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In case this was not discussed earlier in the thread, Snake is NOT the only one who can counter it.Except Snake is the ONLY one that can counter it. Not the case with DDD's infinite chaingrab which cannot be used on over 30 characters in the game.
The rest is just irrelevant *shrug*
The reason why this idea just isn't worth implementing is because the seven characters you say are not allowed because we aren't banning infinite grabs actually are still tournament viable, even with infinite grabs.i like how the perfect solution, changing the way characters are picked gets mentioned 8 pages ago and is glossed over, then i quote it 1 page ago and its glossed over...if people are so opposed to banning a move, lets just improve the system so these 7 characters have a defense against counterpicking that still doesnt take the advantage away from the counterpicker.
This may include:
When someone counterpicks someone with an infinitable character (ie: you won as DK or picked DK, so i will pick DDD to completely destroy you) that character can then either repick or pick random or something (i don't care) in which case the DDD will then be able to repick to keep his entitled advantage.
This solution allows SEVEN more characters to be in the tournament scene while not doing the "forbidden" - banning infinite grabs.
That has the same problem as with banning infinite grabs; how far do you go?
For instance, say you have a Meta vs. Ganondorf matchup. It's technically possible for the Ganondorf to win... but realistically, that's going to happen about as often as Ness or Lucas beat Marth. Now, do we allow you to repick that matchup as well?
Not to say that I agree with that logic, but it applies no matter what you do to stop infinites.
Yuna giving good advice without subtle insults or sarcasm?Kill Nana, issue solved.
The IC infinites require Nana to still be alive and for her to be desynched. Is it annoying to have to kill Nana or face possibly losing a stock from a single grab? Yah. But it's not overpowerdedly hard. Nana is easily gimped.
Just play it safe and use a character that's good at separating the ICs and kill Nana.
It should be pretty obvious then that his IC's aren't as good as his other characters if he only used the IC's till he ran into the best players. In other words, against those better players he would have been crushed. You guys just don't know how to handle it and thusly need to learn how to or you will be taken out by that elaborate brick wall.So I just went to my first tournament Saturday (lol), and there was someone there who used ICs basically just to get through his bracket till semis or so. He's not even an IC main, he's got a great DDD and I think Kirby; he just used IC's to win matches quickly and efficiently till he fought the best people in the tourney.
You are equating that in order for the metagame to be enhanced it has to be fun to watch or fun to play, both of which are factors that aren't of primary concern in competitive play to begin with. Honestly, if you are not good enough to beat a particular strategy then there is no reason not to keep spamming it the entire match.I'm not trying to say it broke the game or anything, but people who say that 'don't get grabbed' enhances the Brawl metagame are so full of crap I'm surprised they can actually type.
Welcome to Brawl! It's not like Melee where you can go on the offense all the time and do alright.The only way to describe it would be hit and run.
It sounds to me like he was just toying with you guys. Considering he has characters that were better than his IC's, my guess is that he was intentionally limiting himself to mainly grabs just to see if he could. That said, it looks like he did.He did nothing but try to grab as the ICs (which, as people find out, I think, it's just better to play naturally and get the grab when there's an opening). The other player would play for real and then, when he got grabbed and infinited, every single person facing the ICs would play with the most mundane, boring, campy playstyle I've ever seen.
Please stop pretending like you know what you are talking about. Honestly, you are basically ranting cause you aren't good enough to prevent something that the top players aren't very worried about.Funny thing is, the people who've been claiming that don't get grabbed adds to the metagame are probably the same ones who bash Brawl for being slow and campy. Good job suggesting something that only exacerbates the issue.
Get used to it.It was a boring camp-fest, and it was awful to watch.
So they had to switch their playstyle in order to compete? Welcome to competitive gaming.The matches were almost unbearable to watch. He did nothing but try to grab as the ICs (which, as people find out, I think, it's just better to play naturally and get the grab when there's an opening). The other player would play for real and then, when he got grabbed and infinited, every single person facing the ICs would play with the most mundane, boring, campy playstyle I've ever seen.
I've limited myself to stop caring about this thread, or I would've replied to your other arguments (which I already answered some 4 or 5 times throughout this way-too-long thread). I'm not going to respond to this one really, either, because I don't care too much about it.It should be pretty obvious then that his IC's aren't as good as his other characters if he only used the IC's till he ran into the best players. In other words, against those better players he would have been crushed. You guys just don't know how to handle it and thusly need to learn how to or you will be taken out by that elaborate brick wall.
If you don't know what a brick wall is, look it up on Sirlin.net
You are equating that in order for the metagame to be enhanced it has to be fun to watch or fun to play, both of which are factors that aren't of primary concern in competitive play to begin with. Honestly, if you are not good enough to beat a particular strategy then there is no reason not to keep spamming it the entire match.
Welcome to Brawl! It's not like Melee where you can go on the offense all the time and do alright.
It sounds to me like he was just toying with you guys. Considering he has characters that were better than his IC's, my guess is that he was intentionally limiting himself to mainly grabs just to see if he could. That said, it looks like he did.
Please stop pretending like you know what you are talking about. Honestly, you are basically ranting cause you aren't good enough to prevent something that the top players aren't very worried about.
If you want to know how this advances the metagame then this is the reason: it can be avoided with skill, it promotes a new type of skill that proactive players can use to avoid grabs and while it's mainly used to get out of the particular trap it carries on against every other character as well. Because of this skill, people will be forced into learning to avoid grabs at a much faster rate than they would have. That's just a small portion.
Besides, like it's been said many many times, if it isn't broken, you don't ban it.
EDIT: To people saying 'welcome to Brawl,' get over yourselves. The rest of the tournament went nothing like that and was fun to watch/participate in. It wasn't even close to the level of camping that these matches induced.do you realize what you're saying
Chu dat HIMSELF admitted it's broken, as well as Azn_Lep, two top IC players. They both admit it being super broken, and they both told me themselves after they learned how to do it that it should be banned. THEY TOLD ME THIS IN PERSON. I THINK THAT KIND OF MATTERS A LOT.
I don't care what coincidences in the past you use to argue it's not broken, the FACT is it's super broken, even the majority of players who use it admit that.
How about you just stop bringing up this thread, then? If you don't care about the topic, and you don't care to reply to anyone, it's much better to leave it well alone instead of just bringing some arguments to your case and then going "No, I'm not going to reply to anyone telling me I'm wrong because I don't care enough."I've limited myself to stop caring about this thread, or I would've replied to your other arguments (which I already answered some 4 or 5 times throughout this way-too-long thread). I'm not going to respond to this one really, either, because I don't care too much about it.
If the people who were playing the ICs player played super-campy like you said and still lost, it's pretty clear they didn't advance the metagame to the point of finding a way around a single strategy, isn't it?I directed that anecdote to people who said the metagame would be enhanced through 'don't get grabbed.' It wasn't an argument to ban infinites, I've given up caring on that.
Did the ICs player get eliminated before you had to play him, or were you eliminated early on by two other people? If it's the former, I'm not sure of the reason why you'd bring up such an anecdote. If it's the latter......But can you please stop making silly assumptions? I didn't even face the IC's player, and I've said several times throughout the thread THAT I HAVE NEVER BEEN INFINITED IN ANY SORT OF COMPETITIVE PLAY. Sorry for the caps, but it's been ignored too much. I'm not someone whining because I lost to an IC player, I just came up with theoretical reasons for why I should be banned.
No matter what you might claim about avoiding grabs being impossible in Brawl, the Ice Climbers definitely lost a lot of their ability to grab from Melee with the loss of mobility from wavedashing, among other things. Since the options for getting a grab are much more limited, this doesn't relate to ease of a technique but rather how many ways around a single grab there are. By the way, for someone who loves saying things like "Yuna always backtracks on his arguments!" and "I'm not going to argue with him because he doesn't stick with anything," you sure love to quote him on things that supposedly support your argument a lot.PS:
I think some people should redirect their attention to the discussion going on in the tournament thread about wobbling (in Melee, but I don't see the difference as within Brawl. It might be harder, but I recall Yuna saying difficulty doesn't matter?)
Did the ICs player get eliminated before you had to play him, or were you eliminated early on by two other people? If it's the former, I'm not sure of the reason why you'd bring up such an anecdote. If it's the latter......
How can you expect people to listin to you, when you cant even agree with your self, you said you wouldnt argue...but you lied....lier!!!!What if it's the latter?
My bad, I forgot I'm supposed to win every tournament I enter before I can argue on Smashboards. I guess 6th is too terrible to post anymore for my very first tournament.
I brought up the thread again because I found it funny that I experienced something that related back to this thread at my first non-online 'competitive' Smash tournament. People jumped all over it as if I was saying "THIS IS PROOF THAT IT SHOULD BE BANNED LOL." I wasn't. I was saying games looked terrible when the ICs infinite'd or when people tried to avoid the infinite. That is all.
EDIT: And I stopped caring because I realized people think post count and in-game skill are excellent replacements for logic, and that most of the arguments here were going in circles. No offense to the people who legitimately argued against me, Mookie being one of those people. I just got fed up with the thread and I don't want to address peoples concerns anymore.
You're right, I'll stop now =).How can you expect people to listin to you, when you cant even agree with your self, you said you wouldnt argue...but you lied....lier!!!!
First of all, I didn't say any of that, though my tons of ....'s certainly did make an implication that might've provoked you into saying that. Second of all, 6th? What the hell? Were you playing in a single elimination bracket, or something?What if it's the latter?
My bad, I forgot I'm supposed to win every tournament I enter before I can argue on Smashboards. I guess 6th is too terrible to post anymore for my very first tournament.
Okay.I brought up the thread again because I found it funny that I experienced something that related back to this thread at my first non-online 'competitive' Smash tournament. People jumped all over it as if I was saying "THIS IS PROOF THAT IT SHOULD BE BANNED LOL." I wasn't. I was saying games looked terrible when the ICs infinite'd or when people tried to avoid the infinite. That is all.
So you're pretty much just using this thread to vent about infinites and how much you hate them, but nothing else?EDIT: And I stopped caring because I realized people think post count and in-game skill are excellent replacements for logic, and that most of the arguments here were going in circles. No offense to the people who legitimately argued against me, Mookie being one of those people. I just got fed up with the thread and I don't want to address peoples concerns anymore.
I have no idea what I actually got, I left after I was knocked out. I'm just going off of what people said here http://smashboards.com/showthread.php?t=172349 from those who stuck around.First of all, I didn't say any of that, though my tons of ....'s certainly did make an implication that might've provoked you into saying that. Second of all, 6th? What the hell? Were you playing in a single elimination bracket, or something?
If it's the latter, then I'm still not sure why you'd bring up the anecdote. You lost to two other things; did those strategies lose to the Ice Climbers? I dunno, if you didn't face him at all, even in friendlies, then your relevance to the strategy just by watching other people lose to him is questionable, isn't it?
Okay.
So you're pretty much just using this thread to vent about infinites and how much you hate them, but nothing else?
So that mean's you're admitting you're a bad player and that you're secretly a serial killer, right?First of all, I didn't say any of that, though my tons of ....'s certainly did make an implication that might've provoked you into saying that. Second of all, 6th? What the hell? Were you playing in a single elimination bracket, or something?
If it's the latter, then I'm still not sure why you'd bring up the anecdote. You lost to two other things; did those strategies lose to the Ice Climbers? I dunno, if you didn't face him at all, even in friendlies, then your relevance to the strategy just by watching other people lose to him is questionable, isn't it?
Given your description of the ICs player's "strategy," I can tell you right now that severely boring play is not limited to just avoiding an ICs infinite. Playing against anyone who doesn't play dynamically but hides behind a single abusable strategy (shieldgrabs, shield ftilts, shield something, usually) will typically result in extremely systematic play. When I played against someone who did nothing but throw projectiles and shieldgrab, I pretty much spammed Marth fairs out of his range against his shield until he either got poked or retreated. Did he get smart to this? No, he just rolled away and this would repeat until I hit him enough to kill him. For the rest of about 6 minutes.I don't think I lost anything by watching the round. Funny you should ask, though, the Wario player I lost to was beaten by that ICs. He DID win against the person playing ICs, but then lost twice when the guy switched to DDD. He was down 100% to like 5% on the last stock and kinda danced around for 25 seconds to force an overtime, then he won the last stock by an early Nana gimp the first game. The point was, even the game he won against them was just horrible, it consisted of him divebombing retreating dairs while the IC guy shielded and attempted to grab, and the whole thing lasted 7 minutes. The point is, I could clearly see that 'don't get grabbed' meant camping like hell and using only the absolute safest approaches as possible. I didn't need to be actually playing the game to realize it, especially since I had seen every single one of the guy's other opponents try the same strategy (but fail).
Wow, way to both point out the obvious and give away my secret all in a single sentence. Now you hurt my feelings.So that mean's you're admitting you're a bad player and that you're secretly a serial killer, right?
That's very true. But I think there's a difference:Given your description of the ICs player's "strategy," I can tell you right now that severely boring play is not limited to just avoiding an ICs infinite. Playing against anyone who doesn't play dynamically but hides behind a single abusable strategy (shieldgrabs, shield ftilts, shield something, usually) will typically result in extremely systematic play. When I played against someone who did nothing but throw projectiles and shieldgrab, I pretty much spammed Marth fairs out of his range against his shield until he either got poked or retreated. Did he get smart to this? No, he just rolled away and this would repeat until I hit him enough to kill him. For the rest of about 6 minutes.
Do you deal with a bad campy player in creative ways every time? Or would you keep using what works until he either deals with it or loses? Nobody's going to advance the metagame against someone who barely even has a part in it.
Wow, way to both point out the obvious and give away my secret all in a single sentence. Now you hurt my feelings.
Because the tactics applicable in melee don't necessarily work as well in Brawl.2 people are not a majority.
If you argue "people can and will master the IC infinite adn use it to break tournaments." then why can't people master not getting grabbed?
Because neither side is willing to concede? No one's just going to give up when there are at least two sides discussing a mechanic that can possibly degrade the game.How did this thread grow so much?
Like I said: Magneto. Discussion over.Because neither side is willing to concede? No one's just going to give up when there are at least two sides discussing a mechanic that can possibly degrade the game.
I said it in that post I made that was quoted 50 times. There is a maturity that comes with competitive gaming that isn't shared by all of it's members. Patsie isn't mature enough to accept that just because something is perceived as lame, it doesn't mean that they should complain about it when it hasn't been proven broken. Nobody says you have to like it, but what is the point in trying to debate the lameness of something in a thread that is discussing if it is or isn't ban worthy?How did this thread grow so much?
Which is why the ICs player didn't play the ICs against the good people? Wait, that contradicts everything you are saying. Obviously he couldn't beat the best people with that strategy and had to switch. Obviously there are ways around it, and the guys he was crushing were not experienced enough or adaptable enough to handle it.But even people who adopt hit and run strategies get grabbed sometimes, and when that happened, he just died and was up a stock. The system doesn't have to change because it's so stacked in the infinite's favor.
MookieRah already won.Because neither side is willing to concede? No one's just going to give up when there are at least two sides discussing a mechanic that can possibly degrade the game.
That I did expect, what surprises me, is that this guy makes quadruple posts and doesn't get banned.How did this thread grow so much?.
Is it just me, or does this sound extremely ********? Snake doesn't need his mortar slide,his up tilt, or his up smash to win, but those are important aspects of his game (I am just using this as an example, I don't play Snake). DDD happens to have an incredible advantage over 5 characters. Snake seems to have an incredible advantage over every character, so should we ban everything that makes Snake what he is? No, we shouldn't. No character needs any single move or strategy to win. You can say what Patsie said about any character and move. Like Diddy and his bananas (I do main Diddy). I can win w/o them, but they are very important, and not using them would be ********. I especially don't understand the part where Patsie says toFourth, people say it's essential to the playstyles of certain characters. That's complete horsesh*t. DDD doesn't need to infinite people to win a match. The ICs certainly don't either, and reliance on it just limits IC players for digging deeper Brawl's metagame. Stop using this excuse as a bad cop-out for not wanting to get better.
Agreed.mynaymeisadam disagreeing with said:"stop using this as an an excuse as a bad cop-out for not wanting to get better."