Twin Dreams
Smash Ace
@Twin Dreams: Why are you so keen to ban characters if the tactic can't be defined? Banning characters should only occur if pretty much their every move is broken and they are undefeatable. Not because of a silly infinite.
Let's say there's 1 character in the game that has an easy executing infinite. Let's say (hypothetically speaking) that a character could infinitely combo a person while doing a natural A,A,A attack. However, in brawl, you merely hold down the A button. This hypothetical character would hit you with his neutral A attack and then hold down the A button for 8 minutes and win the match.
How do you handle this situation? (A character having an easy executing infinite)
How do you put a limit on it? (A, A, Aaaaaaaaaaaa for 30 seconds. A, A, Aaaaaaa for 30 seconds.)
Do you ban his neutral A combo? (A, A, Aaaaaaa..)
Do you ban part of it? (A,A or A)
Do you ban on his neutral A altogether?
Do you ban the character?
Banning the character or the use of the neutral A is the only way to effectively ban this combo. Imagine now, if that character had an infinite combo that used a variety of moves? How do you handle them being able to use a variety of moves?
1. Ban the Combo duration. (People will repetitively use it at max duration.)
2. Ban the Combo. (People will use part of the combo, but not the whole.)
3. Ban each individual move of the combo. (Difficult to enforce)
4. Ban the character. (Easy to enforce.)
If there was an easy infinite combo available int he game, that was inescapable (thus being banned, in normal tournaments, but we'll speak hypothetical) the game will devolve into each player picking the character with an infinite combo and the winner would be the first person to land it on the guy.
For the practicality of tournaments, if a character as an easy, infinite combo that is inescaspable, it would be proper to ban the character completely.