CRASHiC
Smash Hero
Pivot grabs have their own animations, are they intentional?
Is there anyway to tell is something that is not previously stated by the developers is intentional? I don't recall them saying anything about fast falling, but it use to glimmer when you activated it, and to this day Jigglypuff's shield still breaks and kills her, though they have said nothing about this. Other than understanding basic game testing and developing knowledge, how can we determine accurately if a move is intentional or not?
For instance, by my reasoning, Dededee's chain grab makes logic sense to be intentional (though his standing chain grabs do not) because he has an aerial designed to gimp, developers, programmers, and testers all understand the physics of the game, and there is simple mathematical proof to show that Dededee's chain grab is a true chain grab, the visual aspect of the throw and the incredibly small lag shows off the chain grab so much, that in a video of two Japanese pros playing on the day Brawl came out, the Dededee instantly realizes he can chain grab his opponent, and Dededee's move set is heavily based on grabbing and the idea of pushing an opponent off stage works well for a character who has a bair that gimps and multijumps, making him and off stage king.
However, this is just my opinion of Dededee's chain grab.
But is there anyway to tell if the desynch on Ice Climbers is intentional? They did give you more control over Nana this time around. What about Falco's chain grab? Jigglypuff's ledge cancel?
Is there anyway to tell how many of our discoveries are intentional by the game designers?
Is there anyway to tell is something that is not previously stated by the developers is intentional? I don't recall them saying anything about fast falling, but it use to glimmer when you activated it, and to this day Jigglypuff's shield still breaks and kills her, though they have said nothing about this. Other than understanding basic game testing and developing knowledge, how can we determine accurately if a move is intentional or not?
For instance, by my reasoning, Dededee's chain grab makes logic sense to be intentional (though his standing chain grabs do not) because he has an aerial designed to gimp, developers, programmers, and testers all understand the physics of the game, and there is simple mathematical proof to show that Dededee's chain grab is a true chain grab, the visual aspect of the throw and the incredibly small lag shows off the chain grab so much, that in a video of two Japanese pros playing on the day Brawl came out, the Dededee instantly realizes he can chain grab his opponent, and Dededee's move set is heavily based on grabbing and the idea of pushing an opponent off stage works well for a character who has a bair that gimps and multijumps, making him and off stage king.
However, this is just my opinion of Dededee's chain grab.
But is there anyway to tell if the desynch on Ice Climbers is intentional? They did give you more control over Nana this time around. What about Falco's chain grab? Jigglypuff's ledge cancel?
Is there anyway to tell how many of our discoveries are intentional by the game designers?