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i agree, her upsmash isn't a great move, but oh well.replace upsmash with a decent vertical kill move (or just remove it so you could only uptilt )
Well, the Power Bomb is like Samus' regular bombs and can be destroyed by opponent's attacks but not Samus' own.Actually give samus a projectile that marth cant destroy or shiek and u have to block it ,sidestep , shine or cape it
Because the move is garbage. It has minimal uses and even in those cases I'd rather use something more effective. Sure you can hit fast fallers with it, use it under platforms, or try to get lucky and hope you get the last hiboxt in. Over all though, it's junk and leaves you way too open for punishment.Why would you change her Usmash?
Well maybe you just use it wrong. Even against opponents that routinely beat my Samus(crewmembers, drephen) I never get punished for using the Usmash because I always get it.Because the move is garbage. It has minimal uses and even in those cases I'd rather use something more effective. Sure you can hit fast fallers with it, use it under platforms, or try to get lucky and hope you get the last hiboxt in. Over all though, it's junk and leaves you way too open for punishment.
Yes. Yes it would.it would be cool if the power bomb could break sheilds instantly.
Um...or you could just waveshield. The only characters I roll with in the entire game, ever, are Ness and Jiggs. Everyone else, either dash, jump, or WD.LOL the one thng above all others that they need to improve on is like Phanna said "the GOD -Awful ROLL"
Can i get an amen ?
Well haven't u ever rolled accidentally and then witness ur samus get punished for it? Cuz it sux when it happensUm...or you could just waveshield. The only characters I roll with in the entire game, ever, are Ness and Jiggs. Everyone else, either dash, jump, or WD.
Yes, plenty of times in my younger years. But after realizing that there are many other options open to you(ie Dsmash, Usmash, Waveshield, shieldgrab, upB, spotdodge, jump Nair), you think to yourself maybe the roll is useless for a reason?Well haven't u ever rolled accidentally and then witness ur samus get punished for it? Cuz it sux when it happens
YES! This is what I complain about all the time! Where did they get the idea to put the flamethrowe in as one of her attacks anyway? That's in no metroid game out there.replace upsmash with a decent vertical kill move (or just remove it so you could only uptilt )
Actually, that move can be found in Metroid Prime. If you used the beam combo for the plasma beam, Samus would use what the game called a Flamethrower attack. While not very useful due to the short range and rapid missile consumption, this attack was very powerful at close range. All they need to do is make it a little stronger.YES! This is what I complain about all the time! Where did they get the idea to put the flamethrowe in as one of her attacks anyway? That's in no metroid game out there.
It must have been. Isai and Aniki both roll, and I wouldn't consider them n00bs per say. SWD in place of roll, absolutely not, never. Impossible to do.^^^ lol i hope that was sarcasm.
Disagree.Needs badly: ability to shield grab, a new up-smash, better roll, switch freely between Samus & Zamus without meeting some weird "Special Conditions".
Things I don't want to lose but probably will: extended grapple (PAL), Bomb Grapple Cancle (Pal), Ledge Grapple Cancel (Glitch), Grapple Jump (Glitch), SWD and variations (Glitch), maybe even Missile Cancle (Bowser's Flame Cancle)
Extras to make her broken: New Beams like Ice or Wave, Power bomb, bomb while charging to drop multiple bombs at once (ala Super Metroid), up/down angleable blast (too broken!). And whatever junk she gets in Prime/Hunters since I've never really played through them...
In Super Metroid, if you pressed down while charging up your blast, it would drop 5 bombs and they'd spread around you. That's what I'm refering to. Nothing big, but could come in handy maybe and it wouldn't need to be its own move.No clue what you are talking about.
"Things I don't want to lose but probably will: extended grapple (PAL), Bomb Grapple Cancle (Pal), Ledge Grapple Cancel (Glitch), Grapple Jump (Glitch), SWD and variations (Glitch), maybe even Missile Cancle (Bowser's Flame Cancle)"The things in parenthesis are reasons why it would possibly not be carried over. Such as the move already being removed in PAL versions, the move actually being a glitch that might be corrected or just not exist based on different physics of the new character animations, or in the case of Missile Canceling I used Bowser's Flame Canceling removal in later versions as an example.
Even though that is true, they had the Flamethrower attack on the original SSB, long before Prime came out.Actually, that move can be found in Metroid Prime. If you used the beam combo for the plasma beam, Samus would use what the game called a Flamethrower attack. While not very useful due to the short range and rapid missile consumption, this attack was very powerful at close range. All they need to do is make it a little stronger.
I never said that Missile Canceling or Extended Grapple were glitches. The only ones I labeled as a glitch is what says (glitch) after it. However Extended Grapple (an easter egg) was already taken out for the PAL version (as was bomb grapple-cancel, which truely was a glitch) so why would we assume it will be in Brawl. Also, I know MC is most likely intentional but who's to say that will stay either? I mean they took out Bowser's Flame Cancel for some reason, and perhaps they'll see how exploitable Falco's SHL was in Melee and wish to prevent it. I wouldn't be surprised it it's not in Brawl, though it's the least likely of the list to be cut."Things I don't want to lose but probably will: extended grapple (PAL), Bomb Grapple Cancle (Pal), Ledge Grapple Cancel (Glitch), Grapple Jump (Glitch), SWD and variations (Glitch), maybe even Missile Cancle (Bowser's Flame Cancle)"
Lost.
Put in on purpose.
Will probably stay.
This is what we are talking about. Yes Bowser's flame cancel was changed, but in all versions you can Missile cancel just as you can SHL with Falco. It is intentional not a glitch.
The extended grapple is not a glitch either. It was programed into the game. Evidence being that there is a specific button sequence to activating it, along with preset frames during which the buttons can be pressed. I'm not sure exactly what the numbers are, but I do know that, after pressing Z to grapple, you must press up down up on the Dpad, then Z again before the grapple beam is fully extended. Given that the parameters are so specific, it would be odd that this were un-intentional, so I classified it as not a glitch.
Ledge grapple cancel is automatically grabbing the edge after airdodging and grappling, rather than going to the grapple animation. The grapple is a grab, so this makes perfect sense that you could grab an edge. Other characters, mainly Mewtwo and Jiggs, can also grab an edge when even with it, while all others must be above it after airdodging. Seeing how this aspect is present in other characters, I was hesitent to classify it as a glitch.
I agreed with you that the bomb grapple cancel, the SWD and variations, and the grapple jump boost, were all glitches and probably won't be present in Brawl.
The important thing about adding new attacks is to think realistically. There needs to be some sort of weakness. Aside from grabs, of course.
As you can tell, I've thought a lot about this. I couldn't choose just one, so I put all of my thoughts on this down. Sorry...
Simple add-ons:
Beam Switcher
Able to switch beams while charging, by pressing an analog direction during the charging phase, much like the C-stick function in the Prime versions. Cannon glows the assigned color.
Power bomb
Self-explanatory. Like the difference between Power Missiles and Homing Missiles. Although, this could disrupt bomb jumping. Weakness: To be determined. I could go with a horrible start up lag, or maybe the opponent can pick it up and throw it before it detonates... IDK, it's just a thought.
Grab attacks:
Hyper-mode (Throw)
She grapples her opponent, pulls them in, and unleashes a rapid-fire explosion of pure phazon power on them. (I've been toying with this in my head for a while)
Missile Explosion (Throw)
Grapples, pulls them in close, switches hands and fires a missile right into their chest, blasting them away.
Quick Grab (Attack)
Grapples, but pulls them quickly into her shoulder, like combining a dash attack with her grab.
Releases opponent upon impact. Maybe a time-frame in which you have to press A before it becomes a regular grab attack?
More Projectiles:
Super Missile
Need I say more? Much like the Charge shot, this can be stored. Possibilty to allow beam switches and have missile combos lead from this. Weakness: Horrible start-up lag. Similar to the charge shot.
Wave beam missile combo (Metroid Prime)
Attacks from a distance of about 5-10 meters. Follows opponent up to 30 degrees above or below Samus. Weakness: 30 degree limit allows opponents to jump over this attack. Like Bowser's flames, this decays over time, so it cannot be held for too long. Much shorter, due to the fact that it would attach to your opponent.
Ice Beam missile combo (Metroid Prime)
Freezes opponent for a short time, much like the IC. Weakness: Power decays over distances, so long distance shots do not freeze the opponent for very long. Slow moving (not too slow as to be useless).
Plasma beam missile combo (Metroid Prime)
Shoots out a short, flamethrower in front of Samus. Similar to Bowser's flames, but parallel to the ground. Weaknesses: Just look at Bowser's flames. Decay's over time.
I've also thought about some of the things from Metroid Prime 2, but as of right now, it just over complicates things. For another day, perhaps.
That black hole thing with the Dark Beam missile combo would be cool, though. But way too overpowering.