MarioMeteor
Smash Hero
What would they be? These are my guesses.
Neutral special 2 - Gohadou - A chargeable, faster moving Hadouken that can be aimed upwards. The downside is that it deals less damage and even less knockback than Hadouken.
Neutral special 3 - Denjin Hadouken - A Hadouken that can be charged for two seconds and deals electric damage upon contact. Does heavy shield damage but moves slowly.
Side special 2 - Tatsumaki Gorasen - A Tatsumaki that spins upwards and ends with a powerful kick. Does the same in the air.
Side special 3 - Bofu Tatsumaki Senpukyaku - A fierce Tatsumaki that spins so fiercely that it summons a powerful wind storm to blow the opponent away.
Up special 2 - Tiger Blow - A less refined version of Sagat's Tiger Uppercut. Hits multiple times and deals more damage, making it a better combo ender, but it doesn't go as far as the Shoryuken.
Up special 3 - Shoryureppa - A series of three flaming Shoryukens that takes both you and the opponent higher in the air with each one. The last Shoryureppa is optional. Each jump leaves you more open than the last, unfortunately.
Down special 2 - Red Focus Attack - This Focus Attack cannot be interrupted by any attack. In exchange for this persistance, it takes longer to reach higher levels and it will do 3% recoil to Ryu for each use.
Down special 3 - Parry - Ryu only holds stance for a split second, and this has no super armor. In exchange, Ryu will block any attack that connects while he is in position with no lag.
Neutral special 2 - Gohadou - A chargeable, faster moving Hadouken that can be aimed upwards. The downside is that it deals less damage and even less knockback than Hadouken.
Neutral special 3 - Denjin Hadouken - A Hadouken that can be charged for two seconds and deals electric damage upon contact. Does heavy shield damage but moves slowly.
Side special 2 - Tatsumaki Gorasen - A Tatsumaki that spins upwards and ends with a powerful kick. Does the same in the air.
Side special 3 - Bofu Tatsumaki Senpukyaku - A fierce Tatsumaki that spins so fiercely that it summons a powerful wind storm to blow the opponent away.
Up special 2 - Tiger Blow - A less refined version of Sagat's Tiger Uppercut. Hits multiple times and deals more damage, making it a better combo ender, but it doesn't go as far as the Shoryuken.
Up special 3 - Shoryureppa - A series of three flaming Shoryukens that takes both you and the opponent higher in the air with each one. The last Shoryureppa is optional. Each jump leaves you more open than the last, unfortunately.
Down special 2 - Red Focus Attack - This Focus Attack cannot be interrupted by any attack. In exchange for this persistance, it takes longer to reach higher levels and it will do 3% recoil to Ryu for each use.
Down special 3 - Parry - Ryu only holds stance for a split second, and this has no super armor. In exchange, Ryu will block any attack that connects while he is in position with no lag.