Joker490Frozen
Smash Champion
UPDATED ON:
November 16th
November 16th
IMPORTANT
•The Tournament Organizer and his assistents, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during this event. Nor will the Tournament Organizer, the venue, its owners, affiliates, employees, members, sponsors, or volunteers be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date you are displaying your agreement with this policy.
Sign ups will be at 10am and I'll be starting at 11am so please be on time since I need to finish the tourney before midnight. Also since I have a time restriction there won't be any break in between Doubles/Singles, I'm going to be really strict with time seeing as I only have till midnight or so <(^.^<)
Here's A Video From One Of My Tourneys:
Joker's Monthly "WHY SO SERIOUS?" Tournament Montage
Here's the info:
Where in my basement ;D
2500 Bennett Ave
Des Moines, IA 50312
If you need help call
Joker at 515-240-4593 or PM me
Skizm at 515-681-4799
Captain Love at 515-422-0235 For Directions XP
Tournament Date and time:
November 22nd, 2014
Sign Ups at 10:00 am
Tourney Starts at 11:00 am
Tournament Cost:
$5 Venue Fee (Only if you enter SM4SH, Melee or Project M)
SM4SH, Project M and Melee:
$10.00 for Singles
$20.00 per Team
Split:
1st: 60%
2nd: 30%
3rd: 10%
Same for Melee and Project M
Rules:
General Gameplay Rules:
- 2 Stocks
- 5 Minute Time Limit
- If time runs out winner is decided by whichever has the lowest %
- Items set to "Off"
- The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Neutral:
Battlefield
Final Destination (Any Stage In Omega Mode)
Halberd
Town And City
Smashville
Counter Picks:
Mario Circuit(WiiU)
Orbital Gate Assault
Lylat Cruise
Pokemon Stadium 2
Kalos Pokemon League
Delfino Plaza
Skyloft
Doubles Only:
Jungle Hijinx
Windy Hill Zone
- 4 Stocks
- 8 Minute Time Limit
- If time runs out winner is decided by whichever has the lowest %
- Items Set to "Off" And "None"
- The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Neutral:
Battlefield
Final Destination
Smashville
Pokemon Stadium 2
Dreamland 64
Counter Pick:
Yoshi's Story (Melee)
Green Hill Zone
Lylat Cruise
Yoshi's Story (Brawl)
WarioWare
Norfair
Fountain Of Dreams
Doubles:
- Team Attack set to "On"
- Life stealing is allowed.
- In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
- In the event of a game going to time whichever team has a lower combined percent is declared the winner.
- If a player is using the character Mega Man, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
- Player Priority is determined if it can not be agreed on. (See below for details)
- Each Team selects one controller port to use for each Player.
- Each Team selects one character for each Player. A double blind pick may be called by any player.
- The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-2-1 (Team 1 strikes a stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
- The first match is played.
- The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
- The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
- The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
- The Team that won the previous match chooses one character for each Player.
- The Team that lost the previous match chooses one character for each Player.
- The next match is played.
- Repeat steps 6-11 for all proceeding matches.
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Using Judgement higher number wins. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Double-blind pick:
This means that all participating players must tell a judge the character they will use for that game. Each player is required to use that character in the game.
Neutral Stages:
-
Counterpicks:
-
Banned:
-
Conduct Rules:
- BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
- Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (Such as interfering with recovery), the person who initiated the pause loses two stocks.
- Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
- Intentional forfeiting, match fixing, and any other forms of bracket manipulation are not allowed and punishable by the TO.
- No substitutions are allowed for singles or doubles.
- Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the removal from the venue.
- DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
- The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
- Regarding textures and other game hacks:
- Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
- The BBR-RC recommends players do not use intrusive texture and stage hacks.
- Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
- Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player's ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.
SM4ASH Doubles Tournament Results -/-/-
(- Teams)
(- Teams)
1:
SM4SH Singles Tornament Results -/-/-
(- Entrants)
(- Entrants)
1:
Project M Results -/-/-
(- Entrants)
(- Entrants)
1:
Melee Results -/-/-
(- Entrants)
(- Entrants)
1:
Here Is The Playlist Of The Videos Of The Tourney
Brawl Vids Playlist:
http://www.youtube.com/user/Joker490FrozenHQ?feature=mhum
This is a new channel since the last one got suspended but they will be uploaded here.
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Let's all of us have a good time playing Brawl and Melee and this is also a good way to meet new people to play against other then the people we play with everyday so if anybody needs more info just post here, so until then.
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