have some more stuff, but I am getting tired of this Wii-mote, so I am going to end this with one last bit of advice.
This is probably the most important advice I could give a GW player.
GW is light. Very very light. This is by far his biggest weakness, as most characters live to very high %'s in brawl. With that in mind:
Know your opponents sweetspots. Know what move they typically kill with, learn when they like to use that move/moves and where on the stage they like to use it most. Then punish them. Make them think that using that move or killing strategy doesn't work. If you can make your opponent doubt thier ability to kill the 2nd lightest character in the game tnen things will go much easier for you. They will start focusing on what they are doing rather then you. Learn from your deaths. Nothing is meaningless.
-Hylian
Edit: I forgot to mention the Nair ---> up B approach >_<.
Nair to up B. You won't hit the ground. If they try to grab your nair or up B will hit them. Also, full hopped nair to key racks up great % if you can get it off.