PK_Lunar_π_03
Smash Cadet
- Joined
- Aug 12, 2015
- Messages
- 58
Hey I'm New to Bowser Jr, He's Very fun to play and I wanna learn a Character you don't really see in Tourneys AnyTips?
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Basically what I would say, but I can add more once you have gotten the basic: explore what Jr is good at in diffirent situations and see what works good and what works less good.The first most important thing to learn about Bowser Jr. is that Side-B is his best and most versatile tool in terms of recovery, combos, and approach. You can jump out of it at any time after you start moving forward, even after you hit the opponent with it, and from there you can combo it into an aerial. At low percents, practice Side-B -> Jump Cancel -> Dair -> Dash attack/Short hop fair.
Learn Mechakoopa tech, having a useful projectile is helpful to Jr. If you use it in the air, the mechakoopa "bounces" before it starts walking, allowing Jr. to run up to it and short hop air dodge to pick it up. From there you can throw it or z drop it to put pressure on your opponents.
Take advantage of disjoints. Short hop fair autocancels and lasts a while, so throw that out a lot. Forward Smash kills early and has a gigantic hitbox, but like most Smash attacks you can't throw it out all the time due to cooldown.
Jr. is good at pressuring ledge getups with angled F-Smash and Up-B. Learn to cover getup options, as Jr. loves it when his opponent is offstage.
Speaking of which, go far for gimps. Jr. has an excellent recovery that allows him to go in deep with fair/bair for kills and still make it back. Test your limits.
This is all just basic stuff off the top of my head, hope it's helpful.