Credit goes to face124 for testing it with me
video: http://uk.youtube.com/watch?v=VPyvRRR8cdc
The combo: SH sweetspot knee (knee immediatly after jumping, so it has no landing lag)>jab>jab>multiple jabs (or a grab offcourse)
it works from 0-10 percent
this combo is performed on opponents who are standing on the ground
Characters it works on:
Bowser
DK
Ganondorf
Samus(hard)
King Dedede(hard)
Captain Falcon(hard)
Charizard
Marth
Ike(im not sure how difficult)
Snake(medium)
the following results were found on basic brawls with damage ratio on 1.0 and with absolutely no damage or knockback depreciation:
Bowser:
If you DI *insert direction* from the first Knee then away from Falcon for the jab:
Upwards from the knee: 40.6% average damage.
Downwards from the knee: 38.6% average damage.
Away from the knee: 33% average
I've not bothered to include DI towards Falcon because no-one is that stupid. Its about 42% though.
33% doesn't sound that good really, but don't worry. This would require incredible reflexes or incredible prediction, and that prediction would probably only occur against people you play regularly. This one is (IMO) more accurately how much damage you are likely to do
Bowser:
If you have no DI after the knee but DI *insert direction* while he is using his jab:
Upwards from the Jab: 38.3%
Away from the Jab: 38%
Downwards from the jab: 39.6%
I've not bothered to include DI towards Falcon because again, no-one is that stupid. Its about 46% though.
Ganondorf:
If you DI *insert direction* from the first Knee then away from Falcon for the jab:
Upwards from the knee: still to test.
Downwards from the knee: still to test.
Away from the knee: 34% average.
If you have no DI after the knee but DI *insert direction* while he is using his jab:
Upwards from the Jab: still to test
Away from the Jab: 37%
Downwards from the jab: still to test
Remember this will be constantly updated with more results when Face124 and I get the time to test it.
video: http://uk.youtube.com/watch?v=VPyvRRR8cdc
The combo: SH sweetspot knee (knee immediatly after jumping, so it has no landing lag)>jab>jab>multiple jabs (or a grab offcourse)
it works from 0-10 percent
this combo is performed on opponents who are standing on the ground
Characters it works on:
Bowser
DK
Ganondorf
Samus(hard)
King Dedede(hard)
Captain Falcon(hard)
Charizard
Marth
Ike(im not sure how difficult)
Snake(medium)
the following results were found on basic brawls with damage ratio on 1.0 and with absolutely no damage or knockback depreciation:
Bowser:
If you DI *insert direction* from the first Knee then away from Falcon for the jab:
Upwards from the knee: 40.6% average damage.
Downwards from the knee: 38.6% average damage.
Away from the knee: 33% average
I've not bothered to include DI towards Falcon because no-one is that stupid. Its about 42% though.
33% doesn't sound that good really, but don't worry. This would require incredible reflexes or incredible prediction, and that prediction would probably only occur against people you play regularly. This one is (IMO) more accurately how much damage you are likely to do
Bowser:
If you have no DI after the knee but DI *insert direction* while he is using his jab:
Upwards from the Jab: 38.3%
Away from the Jab: 38%
Downwards from the jab: 39.6%
I've not bothered to include DI towards Falcon because again, no-one is that stupid. Its about 46% though.
Ganondorf:
If you DI *insert direction* from the first Knee then away from Falcon for the jab:
Upwards from the knee: still to test.
Downwards from the knee: still to test.
Away from the knee: 34% average.
If you have no DI after the knee but DI *insert direction* while he is using his jab:
Upwards from the Jab: still to test
Away from the Jab: 37%
Downwards from the jab: still to test
Remember this will be constantly updated with more results when Face124 and I get the time to test it.