Turbopasta
Smash Rookie
- Joined
- Oct 4, 2014
- Messages
- 23
I'm feeling pretty salty right now but I'm going to try to contain my salt for the duration of this post. I just finished about an hour's worth of For Glory games against a guy who only played as ZSS. From the first couple games I could tell he was pretty good so I decided to stay and see if I could actually beat him and figure out a counter for his character. I stayed for the intention of learning her matchup and generally getting better at the game.
Fighting his ZSS was very frustrating for multiple reasons, but eventually, I began to learn his playstyle and moves he often fell back on.
The problem was, even though I had figured their moves out and I saw my opponent as predictable, I still could not win any games. I mean, I won a couple, but I lost the vast majority of them as multiple characters.
I then finally figured out why I was losing so many of my games: it was because of lag. Yes, lag effects both players, but I started to understand that ZSS has very tight windows for punishment and when there is lag, punishing her becomes impossible. I must have been hit by her flip-jump attack hundreds of times, and even though I shielded almost all of them, I could never manage to punish her in time after doing this. Nothing I could throw out with my usually characters was able to connect, and I wasn't even playing as heavies.
Don't get me wrong, his ZSS wasn't bad by any stretch of the imagination. He knew how to combo and follow up moves appropriately. I wouldn't be surprised if he was reading this post right now. But when your opponent becomes essentially invincible, there is a problem with the way the game is set up.
It wasn't just flip-jump that got a huge lag-buff. Her pistol also becomes incredibly lethal. Even with perfect reaction speed on my end I still got hit by it multiple times, which just leads to ZSS getting a free punishment hit off. If I shielded a dash attack and she went past, I couldn't pivot-grab or pivot-attack fast enough to do anything significant. spot-dodging is too unreliable with lag and the double-hit, so I couldn't do that either.
I finally caved after about 20 games and went Little Mac, a character so fast that I feel like I'm using cheat codes when I pick him. I suddenly beat him 4 times in a row and he left. Right now, "For Glory" mode might as well have 3 characters, Sonic, Little Mac and ZSS, because they're all so fast nothing else even matters.
I'm feeling pretty bitter towards the whole thing now, but at the same time this makes me look forward to the Wii-U release of smash in the future. It might be silly of me trying to take this game seriously in it's current state, but I don't know, I tend to get obsessed with things occasionally. My main point is just, if you're lagging, please pick a fair and reasonable character. Pick Mario. Ganon. Koopa Jr.. I don't care. Just don't pick a character that becomes untouchable when played in a laggy environment.
Fighting his ZSS was very frustrating for multiple reasons, but eventually, I began to learn his playstyle and moves he often fell back on.
The problem was, even though I had figured their moves out and I saw my opponent as predictable, I still could not win any games. I mean, I won a couple, but I lost the vast majority of them as multiple characters.
I then finally figured out why I was losing so many of my games: it was because of lag. Yes, lag effects both players, but I started to understand that ZSS has very tight windows for punishment and when there is lag, punishing her becomes impossible. I must have been hit by her flip-jump attack hundreds of times, and even though I shielded almost all of them, I could never manage to punish her in time after doing this. Nothing I could throw out with my usually characters was able to connect, and I wasn't even playing as heavies.
Don't get me wrong, his ZSS wasn't bad by any stretch of the imagination. He knew how to combo and follow up moves appropriately. I wouldn't be surprised if he was reading this post right now. But when your opponent becomes essentially invincible, there is a problem with the way the game is set up.
It wasn't just flip-jump that got a huge lag-buff. Her pistol also becomes incredibly lethal. Even with perfect reaction speed on my end I still got hit by it multiple times, which just leads to ZSS getting a free punishment hit off. If I shielded a dash attack and she went past, I couldn't pivot-grab or pivot-attack fast enough to do anything significant. spot-dodging is too unreliable with lag and the double-hit, so I couldn't do that either.
I finally caved after about 20 games and went Little Mac, a character so fast that I feel like I'm using cheat codes when I pick him. I suddenly beat him 4 times in a row and he left. Right now, "For Glory" mode might as well have 3 characters, Sonic, Little Mac and ZSS, because they're all so fast nothing else even matters.
I'm feeling pretty bitter towards the whole thing now, but at the same time this makes me look forward to the Wii-U release of smash in the future. It might be silly of me trying to take this game seriously in it's current state, but I don't know, I tend to get obsessed with things occasionally. My main point is just, if you're lagging, please pick a fair and reasonable character. Pick Mario. Ganon. Koopa Jr.. I don't care. Just don't pick a character that becomes untouchable when played in a laggy environment.