Ingulit
Ing-u-lit
This is a tactic for Barrel Canceling that I've never seen mentioned on the Diddy boards, and it's not even one I came up with (I was playing with DanGR when he told me to try it to see if it worked; credit goes to him if this isn't already discovered).
When your opponent throws a Banana back at you, if they threw it forward as you're approaching and you Barrel Cancel, the barrels will fly backward and explode behind you about 60% of the time. However, if you are running at your foe and you anticipate a Banana throw (or Turnip throw, or even just a basic attack), you can increase the accuracy of the barrels by RARing the Up-B. This will look like a normal Barrel Cancel except you're turned the opposite direction (which looks a lot like a Reverse Jump-Canceled U-Smash, hence the name). When the attack hits you, the barrels will fly forwards instead of backward, and will more likely hit them if they remain in front of you.This method does not slide you, however, so it cannot be used on Bananas on the ground unless you jump directly above them (IE, you can't slide into them reversed). I take this back; if you cancel it as soon as you jump, it will slide a little bit. Less than a regular Barrel Cancel, but it is a slide.
The control input on a Gamecube controller is this:
Dash > Backwards on the Control Stick > Jump > Up-B
Video:
http://www.youtube.com/watch?v=EAgtLVXEPVY
When your opponent throws a Banana back at you, if they threw it forward as you're approaching and you Barrel Cancel, the barrels will fly backward and explode behind you about 60% of the time. However, if you are running at your foe and you anticipate a Banana throw (or Turnip throw, or even just a basic attack), you can increase the accuracy of the barrels by RARing the Up-B. This will look like a normal Barrel Cancel except you're turned the opposite direction (which looks a lot like a Reverse Jump-Canceled U-Smash, hence the name). When the attack hits you, the barrels will fly forwards instead of backward, and will more likely hit them if they remain in front of you.
The control input on a Gamecube controller is this:
Dash > Backwards on the Control Stick > Jump > Up-B
Video:
http://www.youtube.com/watch?v=EAgtLVXEPVY