- Joined
- May 3, 2009
- Messages
- 7,190
Hi all. Info is taken from this video.
Please keep in mind that this is information from far before the game's official release! It may not be accurate come December 7!
Since there's no footage of training mode, there are a few points to keep in mind about damage:
Right now it seems that a fully-inked target will take ×1.8 damage from your attacks, but various things are still unclear and this might be subject to change between now and release date!
Jumpsquat: 3F
Attack | Possible input | Base Damage (items / no items 1 vs. 1) | Hits on | FAF/Landing Lag | Approx. Ink cost (units)
Splattershot* | Neutral B | 0.25% | F11? (first frame ink appears); hits every 4F (i.e. F11, F14, F18 | | About 1.5 units/6F, or 0.25 units/frame (used on: F11)
Splat Roller | Side B | 11% / 13.2% | F16 earliest | | About 2 units/4F, or 0.5 units/frame (used on: F19 miss/F20 hit) (no ink used in the air)
Super Jump (ground) | Up B | 10.1% rising, close, grounded → 9% falling, close, grounded | F14
Super Jump (air) | 8.4% rising, close, aerial → 9% falling, close, grounded | F14
Splat Bomb* (High Toss) | Down B | 9.35% / 11.2% | Generated: F6 → Thrown: F22 → Auto-Detonates: F100 | | Required: 18.75 / 20.31 (full tank / not full) (used on: F3)
Splat Bomb (Far Throw) | Down B | 13.9% / 16.7% | Generated: F9 → Thrown: F39 → Auto-Detonates: F160 | | Required: 18.75 / 20.31 (full tank / not full) (used on: F3)
Jab 1 | Jab 1 | 1.7% | F3 | | 0
Jab 2 | Jab 2 | 2% | F2 | | 0
Jab 2 | Jab 3 | 3.5% |
Rapid Jab | Rapid Jab | 0.4% | F3; hits every 3F | | About 1.5 units/4F, or 0.375 units/frame (used on: F1)
Rapid Jab Finisher | Rapid Jab Finisher | 2.1% | F6 | | 0
Inkbrush | FSmash | 12% | F16 | | 6.25 (used on: F6)
Blaster | USmash | | | | 18.75 (used on: F6)
Slosher | DSmash | 11.1% bucket / 7% splash front → 11.1% bucket / 7% splash back | F13 front > F23 back | | 11 first → 1.5 second (12.5 total) (used on: F6)
Aerial dropkick | FAir | 10% early → 6.4% late | F10 | 12F | 0
Backward Splattershot slam | BAir | 8.5% | F7 | 8F | 0
Aerial overhead double kick | UAir | 4.7% first hit → 6.7% second hit | F12 first hit → F18 second hit (not counting hitlag) | 6F | 0
Downward Splattershot slam | DAir | 12% sweetspot / 10% sourspot | F16 | 10F | 0
Elbow slam | FTilt | 7% | F8 | | 0
Running tackle | Dash Attack | 8% | F8 | | 0
Ink recharge | Shield + B | Recharge rate: 0.91 units/frame | Starts recharging on F3 → Reaches bottom marker F23 (F21 counting once recharging begins) → Fully charged F112 (110F/1.83S once recharging begins) | F28 after releasing B?
Grab | Grab | - | F5 |
Pummel | Pummel | 1.3% | F1
UThrow | UThrow | 3.7% first hit → 3.8% second hit
DThrow | DThrow | 7% | F19 | F33 |
FThrow | FThrow | 5% first hit → 3.8% second hit | F22 | | 6.25 (Used on: F3)
BThrow | BThrow | 9% | F17 |
*Unsure if damage is affected by distance or if the increases I saw were just because of the ink bonus
*Hold button to increase throw distance. Contact seems to make a Splat Bomb detonate early? Auto-detonates 30F (±1F) after it starts to flash. The character portrait tank's ink level decreases by 12 pixels when used from a full tank, and 13 when used from a not-full tank. Unsure if this really means that using Splat Bomb as your first ink-consuming move makes it use less ink, or if this is just a limitation of the small resolution for the ink tank sprite.
Will continue updating. I have to analyse gameplay videos really carefully to find ink use values and because I'm still not sure what the damage multiplier from ink is, and whether it increases with more ink or if it's a flat value, so it's gonna take a while.
Please keep in mind that this is information from far before the game's official release! It may not be accurate come December 7!
Since there's no footage of training mode, there are a few points to keep in mind about damage:
- Only attacks on non-inked targets were looked at
- Only fresh attacks were looked at
- Since we know that the freshness bonus is the same as is Smash 4 (×1.05) (source), I divided the fresh damage by this to find base damage, and then picked the number that seemed most likely if there were a lot of decimal places used
- There's a new mechanic in Smash Ultimate where all attacks have their damage increased in 1 vs. 1 battles, and we know a few things about this
- This multiplier is ×1.2 (source)
- Despite the official reveal trailer saying that this multiplier is only applied in 1 vs. 1 battles, it is now known that, at least for these early builds, it is actually only applied in 1 vs. 1 battles with items turned off (source). This means 1 vs. 1 battles with items DO NOT have the ×1.2 multiplier as of now. This might just be a bug and might be changed later, who knows.
Special Mechanic: Ink!
A mechanic unique to Inklings. Inklings have an ink tank, and using certain attacks depletes it. Some special attacks (Splat Bomb and Splat Roller) require a certain amount of ink in order to be used. Smashes (and possible others?) can be used even without enough ink, but won't do as much damage. Opponents covered in ink take more damage from your attacks! Ink on the ground slows opponents down! Hold B while shielding to recharge your ink.Right now it seems that a fully-inked target will take ×1.8 damage from your attacks, but various things are still unclear and this might be subject to change between now and release date!
Jumpsquat: 3F
Splattershot* | Neutral B | 0.25% | F11? (first frame ink appears); hits every 4F (i.e. F11, F14, F18 | | About 1.5 units/6F, or 0.25 units/frame (used on: F11)
Splat Roller | Side B | 11% / 13.2% | F16 earliest | | About 2 units/4F, or 0.5 units/frame (used on: F19 miss/F20 hit) (no ink used in the air)
Super Jump (ground) | Up B | 10.1% rising, close, grounded → 9% falling, close, grounded | F14
Super Jump (air) | 8.4% rising, close, aerial → 9% falling, close, grounded | F14
Splat Bomb* (High Toss) | Down B | 9.35% / 11.2% | Generated: F6 → Thrown: F22 → Auto-Detonates: F100 | | Required: 18.75 / 20.31 (full tank / not full) (used on: F3)
Splat Bomb (Far Throw) | Down B | 13.9% / 16.7% | Generated: F9 → Thrown: F39 → Auto-Detonates: F160 | | Required: 18.75 / 20.31 (full tank / not full) (used on: F3)
Jab 1 | Jab 1 | 1.7% | F3 | | 0
Jab 2 | Jab 2 | 2% | F2 | | 0
Jab 2 | Jab 3 | 3.5% |
Rapid Jab | Rapid Jab | 0.4% | F3; hits every 3F | | About 1.5 units/4F, or 0.375 units/frame (used on: F1)
Rapid Jab Finisher | Rapid Jab Finisher | 2.1% | F6 | | 0
Inkbrush | FSmash | 12% | F16 | | 6.25 (used on: F6)
Blaster | USmash | | | | 18.75 (used on: F6)
Slosher | DSmash | 11.1% bucket / 7% splash front → 11.1% bucket / 7% splash back | F13 front > F23 back | | 11 first → 1.5 second (12.5 total) (used on: F6)
Aerial dropkick | FAir | 10% early → 6.4% late | F10 | 12F | 0
Backward Splattershot slam | BAir | 8.5% | F7 | 8F | 0
Aerial overhead double kick | UAir | 4.7% first hit → 6.7% second hit | F12 first hit → F18 second hit (not counting hitlag) | 6F | 0
Downward Splattershot slam | DAir | 12% sweetspot / 10% sourspot | F16 | 10F | 0
Elbow slam | FTilt | 7% | F8 | | 0
Running tackle | Dash Attack | 8% | F8 | | 0
Ink recharge | Shield + B | Recharge rate: 0.91 units/frame | Starts recharging on F3 → Reaches bottom marker F23 (F21 counting once recharging begins) → Fully charged F112 (110F/1.83S once recharging begins) | F28 after releasing B?
Grab | Grab | - | F5 |
Pummel | Pummel | 1.3% | F1
UThrow | UThrow | 3.7% first hit → 3.8% second hit
DThrow | DThrow | 7% | F19 | F33 |
FThrow | FThrow | 5% first hit → 3.8% second hit | F22 | | 6.25 (Used on: F3)
BThrow | BThrow | 9% | F17 |
*Hold button to increase throw distance. Contact seems to make a Splat Bomb detonate early? Auto-detonates 30F (±1F) after it starts to flash. The character portrait tank's ink level decreases by 12 pixels when used from a full tank, and 13 when used from a not-full tank. Unsure if this really means that using Splat Bomb as your first ink-consuming move makes it use less ink, or if this is just a limitation of the small resolution for the ink tank sprite.
Splattershot: Your Inkling takes aim with their trusty Splattershot and lets loose a barrage of ink! Hold the button to keep the stream going, but be mindful of your ink tank. It can be slightly angled up and down.
Splat Roller: Inkling produces a Splat Roller seemingly out of nowhere, then starts running across the battlefield with it, spreading ink behind them! You can turn around to go the other way, and end the move I think by releasing the button. Using this in the air won't use up any ink, and if you crash into the lip of the stage, you'll bounce backwards. You can bury people, then turn around and crash them free!
Super Jump: Going into squid form, the Inkling rockets up into the air. Noticeably faster when used while airborne.
Splat Bomb: You toss a Splat Bomb, and after a while, it explodes, covering anyone unfortunate enough to be nearby in ink. Tap the button for a high and close underhand toss, and hold it for a farther overhand throw.
Jab 1 & 2: These look a lot like ZSS's jabs. Not much to say here.
Rapid Jab: After the first two physical hits, your victim is caught in a somewhat disk-like area of repeated ink blasts, ending with a strong finishing hit. Useful for getting people inked up, but can deplete your tank if you aren't careful.
Inkbrush: A grand slam with a huge brush. Doesn't use up too much of your ink supply.
Blaster: Your Inkling whips out the Blaster and sets it pointing toward the heavens before unleashing a startlingly powerful blast. Has a small setup hit not uncommon to USmashes. Uses a moderate amount of ink.
Slosher: Two quick splatters of ink from a bucket, one in front and one behind. Also uses a moderate amount of ink.
FAir: Kinda looks like Diddy's FAir, but without the obnoxious spinning.
BAir: A quick strike with the Splattershot to cover your back. Seems pretty strong.
UAir: After a bit of startup, your Inkling executes two quick spinning kicks over their head. Really flashy!
DAir: Slams their Splattershot below them, delivering a painful blow to people trying to sneak up below you.
Dash Attack: Quickly emerging from their dashing Squid form, the Inkling tackles the opponent.
FTilt: Dishes out a quick strike in front of them with their elbow.
Splat Roller: Inkling produces a Splat Roller seemingly out of nowhere, then starts running across the battlefield with it, spreading ink behind them! You can turn around to go the other way, and end the move I think by releasing the button. Using this in the air won't use up any ink, and if you crash into the lip of the stage, you'll bounce backwards. You can bury people, then turn around and crash them free!
Super Jump: Going into squid form, the Inkling rockets up into the air. Noticeably faster when used while airborne.
Splat Bomb: You toss a Splat Bomb, and after a while, it explodes, covering anyone unfortunate enough to be nearby in ink. Tap the button for a high and close underhand toss, and hold it for a farther overhand throw.
Jab 1 & 2: These look a lot like ZSS's jabs. Not much to say here.
Rapid Jab: After the first two physical hits, your victim is caught in a somewhat disk-like area of repeated ink blasts, ending with a strong finishing hit. Useful for getting people inked up, but can deplete your tank if you aren't careful.
Inkbrush: A grand slam with a huge brush. Doesn't use up too much of your ink supply.
Blaster: Your Inkling whips out the Blaster and sets it pointing toward the heavens before unleashing a startlingly powerful blast. Has a small setup hit not uncommon to USmashes. Uses a moderate amount of ink.
Slosher: Two quick splatters of ink from a bucket, one in front and one behind. Also uses a moderate amount of ink.
FAir: Kinda looks like Diddy's FAir, but without the obnoxious spinning.
BAir: A quick strike with the Splattershot to cover your back. Seems pretty strong.
UAir: After a bit of startup, your Inkling executes two quick spinning kicks over their head. Really flashy!
DAir: Slams their Splattershot below them, delivering a painful blow to people trying to sneak up below you.
Dash Attack: Quickly emerging from their dashing Squid form, the Inkling tackles the opponent.
FTilt: Dishes out a quick strike in front of them with their elbow.
Last edited: