TWentt37
Smash Rookie
My Homie Kaseem plays as Ness And I play as Ike...I can beat him but I can't destroy him. any hints on beating a good Ness user
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From what I remember from my matches with you, this is what you should focus on.Don't get close to him, don't get grabbed...
This shouldn't be too much of a problem. :D...and Counter his recovery.
lol, what's up? Think you can Brawl with me later on tonight? (not sure if I still have you on my list, because it's virtually full)From what I remember from my matches with you, this is what you should focus on.
Yeah, the main idea is to use your aerials that go out and away from Ike the best (fair, nair, bair). He just has very good aerial movement, so you don't want to rely on something like dair to stop him.ok i'll do that because getting above him was a big problem for me...and which meteor smash do you think is better to use in the heat of battle...the dair or the down a on the ground
10IkespummelingNessThe following hints are what I can give you after repeated matches (Like maybe in the 100s) against a very good Ness user (Colin). This was online, naturally, but we did have certainly playable matches:
- If he gets you past 120%, make sure not to get grabbed. You can also help your cause significantly by staying away from the edges. His Back Throw is the most powerful throw in the game, killing most characters at like 110%. Ike dies by 140% silly
- Instead of throwing him, take advantage of the fact that by pummeling him repeatedly you get a guaranteed jab upon break. What you do with this is your choice. Do this
- Fair off the stage will pretty much gimp Ness, but be careful when doing this. Messing up will get you hit by PKT2, and that kills at like 60%. Nope 30-40%
-If he tries to ledgecamp with PKT, go near him and Dtilt spike him.
- Don't get hit with PK Fire. Learn his animation and listen to the sound. Just ID out of it though when you do get hit
- Staying above him at high percents results in an Up Air kill, watch out for this.
- Stop a Dair approach with either Up Tilt or Up Smash. High up in the air, up air also works.
- I like Quick Draw in this match, as PK F has a significant lag animation, but only use it if you know how to QD properly.
-Use Nair as a protective wall, as Successor of Raphael already said.
That's all.
1) I was referring to Ike being closer to the edges. It's 120% near the sides, 140% near the center.Ike dies by 140% silly
Nope 30-40%
Just DI out of it though when you do get hit
well, that's only the first half of PKT2, the 2nd half is still open. And 10 frames may be slow for a counter move, but we see PKT2 coming... if you're getting that close you're better of shielding.Most of the time you won't be able to SDI as early as possible, allowing for follow ups via jab cancelling. Grab release -> jab is so telegraphed that you have a good chance of SDIing on the first possible frame, and no follow up is going to be possible.
If Ness is going to use pk thunder to edge guard he is going to send it at an angle so that it stage spikes you if you hit it, not help you get back to the stage.
Counter is a bad response to pk thunder 2 for two reasons: it has slow activation, and pk thunder 2 is invincible for the first half the distance, and counter doesn't work against moves with invincibility. The best case result of countering pk thunder 2 is that Ness goes through you unharmed. The pay off for such a risky maneuver is low.
PKT2 is slow. You can see it coming. The fastest you can get it to work is like 18 frames (which is about how long it takes for PKT to come out, so really, the fastest possible speed is 18 frames, + however long you spend to hit Ness with it). That's plenty of reaction time. If Ness is using it that close to you (and mind you, going off the stage and using Counter was NOT what I was implying, at all), you can Counter it and recover from it before Ness can even do anything to you (since it's at the beginning of PKT2 and he still needs to travel) or you can just get out of the way... or you can try to intercept it, but really, there's nothing wrong with Counter.Counter is a bad response to pk thunder 2 for two reasons: Counter has slow activation, and pk thunder 2 is invincible for the first half the distance, and counter doesn't work against moves with invincibility. The best case result of countering pk thunder 2 is that Ness goes through you unharmed. The pay off for such a risky maneuver is low.
Haha, I was talking to the OP, I know him irl. *points to location* I don't think I've ever brawled with you, but I'd be happy to sometime on the weekends.lol, what's up? Think you can Brawl with me later on tonight? (not sure if I still have you on my list, because it's virtually full)
Just to see how you've improved. .
True True...supposedly i don't play Ike like anyone else and it takes a little while for people to get used to my style so i'm hoping that is on my side for tournamentsHe's a very unique Ike; I haven't heard of anyone knowledgeable about the game that hasn't said something to that effect after brawling him. And I sure as heck can't beat him without a little luck. :D
Yeah i just wanted to know if I should that the chance with juggling or just play it safeJuggling Ness... uh, maybe at low %s, but honestly, he moves too quickly in the air and has too many quick aerials for you to really take that option too often. You need to play anti-air with him.
Aether works.
ftilt seems to be good all the time, to me.
Do you want any practice?
Well I definitely say play it safe. All of his aerials are pretty strong and he can string quite a few of them together.
Now I gotta start a Mario vs. Ike thread.Usmash, Usmash, Usmash.
That move seems to be the absolute best roll punisher, and it seems to work on spotdodging, too.
True I use that a lot i just haven't tried it for that in particular...would nair be good or is the range way too smallUsmash, Usmash, Usmash.
That move seems to be the absolute best roll punisher, and it seems to work on spotdodging, too.
Ok so could you chase rolls with nair then go fair when they get corneredif he rolls, if its TOO obvious, FSMASH!! If you know he's gonna roll or spotdodge, reverse usmash or plain usmash, if you want a 2nd attack in case you miss the first, dsmash. Nair is great for CHASING rolls.
yea i was working on sh bair and the good thing about it is that the sword kind of tilts when you do it so it can still hit ness...well if you time it right at leastIf he's rolling into you, I say that nair works. If he's rolling behind you... maybe, but that's a blindspot to Ike if he misses, because I *think* SH-bair would pass right over Ness. if not, then you have a very strict time limit, because for all of its faults, Ness's ground game is rather quick.