I made a similar post a little back ago. Well the official tier list is out and I couldn't be more ticked to see Link and Ganon as the worst of the worst. Seriously, especially Link (I knew he sucked in these games), now I am not ranting (Well at least trying not to) but I think Link could be a pretty strong fighter while sticking to his Zelda games weapons and abilities, and the same goes for Ganondorf. So Here is an idea of how Link could be improved, also why don't we help the other bottom and low characters to become stronger? Take this as a game.
First the list of Low tier characters:
Lucas
Ness
Mario
Pokemon Trainer
Samus
Yoshi
Sonic
Jigglypuff
Ganondorf
Link
Cptn. Falcon
And my idea to improve Link:
-Regular combo: 5 sword slashes like you can do in Twilight Princess.
-Forward Smash: Instead of two strong slashes with some knockback, three. The first hitstuns
the opponent in place guaranteeing the other two to hit.
-Forwar Aerial: Helm Splitter, the spin slash that he does in Twilight Princess. More power and knockback and coverage than the kick and slash. Also the helm splitter moves Link slightly forward in air.
-Up Aerial: Make a small shockwave around the thrust for coverage and give it more power.
-Down Aerial: Increase greatily the falling speed, with a small shockwave that makes the opponent flinch if they are near but not hit, so he can have more time to recover.
-Hero Bow: Not charging, like in Zelda games, you shot fully powered arrows immediately (Distance and damage), also when he shots the first he keeps the bow in the hand for "rapid" rapid fire until you try another attack, then he holds the sword again. Also he can move around while shooting arrows.
-Gale Boomerang: Traps opponent and carries them away hurting them until it returns, at that moment the opponent is released. The closer the opponent is the more damage they sustain.
-Spin Attack: It can be charged in the same way as Lucario's aura Speher or Donkey's Punch. And to be executed it works iin the same way as the other two. When mid charged it unleashes a wave of energy close around him of yellow color, if fully a blue one covering a larger area. Also the attack is performed immediately no lag before it. The damage and knockback is greatily increased as well. If used in Midair it unleashes the yellow wave and has better horizontal movement
-Bombs: The more they are on Link's hand the stronger they explode when thrown.
Other changes:
-Much faster (As fast as Marth)
-Higher Jumping
-Clawshot miss has much less recovery lag
-Can crawl
-Spin Slash can grant some free horizontal midair movement.
-Never lowers shield, not when standing, iddling or running, only when taunting and attacking, making him very well defended against projectiles.
-Spin Slash charged and Midair deflects projectiles with the energy wave and has good priority.
Also in Twilight Princes he could counter (There was a skill to roll around your opponent and slash him in the back) but all the specials slots are taken so meh.
Well this is my idea, what about you guys?
First the list of Low tier characters:
Lucas
Ness
Mario
Pokemon Trainer
Samus
Yoshi
Sonic
Jigglypuff
Ganondorf
Link
Cptn. Falcon
And my idea to improve Link:
-Regular combo: 5 sword slashes like you can do in Twilight Princess.
-Forward Smash: Instead of two strong slashes with some knockback, three. The first hitstuns
the opponent in place guaranteeing the other two to hit.
-Forwar Aerial: Helm Splitter, the spin slash that he does in Twilight Princess. More power and knockback and coverage than the kick and slash. Also the helm splitter moves Link slightly forward in air.
-Up Aerial: Make a small shockwave around the thrust for coverage and give it more power.
-Down Aerial: Increase greatily the falling speed, with a small shockwave that makes the opponent flinch if they are near but not hit, so he can have more time to recover.
-Hero Bow: Not charging, like in Zelda games, you shot fully powered arrows immediately (Distance and damage), also when he shots the first he keeps the bow in the hand for "rapid" rapid fire until you try another attack, then he holds the sword again. Also he can move around while shooting arrows.
-Gale Boomerang: Traps opponent and carries them away hurting them until it returns, at that moment the opponent is released. The closer the opponent is the more damage they sustain.
-Spin Attack: It can be charged in the same way as Lucario's aura Speher or Donkey's Punch. And to be executed it works iin the same way as the other two. When mid charged it unleashes a wave of energy close around him of yellow color, if fully a blue one covering a larger area. Also the attack is performed immediately no lag before it. The damage and knockback is greatily increased as well. If used in Midair it unleashes the yellow wave and has better horizontal movement
-Bombs: The more they are on Link's hand the stronger they explode when thrown.
Other changes:
-Much faster (As fast as Marth)
-Higher Jumping
-Clawshot miss has much less recovery lag
-Can crawl
-Spin Slash can grant some free horizontal midair movement.
-Never lowers shield, not when standing, iddling or running, only when taunting and attacking, making him very well defended against projectiles.
-Spin Slash charged and Midair deflects projectiles with the energy wave and has good priority.
Also in Twilight Princes he could counter (There was a skill to roll around your opponent and slash him in the back) but all the specials slots are taken so meh.
Well this is my idea, what about you guys?