Ankoku, I told him nearly the same thing more or less in the URC discussion thread
The victim card is going to be played I suspect.
Except yours was all either 1: simply not plausible in any way for me to do or 2: wouldn't change/cause anything if I did.
Do you think I'm
trying to be a victim?
This is your problem because responding to everyone else with "it's not my problem" is not getting anybody any closer to your supposed goal of having anybody actually use the rules you are proposing. That is your goal, right? Or are you just here to tell us how wrong all of us are without actually convincing us to do anything?
Logically, shouldn't the fact that you (and your rules) are wrong be enough reason to change them already?
This is how I see it.
I don't think removing Meta Knight was dealing with over-centralizing within match-ups - rather, Meta Knight was allegedly removing the relevance of match-ups altogether. Let's cut the bull****, though, and have you use your own words to support your own stance. If a change you make will affect not just one, but multiple match-ups, what is the guarantee that this brings us any closer to complete balance? What is the guarantee that we've observed all the differences that have occurred?
The brawl community seems completely fine with leaving many matchups almost if not totally irrelevant already, (see: Ganondorfs, Zeldas, Jigglypuffs...etc).
Did metaknight simply make some medium tiers matchups irrelevant and then we crossed the 50% line so bandwagoning kicked in or something? I don't understand.
Note that CG's can almost remove the existance of matchups altogether. There's very little reason to play something like Ganon vs Falco at anything but the living room.
The garauntee can be easily predicted by looking at the matchups affected by CG's and then seeing their ratio's. Here, Let's take a look.
Yoshi on Wario
Pika on Bowser Falcon DK Falco Fox Ganon Ike DDD Link Sheik Snake Sonic Wolf ZSS
DDD on Everyone
Marth on Lucas
Falco on Everyone (35)
NOTE: These are only the ones that can go over the regrab limit of 3x. If I missed anything feel free to let me know.
(All matchup definitions are going by the official bbr matchup chart, fyi)
[COLLAPSE="tons of matchups"]
Yoshi v Wario = -1 Yoshi
PIKACHU
Bowser = +2 Pika
Falcon = +4 Pika
DK = +2 Pika
Falco = +3 Pika
Fox = +3 Pika
Ganon = +3 Pika
Ike = +1 Pika
DDD = +2 Pika
Link = +2 Pika
Sheik = +3 Pika
Snake = +1 Pika
Sonic = +1 Pika
Wolf = +3 Pika
ZSS = +1 Pika
Falco
(Note, just going to give numbers of how many of each because that's all that matters in the end. MK was not included in this due to him being basically banned atm)
Falco has 1 -3, 1 -2, 11 +/-0, 4 +1, 13 +2, 4 +3, 2+4.
Marth on Lucas = +3 Marth
DDD's #'s = 1 -3, 4 -2, 4 -1, 5 +/-0, 6 +1, 5 +2, 9 +3, 2 +4.
[/COLLAPSE]
Now, if we assume any given amount for a matchup change average from my rule, we can discern how much it would change our game given our current matchups.
So here goes. (Matchup changes are ALWAYS in favor of the character who is getting chaingrabbed. So +1 grabber goes to +/-0 if the average change is 1, etc.)
With an average matchup change of -1 we get a +33 in terms of balance - imbalance ratio.
(so 33 more matchups are made more balanced then are made more imbalanced)
With an average matchup change of -2 we get a +5 in terms of balance - imbalance ratio.
After this it becomes negative.
This would mean it would have to change the average matchup in terms of negative three, HEAVY disadvantage, for it to be a change that does not warrant balance overall.
Do you think it would do this?
If a change you make turns some of Falco's favorable match-ups even and some of his even match-ups unfavorable, that doesn't appear to be actually helping balance at all for Falco - instead, you're just making a good bunch of characters better against Falco. Meanwhile, character centralization and popularity deals with their relevance in the environment. For example, I could claim that if your change took effect, Falco would likely drop in usage, lessening his nerfed favorable match-ups' relevance and basically reducing diversity rather than bolstering it - a loss in, as far as I can tell, your goal of achieving greater diversity through greater balance.
I could claim a good amount of characters will go up because of chaingrabs being removed on them. Increasing character diversity by much more then just losing some falcos. (see: Lucas, DK, Samus...)
You need a combination of solid arguments and strong support for anything to become adopted as standard. Since you ***** all the time about how irrelevant people would see your community if they did end up using your rules, I can only imagine that you're aiming higher than local usage. Thus far, your tone in argumentation hasn't drawn much support, and you've not made a move in terms of example to back up your theory with results.
1. I have no idea how my tone is wrong, and even when asked people just aren't telling me.
2. As far as I can see, if nobody can oppose me they have no option but to be on my side.
3. Does the above statistics count as results? My locality is denying me the right to have logical discussion about most things that would constitute a rule change in any way shape or form, so not much I can do there(and DeLux tells me to talk to my local area. Yeah, of course.)
Do you disagree with any of this? If so, let me know what you've done to actually help your cause, besides just telling a bunch of people here about being wrong and your definition of modification being meaningless being not your problem. If not, start gathering some data. Hell, you don't even necessarily need a full tournament - simple match-up data with a Falco main would be infinitely more empirical evidence than you've got now.
Does the above count as data? I'm currently unable to get tournament data due to things outside my control, which is my greatest burden.
Can you do this? Have you done this?
I have a friend who quit brawl once he found out Yoshi had an unescapable chaingrab on wario.
Other then this, very few people I know play characters that are greatly affected, but I might as well get into contact with the ones that do.
Do it. This one doesn't even need another person -
quick research has shown that, performing an easy variant of ledge-stalling, you will be vulnerable for a period of 10 frames before being able to re-grab the ledge with Donkey Kong. Show that you can aim an arrow that forces this action and then another arrow within the window of 47-56 frames later that punishes it. Since you're a Pit main, this should actually be quicker to get video proof of than usual. If you lack recording equipment, save the replay to an SD card and upload the files to megaupload or something.
My SD card is broken (well, some combination of the SD card + my USB adapter)
I will do this and see if there is any way I can get it online.
At this point I really wish you'd replace at least some of that time you're spending posting up response after response with time you're spending doing something to back up your claims.
If logically nobody can stand against me, they must stand for me.
In this way, responses are backing up my claims.