Made this code to sort of present my own take on the 'ledge-grab limit' dilemma!
I felt that this would force interactions more often than limiting ledge grabs for an entire match.
Lines where XX is to be specified are marked with #.
I felt that this would force interactions more often than limiting ledge grabs for an entire match.
Code:
$Intangibility-Based Planking Limit v0.2 [PKFreeZZy]
*Counts consecutive ledge grabs and applies no intangibility to any ledge-related states if value exceeds specified limit.
*Becoming grounded resets count to 0.
*XX = amount of times ledge can be grabbed without penalty (caps at 255; number must be represented in hexadecimal)
C2071A2C 00000008
80840000 548401BE
815E0010 2C0A00FC
41800018 2C0A0107
41810010 895E196A
2C0A00XX 48000014 #
3D408007 614A1A34
7D4903A6 4E800420
60000000 00000000
04071A30 40800008
C207D8BC 00000002
987F1969 987F196A
60000000 00000000
C20814DC 00000004
38800001 895F196A
2C0A00FF 4182000C
7D4A2214 995F196A
38800004 00000000
C209A8A8 00000003
808DAEB4 8084049C
895F196A 2C0A00XX #
60000000 00000000
0409A8AC 41810008
Last edited: