TechnoMonster
Smash Ace
- Joined
- Mar 9, 2008
- Messages
- 836
Against players that like to use ledge hopped aerials to get back up, or just like to hang there too long, face away from the stage (or RAR) a neutral air at them on the edge, timing it about 1/3 of a second after they grab, and fast fall it. If for any reason they give up their invulnerability you will hit them with the n-air, and if they use their roll up or stand up you can get them with a rising f-air or magnet depending on < or > 100% and your timing. If you mess up a rising f-air will stagespike them unless they move in which case you can usually hunt them down with a magnet.