Little known fact:
Snake has an infinite on, I believe, everyone. Unless Kirby and Jigglypuff or something fly off differently from his downthrow.
With Snake facing the edge and being quite close to it, he can infinite people with downthrow. And finish it off with a KO:ing U-tilt.
You can dodge every single grab. You cannot dodge/avoid every single hazard, you cannot at any time prevent your opponent from getting the Smash Ball every single time. And not all Final Smashes are dodgable because their hitboxes stay out for way too long. Some Final Smashes can be comboed into so you'd have to dodge every single move your opponent throws out at you in order to not get comboed into them.
Why you cannot dodge all hazards:
* You cannot dodge hazards that stay out for too long, like a whole bunch of Mario Circuit go karts.
* You cannot prevent your opponent from hitting you into the hazards.
* Some hazards are just too fast for the human mind to possibly react in time.
You cannot dodge every single Final Smash:
* You cannot dodge Zamus' FS in the air because its hitbox is huge, it sucks you in and it stays out for a really long time.
* You cannot dodge Peach's Final Smash because it stays out for way too long. The only way to dodge it is to already be on the edge because the camera zooms in on Peach, making it impossible for you to make it there once the FS has started. You cannot jump, 2nd jump and Up B as most characters because they will land before the FS ends.
* Try dodging the Landmasters, just try. The Landmasters themselves are huge hitboxes when in motion.
* You cannot dodge the Final Smash if I D-tilt you as Marth and then immediately Final Smash because you're still in hitstun.
What happens when you dodge a grab:
Your cooldown is less than that of your opponent's depending on how early you dodge the grab. Worse case scenario, the advantage is pretty even, you cannot grab/hit him back but neither can he. A dodged grab is always safe. A dodge Mario Circuit car? Not very safe.
I'm not posting my opinion on infinites, because frankly, some of your arguments I agree with. There were just some holes in some. (Some, some, somesomesome)
Hazards arguments:
The long-lasting hazards argument:
What? I think this should be part of the next argument, because it's actually stupid easy to not get hit. Stay either on the bottom, or on the grass, or on the top, whichever may apply.
Now, the Halberd bomb, laser, or claw I can see. Two are unpredictable, and one homes in on you. Or the Norfair lava. Or Big Blue. Or, even, the wind on Green Greens. It's things that are either gigantic (lava/wind) or seek you out (Halberd) that would be a problem. Not the karts.
Can't Prevent Being Hit:
Okay. I can see that when someone is deliberately trying to hit you, hazards could be a problem. But this argument, I think, is a bigger problem for you. See later in the post.
Some Hazards Are Too Fast:
Fine. You can have this one.
Items Argument:
No problems here.
Smash Ball:
See above.
Final Smashes:
All good, except:
Setups:
Fine argument, but see Can't Prevent Getting Hit part of my post.
What Happens When You Dodge a Grab:
Okay. Again, you can have it.
Don't Get Grabbed:
Here's where the conflict, for me, comes in.
You stated, earlier, that problems with stage hazards were that you cannot avoid getting hit into it by a smart opponent.
Okay.
But...
Many attacks are , in fact, slower than a grab. Most attacks strong enough to prevent you from dodging a hazard involve setup.
So, my question is,
How do you, Yuna, justify stating that you cannot avoid being hit into something, or set up into something such as a stage hazard, a wall, a Final Smash etc., but you can avoid being grabbed during every match you play against every Falco, Dedede, Ice Climbers, Marth (For Ness) or, in fact, any character?
Not trying to provoke, but wondering.
(Bonus question: How do you accomplish anything while doing this type of evasion?)