Rickerdy-doo-da-day
Smash Master
- Joined
- Jun 13, 2008
- Messages
- 4,861
- NNID
- RicardoAvocado
So I've been trying to find a use for Airdodge dropping Turnips and I randomly thought this up on the spot and I've been trying to get some use out of it so I thought I'd post to see what you all thought
Its inspired by this kill that Kyon got on M2K and a branch of it could work with hotgarbage's idea:
By far the most satisfying version I did of this was SH Turnip Airdodge Drop a Stitchface to Frying Pan on MK in Training Mode
F Smash hits on Frame 15 so at low percents, I don't think you can follow up with F Smash
However, Jab is frame 2, Nair is frame 8 (when you take into account jumping), Grab is frame 6, F Tilt is Frame 6, Dash Attack is Frame 6...etc. etc.
I don't see much use of this at low percents but you could use it to get a surprise kill or punish a whiffed move. Unfortunetly, Peach's SH even when fast falled last 43 frames which isn't exactly short...
...which is why I was think you could incoperate hotgarbage's idea of Floating and airdodging past someone - you help eliminate the falling time and thus get to punish quicker
The reason I suggest Airdodge dropping is because airdodge comes out on frame 4 and because you're invincible when you do it. So you can throw the Turnip quicker than if you did a normal throw and go right through an enemy attack. Plus, if their attack doesn't cancel out the Turnip (hello Mr. MK with your transcendent priority), it'll hit them and you get a chance to punish
I'm not sure how much shield stun the Turnip would give - I'd be assuming 7 like a 'Normal Throw'
I'd be interested if people gave it a try - this is in no way shape or form a problem solver to Peach's killing issues - the opponent has to be grounded for this work most of the time...Peach's fall speed is just so slow lol
tl;dr Airdodge drop a Turnip whilst moving past an enemy and smack them with something nasty whilst they're in hitstun from the Turnip
Its inspired by this kill that Kyon got on M2K and a branch of it could work with hotgarbage's idea:
Basically, the idea is that you Airdodge Drop a Turnip right past your opponent and then F Smash them on the other side whilst they're in hitstunOi oi, I was dinking around today and started musing about how technically Peach has the best defensive option in the game: the low-floating air dodge. Unlike shielding or spot-dodging this has nearly no lag... like if used right against marth's fair you'd get a guaranteed punish. Has anyone ever messed around with this idea?
By far the most satisfying version I did of this was SH Turnip Airdodge Drop a Stitchface to Frying Pan on MK in Training Mode
F Smash hits on Frame 15 so at low percents, I don't think you can follow up with F Smash
Turnip Shield Stun
Point Blank Smash Throw
Normal: 14
Winking: 16
Dot: 21
Stitch: 35
Mr. Saturn: 10
Smash Throw
Normal: 9
Winking: 12
Dot: 17
Stitch: 30
Mr. Saturn: 9
Point Blank Normal Throw
Normal: 11
Winking: 16
Dot: 19
Stitch: 33
Mr. Saturn: 9
Normal Throw
Normal: 7
Winking: 11
Dot: 15
Stitch: 30
Mr. Saturn: 7
Point Blank Turnip Shield Advantages
Smash throw point blank
Normal: -5
Winking: -3
Dot: +2
Stitch: +16
Mr. Saturn: -9
Normal throw point blank
Normal: -8
Wink: -3
Dot: 0
Stitch: +14
Mr. Saturn: -10
Turnip Hitstun
Mario @ 0%
Normal: 21
Wink: 22
Mr Saturn: 13
Dot: 24
Stitch: 38
Point Blank Turnip Hit Advantages
0%
Normal: +2
Wink: +5
Dot: +9
Stitch: attack can be DI'd, thus no setup. Deals 42% though.
Mr. Saturn: -4
Beamsword: +10
20%
Normal: +7
Wink: +9
Dot: +14
Mr. Saturn: -1
Beamsword: +24
40%
norm: +10
wink: +13
dot:
saturn: +2
beam: attack can be DI'd
60%
Normal: +13
Wink: +17
Dot: attack can be DI'd
Mr. Saturn: +5
80%
Normal: +16
wink: attack can be DI'd
Mr. Saturn: +8
100%
Normal: +19
Mr. Saturn: +11
120%
Normal: Attack can be DI'd
Mr. Saturn: +14
140%
Mr. Saturn: +18
160%
Mr. Saturn: attack can be DI'd. Note that the trajectory is a great setup though.
]
However, Jab is frame 2, Nair is frame 8 (when you take into account jumping), Grab is frame 6, F Tilt is Frame 6, Dash Attack is Frame 6...etc. etc.
I don't see much use of this at low percents but you could use it to get a surprise kill or punish a whiffed move. Unfortunetly, Peach's SH even when fast falled last 43 frames which isn't exactly short...
...which is why I was think you could incoperate hotgarbage's idea of Floating and airdodging past someone - you help eliminate the falling time and thus get to punish quicker
The reason I suggest Airdodge dropping is because airdodge comes out on frame 4 and because you're invincible when you do it. So you can throw the Turnip quicker than if you did a normal throw and go right through an enemy attack. Plus, if their attack doesn't cancel out the Turnip (hello Mr. MK with your transcendent priority), it'll hit them and you get a chance to punish
I'm not sure how much shield stun the Turnip would give - I'd be assuming 7 like a 'Normal Throw'
I'd be interested if people gave it a try - this is in no way shape or form a problem solver to Peach's killing issues - the opponent has to be grounded for this work most of the time...Peach's fall speed is just so slow lol
tl;dr Airdodge drop a Turnip whilst moving past an enemy and smack them with something nasty whilst they're in hitstun from the Turnip