Dededekage Kira
Smash Rookie
- Joined
- Apr 18, 2024
- Messages
- 9
If Ganondorf in a Smash 6 was more based on the TOTK version, what might his moveset be like?
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And pray tell, why should the last-minute Captain Falcon clone in Melee have to stick to that design and forgo a rework?The last character who needs a rework is Ganondorf.
He's already got a pretty iconic and well-rounded gameplay style that only needs minor tweeks like a glide because he isn't outright annoying to play against like some of the more recent and/or source-accurate characters, and personally, I like it when Smash is inaccurate to its source material, and I just love reskins and clones as a whole, they're one of my favourite things about gaming as a medium - I'm also a huge fan of the 90s-era puzzle game localisations like Mean Bean Machine - I like how reskins and clones expose the functions and systems beneath a game a slight bit.And pray tell, why should the last-minute Captain Falcon clone in Melee have to stick to that design and forgo a rework?
Well rounded gameplay?He's already got a pretty iconic and well-rounded gameplay style that only needs minor tweeks like a glide because he isn't outright annoying to play against like some of the more recent and/or source-accurate characters, and personally, I like it when Smash is inaccurate to its source material, and I just love reskins and clones as a whole, they're one of my favourite things about gaming as a medium - I'm also a huge fan of the 90s-era puzzle game localisations like Mean Bean Machine - I like how reskins and clones expose the functions and systems beneath a game a slight bit.
There are only two good reasons for a rework: either because they're annoying, or because they're source accurate (which is an almost circular venn diagram anyway). Ganondorf is neither, he just needs a good buff and a glide.
My point wasn't about viability or tier lists. I was mostly talking about his design for fighting against, where he is non-intrusive, as well as my personal disdain for source accuracy and love for clones/reskins. If a character isn't annoying for others to fight, then they're inherently fine.Well rounded gameplay?
he was mediocre in melee
The worst character in brawl
The worst character in 4
The worst character in ultimate
his is literally unsalvagable poop.
Viability is often correlated with fun at the lower levels.My point wasn't about viability or tier lists. I was mostly talking about his design for fighting against, where he is non-intrusive, as well as my personal disdain for source accuracy and love for clones/reskins.
So, you've given a simple fix for his weaknesses, one that has worked really well for Smash characters like DK and Bowser in the past, but you don't want that fix because of... uniqueness???? I don't understand this logic at all.Viability is often correlated with fun at the lower levels.
mid you’re up agaisnt ganondorf es easy gimpable combo fodder, and if you are playing ganondorf you just gotta a crept they picked a zoner from the sect screen and you lost from the begging.
it can be fun to make bad characters work yeah and there’s peanut for that.
bur ganondorf has no strengths, he’s so slow he’s barely usable other than nair
the only buff he needs is speed. But then he’s just even more of a falcon clone. And you can like clones whatever but this is like if bowser was a fox clone.
one of the most iconic video games in gaming with tons of weapons and magic and appearances at his dismissal is a clone of a smash oc that has 0 souce material
But then he’s just even more of a falcon clone
one of the most iconic video games in gaming with tons of weapons and magic and appearances at his dismissal is a clone of a smash oc that has 0 souce material
I don't get how any of these are bad things??? Bowser as a Fox clone is realistically unfeasible, sure, but if it was possible, it's not like it'd be an issue if he were fun and not annoying. At least it's not an overly-source-accurate moveset.this is like if bowser was a fox clone.
Cause I like Zelda and ganondorf in Zelda games.So, you've given a simple fix for his weaknesses, one that has worked really well for Smash characters like DK and Bowser in the past, but you don't want that fix because of... uniqueness???? I don't understand this logic at all.
SPOILERS FOR THE LEGEND OF ZELDA: TEARS OF THE KINGDOM.
AFTER A LONG SLUMBER, THE DEMON KING REAWAKENS...
The Menace Unleashed:
Once again, the Demon King is reborn. Unlike his previous incarnation as a warlock with a penchant for brawling, this Ganondorf is a well-trained warrior through and through. He is a master of arms, using every ounce of his strength to wield powerful Gerudo weapons to cleave and crush any foes beneath him. Additionally the power of the secret stone has augmented his very being allowing him to channel his innate darkness and manifest it physically as a force that seeps into the earth and corrupts all those who touch it. Like his previous incarnation he maintains the bone-crushing power he once had, but this time his agility has gotten significantly better and his armaments allow him unprecedented range for a super-heavyweight. In terms of sheer power, he rules over all, for that is what a king must do.
Gloom:
Ganondorf's overflowing malevolence manifests physically as a black-red darkness that lies on top of surfaces, lasting for a short period of time before fading and inflicting continued damage to those that step over it. Furthermore, getting directly hit by any of Ganondorf's fearsome "gloom" attacks infects the enemy with a debuff that gives them slight damage over time. This effect is applied to all of Ganondorf's Specials and Smash attacks, meaning those attacks in particular are scary even beyond their already sizeable power.Neutral Special: Gloom Cylone
-Ganondorf charges a spin attack similar to Link's except it's only one revolution. The spin itself at minimum charge is very quick and moderately powerful, acting as both a good "get-off-me" tool and as a combo finisher. It covers the area in gloom in a small area around him.
Side Special: Gloom Skewer
-Ganondorf transforms his sword into the spear and quickly charges dark energy into it before rapidly charging forward across the ground, stopping to do a lethal stab forward when an enemy is in front of him. Along the way, he leaves a trail of Gloom.
In the air, he only does the powerful stab, but that stab itself still gives him a lot of momentum for recovery. Alternatively that stab can function as a powerful albeit slow offstage stock ender.
Down Special: Gloom Eruption
-Ganondorf transforms his sword into the metal club and holds it reverse grip, charging dark energy around himself. He then stabs the club into the ground, causing a massive explosion and spreading gloom around a large area around himself. Depending on how long it's charged, the explosion and gloom spread will be bigger.
Additionally, if Ganondorf is hit with a melee attack, he will automatically armor through and activate the move, acting as a sort of counter-offensive attack.
In the attack is released in midair, Ganondorf will dive to the earth and stab it down there, detonating it all the same. While he has a stabbing hitbox as he falls, he loses his counter property. This will allow Ganondorf a way of reaching foes beneath himself while also providing another option to fall down and attempt to escape his disadvantage state.
Up Special: Gloom Vector
-Ganondorf does a powerful rising uppercut that he follows up with by summoning a bow and firing an arrow wreathed in dark energy diagonally downwards. It has a unique effect in that wherever the arrow lands, it will start generating a growing area of gloom that spreads out over a period of time before fading. Provides Ganondorf with a reliable out of shield option and also additional stage control.
Jab Starters: Elbow-Spinslash
-Ganondorf does a quick elbow strike with his free arm and follows up with an outward spin slash and leads to one of two different finishers. Fast and standard as far as jab starters go, though the slash has a lot of range for a jab, and knocks the enemy inwards for the follow-ups.
Jab Simple Finisher: Ore Smasher
-If Ganondorf does a simple finisher, he quickly transforms the sword into a club and swings outward, knocking them away and killing at high percent.
Jab Rapid Finisher: Flurry Rush
-If Ganondorf does his rapid finisher, he transforms the sword into a spear and does multiple stabs forward, ending with a wide cleave that knocks them away. Much weaker but does a lot of damage and has a large amount of range.
Forward Tilt: Gerudo Combination
-Ganondorf does a series of 3 diagonal cuts that lunge slightly forward. The slashes are on different inputs so the player can mix up the opponent on when he stops if it's blocked. Good reaching move and the final hit consistently kills at high percent.
Down Tilt: Flame Wreath
-Ganondorf wreaths his free hand with dark energy and chops at the opponenet's feet, his sleeve wreathed in gloom energy. Pops enemies up for aerial comboes and is a relatively quick, long-reaching, and safe poking tool.
Up Tilt: Beast Howl
-Ganondorf roars and lets loose a dark shockwave resonating around him, launching anyone away, serving to protect Ganondorf from both sides and within the air
Dash Attack: Cleave
-Ganondorf dashes forward and does a horizontal slash. Has a large amount of killing power and is decently fast, but only if it lands at the tipper sweet spot.
Forward Smash: Gloom Sword
-Ganondorf wreaths his sword with energy and uses both hands to swing the gloom sword forward with all his might, increasing its normal length with a blade made of dark energy, viciously slicing enemies a fair distance away and killing very early. Mediocre speed but it's fast enough to catch people on unawares.
Down Smash: Gloom Club
-Ganondorf transforms his sword into the metal club and leaps into the air, slamming the club downwards and causing a massive shockwave. This evasive maneuver deals a large amount of shield damage and spikes enemies on the ledge on top of obviously being a great killing blow.
Up Smash: Gloom Spear
-Ganondorf transforms his sword into the spear and spins it repeatedly above his head, catching all foes above him before slashing forward and knocking everyone caught away forwards.
Neutral Air: Whirlwind
-Ganondorf slashes the sword upwards in a wide arc in front of him. One of Ganondorf's most reliable moves, coming out fast, covering a wide arc in front of him and easily fitting in combos, lifting enemies further into the air in front.
Forward Air: Helm Splitter
-Ganondorf readies the sword above his head and violently slashes vertically in front of him. Very similar to his old forward air but with slightly more range on account of using a sword and is faster in general. Though it lacks as much power that the original had, the version is still extremely powerful and the versatility makes it more likely to actually be used and land.
Down Air: Wizard's Foot
-Ganondorf stomps diagonally down with one foot, spiking anyone caught underneath. It's a bit faster than his old spike, but has a narrower and more specific hitbox. Regardless it remains the same knockback power it used to, and also has increased shield damage to compensate.
Up Air: Reverse Thrust Kick
-Ganondorf does a midair splits kick aimed diagonally upwards. Has a similarly narrow hitbox but comes out relatively quickly and is very powerful. Useful for securing kills for the attacks that sent the enemy upwards.
Back Air: Reverse Punt
-Gaondorf does a backflip and then kicks behind him, spiking opponents caught in the sweetspot behind himself. Has a very strange hitbox that covers above and directly behind Ganondorf but comes out quickly and hits hard as well, making it a very reliable move to check opponents from doing aerial approaches.
Grab: Flame Choke
-Ganondorf leans forward and grabs with their free hand infused with dark energy.
Pummel: Corrupt
-Ganondorf causes an explosion of dark energy to detonate, damaging the opponent.
Forward Throw: Piercing Kick
-Ganondorf lightly tosses the enemy into the air and follows up with a straight horizontal lunging kick to their midsection as they fall that knocks them at a sharp angle horizontally. It kills only at high percent, but at the ledge, it puts the enemy at an extremely disadvantageous position.
Down Throw: Volcano Kick
-Ganondorf throws the grabbed opponent onto the ground and does a crushing axe kick that explodes on impact with the ground and launches them upwards, being by far his strongest killing throw.
Up Throw: Flame Wave
-Ganondorf holds his foe high above and charges a powerful blast of dark energy that blasts them diagonally upwards with weak knockback, leading to more combos. Uniquely, this is the only move aside from his smashes and specials that applies gloom, making it very scary to either block or challenge Ganondorf.
Back Throw: Cast Off
-Ganondorf skewers the enemy with the gloom sword and then throws them off behind himself. Only average as a throw but at high percent and at ledge it could kill at high enough percent.
FINAL SMASH: The Demon King's Blood Moon
-Ganondorf gathers a huge amount of dark energy and activates his secret stone, causing a giant swirling pillar of darkness to sweep around him, drenching the sky in deep red under the light of the blood moon and transforming him into his Demon King form. Anyone caught by this is launched into a cinematic where Ganondorf leaps out of the pillar of darkness riding a demonic horse and wielding his spear, leaping out and slashing anyone caught with a giant slash of dark energy.
Oh hey, that's a throwback! I really appreciate that someone actually remembers that moveset I made aha.I just remembered a moveset posted last year, and it's honestly the best take on TotK Ganondorf that I've seen.
Looking at the moveset, a lot of the concepts here area actually used by Loxodont from Rivals of Aether 2. If anyone wants to take a look at what a hypothetical heavy weapon user with area control looks like, that's one way to go about it.I went in with the mindset of this being a truly "new" character, one that was hypothetically introduced in today's era and without the obligatory holdovers of tradition, intentionally using as little from Ganondorf's old moveset as possible.
Ganondorf in this incarnation by far has the MOST to work with in terms of pure moveset potential so I really hope next Smash capitalizes on his renewed appearance instead of relying on the shoddy poorly considered moveset he's been stuck with and only receiving minor changes over the years.
SPOILERS FOR THE LEGEND OF ZELDA: TEARS OF THE KINGDOM.
AFTER A LONG SLUMBER, THE DEMON KING REAWAKENS...
The Menace Unleashed:
Once again, the Demon King is reborn. Unlike his previous incarnation as a warlock with a penchant for brawling, this Ganondorf is a well-trained warrior through and through. He is a master of arms, using every ounce of his strength to wield powerful Gerudo weapons to cleave and crush any foes beneath him. Additionally the power of the secret stone has augmented his very being allowing him to channel his innate darkness and manifest it physically as a force that seeps into the earth and corrupts all those who touch it. Like his previous incarnation he maintains the bone-crushing power he once had, but this time his agility has gotten significantly better and his armaments allow him unprecedented range for a super-heavyweight. In terms of sheer power, he rules over all, for that is what a king must do.
Gloom:
Ganondorf's overflowing malevolence manifests physically as a black-red darkness that lies on top of surfaces, lasting for a short period of time before fading and inflicting continued damage to those that step over it. Furthermore, getting directly hit by any of Ganondorf's fearsome "gloom" attacks infects the enemy with a debuff that gives them slight damage over time. This effect is applied to all of Ganondorf's Specials and Smash attacks, meaning those attacks in particular are scary even beyond their already sizeable power.Neutral Special: Gloom Cylone
-Ganondorf charges a spin attack similar to Link's except it's only one revolution. The spin itself at minimum charge is very quick and moderately powerful, acting as both a good "get-off-me" tool and as a combo finisher. It covers the area in gloom in a small area around him.
Side Special: Gloom Skewer
-Ganondorf transforms his sword into the spear and quickly charges dark energy into it before rapidly charging forward across the ground, stopping to do a lethal stab forward when an enemy is in front of him. Along the way, he leaves a trail of Gloom.
In the air, he only does the powerful stab, but that stab itself still gives him a lot of momentum for recovery. Alternatively that stab can function as a powerful albeit slow offstage stock ender.
Down Special: Gloom Eruption
-Ganondorf transforms his sword into the metal club and holds it reverse grip, charging dark energy around himself. He then stabs the club into the ground, causing a massive explosion and spreading gloom around a large area around himself. Depending on how long it's charged, the explosion and gloom spread will be bigger.
Additionally, if Ganondorf is hit with a melee attack, he will automatically armor through and activate the move, acting as a sort of counter-offensive attack.
In the attack is released in midair, Ganondorf will dive to the earth and stab it down there, detonating it all the same. While he has a stabbing hitbox as he falls, he loses his counter property. This will allow Ganondorf a way of reaching foes beneath himself while also providing another option to fall down and attempt to escape his disadvantage state.
Up Special: Gloom Vector
-Ganondorf does a powerful rising uppercut that he follows up with by summoning a bow and firing an arrow wreathed in dark energy diagonally downwards. It has a unique effect in that wherever the arrow lands, it will start generating a growing area of gloom that spreads out over a period of time before fading. Provides Ganondorf with a reliable out of shield option and also additional stage control.
Jab Starters: Elbow-Spinslash
-Ganondorf does a quick elbow strike with his free arm and follows up with an outward spin slash and leads to one of two different finishers. Fast and standard as far as jab starters go, though the slash has a lot of range for a jab, and knocks the enemy inwards for the follow-ups.
Jab Simple Finisher: Ore Smasher
-If Ganondorf does a simple finisher, he quickly transforms the sword into a club and swings outward, knocking them away and killing at high percent.
Jab Rapid Finisher: Flurry Rush
-If Ganondorf does his rapid finisher, he transforms the sword into a spear and does multiple stabs forward, ending with a wide cleave that knocks them away. Much weaker but does a lot of damage and has a large amount of range.
Forward Tilt: Gerudo Combination
-Ganondorf does a series of 3 diagonal cuts that lunge slightly forward. The slashes are on different inputs so the player can mix up the opponent on when he stops if it's blocked. Good reaching move and the final hit consistently kills at high percent.
Down Tilt: Flame Wreath
-Ganondorf wreaths his free hand with dark energy and chops at the opponenet's feet, his sleeve wreathed in gloom energy. Pops enemies up for aerial comboes and is a relatively quick, long-reaching, and safe poking tool.
Up Tilt: Beast Howl
-Ganondorf roars and lets loose a dark shockwave resonating around him, launching anyone away, serving to protect Ganondorf from both sides and within the air
Dash Attack: Cleave
-Ganondorf dashes forward and does a horizontal slash. Has a large amount of killing power and is decently fast, but only if it lands at the tipper sweet spot.
Forward Smash: Gloom Sword
-Ganondorf wreaths his sword with energy and uses both hands to swing the gloom sword forward with all his might, increasing its normal length with a blade made of dark energy, viciously slicing enemies a fair distance away and killing very early. Mediocre speed but it's fast enough to catch people on unawares.
Down Smash: Gloom Club
-Ganondorf transforms his sword into the metal club and leaps into the air, slamming the club downwards and causing a massive shockwave. This evasive maneuver deals a large amount of shield damage and spikes enemies on the ledge on top of obviously being a great killing blow.
Up Smash: Gloom Spear
-Ganondorf transforms his sword into the spear and spins it repeatedly above his head, catching all foes above him before slashing forward and knocking everyone caught away forwards.
Neutral Air: Whirlwind
-Ganondorf slashes the sword upwards in a wide arc in front of him. One of Ganondorf's most reliable moves, coming out fast, covering a wide arc in front of him and easily fitting in combos, lifting enemies further into the air in front.
Forward Air: Helm Splitter
-Ganondorf readies the sword above his head and violently slashes vertically in front of him. Very similar to his old forward air but with slightly more range on account of using a sword and is faster in general. Though it lacks as much power that the original had, the version is still extremely powerful and the versatility makes it more likely to actually be used and land.
Down Air: Wizard's Foot
-Ganondorf stomps diagonally down with one foot, spiking anyone caught underneath. It's a bit faster than his old spike, but has a narrower and more specific hitbox. Regardless it remains the same knockback power it used to, and also has increased shield damage to compensate.
Up Air: Reverse Thrust Kick
-Ganondorf does a midair splits kick aimed diagonally upwards. Has a similarly narrow hitbox but comes out relatively quickly and is very powerful. Useful for securing kills for the attacks that sent the enemy upwards.
Back Air: Reverse Punt
-Gaondorf does a backflip and then kicks behind him, spiking opponents caught in the sweetspot behind himself. Has a very strange hitbox that covers above and directly behind Ganondorf but comes out quickly and hits hard as well, making it a very reliable move to check opponents from doing aerial approaches.
Grab: Flame Choke
-Ganondorf leans forward and grabs with their free hand infused with dark energy.
Pummel: Corrupt
-Ganondorf causes an explosion of dark energy to detonate, damaging the opponent.
Forward Throw: Piercing Kick
-Ganondorf lightly tosses the enemy into the air and follows up with a straight horizontal lunging kick to their midsection as they fall that knocks them at a sharp angle horizontally. It kills only at high percent, but at the ledge, it puts the enemy at an extremely disadvantageous position.
Down Throw: Volcano Kick
-Ganondorf throws the grabbed opponent onto the ground and does a crushing axe kick that explodes on impact with the ground and launches them upwards, being by far his strongest killing throw.
Up Throw: Flame Wave
-Ganondorf holds his foe high above and charges a powerful blast of dark energy that blasts them diagonally upwards with weak knockback, leading to more combos. Uniquely, this is the only move aside from his smashes and specials that applies gloom, making it very scary to either block or challenge Ganondorf.
Back Throw: Cast Off
-Ganondorf skewers the enemy with the gloom sword and then throws them off behind himself. Only average as a throw but at high percent and at ledge it could kill at high enough percent.
FINAL SMASH: The Demon King's Blood Moon
-Ganondorf gathers a huge amount of dark energy and activates his secret stone, causing a giant swirling pillar of darkness to sweep around him, drenching the sky in deep red under the light of the blood moon and transforming him into his Demon King form. Anyone caught by this is launched into a cinematic where Ganondorf leaps out of the pillar of darkness riding a demonic horse and wielding his spear, leaping out and slashing anyone caught with a giant slash of dark energy.
Iconic for good and bad, but it is not well-rounded in the slightest. Because his moveset is still largely a clone of Falcon's and he's a heavyweight of a bygone era, he's essentially a rushdown heavyweight glass cannon, which all contradict each other. That rushdown and glass cannon part of his moveset may make him more fun to play against and not very annoying, but that's because they make him an awful character. Give any character a projectile, Ganondorf's at a disadvantage from the character select; give a character a way to get him offstage and gimp him, matchup is +5 in their favor. Put them together? The dictionary definition of impossible.He's already got a pretty iconic and well-rounded gameplay style that only needs minor tweeks like a glide because he isn't outright annoying to play against like some of the more recent and/or source-accurate characters, and personally, I like it when Smash is inaccurate to its source material, and I just love reskins and clones as a whole, they're one of my favourite things about gaming as a medium - I'm also a huge fan of the 90s-era puzzle game localisations like Mean Bean Machine - I like how reskins and clones expose the functions and systems beneath a game a slight bit.
There are only two good reasons for a rework: either because they're annoying, or because they're source accurate (which is an almost circular venn diagram anyway). Ganondorf is neither, he just needs a good buff and a glide.
Very cool dudeDecided to throw my hat into the Ganondorf rework ring
Intro: Ganondorf appears from a cyclone of Gloom and slowly stands up before unsheathing his sword.
Stance/Idle 1: Ganondorf stands tall with a sword in one hand.
Idle 2: Ganondorf beckons the opponent with a single arm motion.
Idle 3: Ganondorf slightly moves his head from side to side and cracks his neck.
Notable Palette Swaps
Walk: Ganondorf walks menacingly with his sword in hand.
- Tears of the Kingdom design (default)
- Wind Waker Ganondorf (orange)
- Violet
- Classic Ganon (blue)
- Rauru (green / white)
- Ghirahim (red / white)
- Twilight Princess Ganondorf (gray)
- Demon King Ganondorf (black / red)
Dash: Ganondorf rushes forward with his sword in hand.
Damage: Ganondorf’s head recoils slightly, but the rest of his body barely even flinches.
Jump: His jump from the previous games.
Crouch: Ganondorf kneels and places his open hand on the ground.
Fighter Ability: Gloom
Ganondorf’s attacks inflict the opponent with Gloom, which deals continuous damage for a set period of time. The more damage Ganondorf has taken, the faster his Gloom deals continuous damage and the longer it lasts on inflicted opponent. Attacks that inflict Gloom are highlighted like this.
Normal Attacks
Jab: An elbow strike (5%), followed by a horizontal slash (6%, small knockback)
Forward+A: A downward arcing slash (13%, OK knockback)
Up+A: An backwards overhead arcing slash (13%, OK knockback)
Down+A: Crouch Stab; Ganondorf stabs along the ground (13%, OK knockback)
Dash Attack: A dashing downward slash (14%, OK knockback)
Edge Attack: Ganondorf slashes downward as he climbs back up (10%, OK knockback)
Get-Up Attack: Ganondorf slashes on both sides of himself (8%, small knockback)
Aerial Attacks
Air+A: Ganondorf twirls his spear in front of himself (17%, OK knockback)
Air Forward+A: Ganondorf stabs forward with his spear (18%, OK knockback)
Air Back + A: A horizontal sword slash that turns Ganondorf around (19%, medium knockback)
Air Up+A: An upward arcing sword slash (14%, OK knockback)
Air Down+A: Wizard’s Assault; a Gloom-enveloped dropkick (18% with a meteor effect, medium knockback)
Smash Attacks
Forward+A: A lunging, two-handed downward club swing that emits a shockwave in front of Ganondorf (25%, medium knockback)
Up+A: An overhead 180° arcing club swing (24%, medium knockback)
Down+A: Ganondorf charges Gloom into his club and stabs the ground upon releasing B, which erupts with a shockwave of Gloom (25%, medium knockback)
Grab Game
Grab: Flame Choke; Ganondorf reaches out with his Gloom-infused hand.
Pummel: Ganondorf holds the opponent above himself and infuses them with Gloom (4%)
Forwards+Throw: Ganondorf blasts the opponent with a pulse of Gloom that drops them onto the ground (12% with a meteor effect, OK knockback)
Back+Throw: Ganondorf throws the opponent in the opposite direction (9%, small knockback)
Up+Throw: Flame Wave; Ganondorf blasts the opponent high into the air (10%, OK knockback)
Down+Throw: Volcano Kick; Ganondorf grabs the opponent with his foot before following up with an explosive Gloom-enveloped kick (13%, OK knockback)
Special Moves
B : Dead Man’s Volley; Ganondorf infuses his open hand with Gloom and throws a slow-moving ball forward. Every time it gets sent back by an attack, Ganondorf can reflect it back with his sword by pressing B again, which speeds it up and increases the amount of damage dealt. Only one ball can be on the stage at a time.
B + ←→ : Gloom Chain; Ganondorf rushes forward with his spear, traveling a good distance and leaving behind a trail of Gloom in his wake (24%, medium knockback). When used in the air, Ganondorf leaves no trail of Gloom but travels at a slightly downward diagonal angle.
B + ↑ : Blood Rain; Ganondorf aims a bow into the sky and shoots an arrow that hits multiple times (24%, medium knockback). If the arrow doesn’t hit any opponents on the way up, it instead splits into eight arrows (8%, small knockback) that leave a flame of Gloom when they hit the ground. If used in the air, Ganondorf instead jumps high and shoots four Gloom arrows.
B + ↓ : Cycle of Malice; A single-revolution-spinning sword slash that also reflects projectiles (20%, medium knockback)
Final Smash: Demon King’s Blood Moon; Ganondorf taps into the power of his secret stone and temporarily assumes his second form. In this form, not only is he completely invincible, but all of his attacks are enhanced by Gloom, which now deals the fastest continuous damage.
Taunts
Up: “Enjoy these final moments.” Ganondorf infuses his open hand in Gloom before clenching it.
Side: “Fall!” Ganondorf extends his open arm outward, with his palm expelling Gloom.
Down: “I’ve barely gotten started.” Ganondorf infuses his open hand with Gloom and strokes his blade with it.
Winposes
1: Ganondorf laughs like a madman as a flame of Gloom alights in his open hand.
2: “You witness a king’s revival.” Ganondorf unsheathes his sword and points it toward the camera.
3: Ganondorf steps out of a tornado of Gloom, revealing his second form.
Applause: Ganondorf clenches his open fist.
Icon: Triforce
Boxing Ring Title: Great King of Evil
Star K.O.: “Rrrrraaaugh…!”
Victory Music: A snippet of Ganon’s theme
Kirby Hat: Ganondorf’s hair