Xquirtle
Smash Journeyman
I'd say that its harder if you practice a lot offline, like grinding tech and combos etc. Its also harder if you play characters that rely on any sort of precision, especially characters like Sheik that almost never steal free kills with accidental hits.
Its easier if you play overly rewarding characters, such as Ganon, or are willing to camp people indefinitely (projectiles or just refusal to approach). Being the defensive player that gets to react is a huge advantage online. This is why camping is so good. You get to force their approach with projectiles that are overly difficult to defend against online, and then react to their limited approach options. Same thing goes for simply never engaging your opponent, even without projectiles, but this is rarer since one of the two players is almost always forcing combat via projectiles. Highly offensive play is just not that good online since it is harder to react to defensive options before they can just throw out another defensive option. You literally have to guess the future and hope that it comes true.
Offline, offense gets a lot better, and projectiles are a lot easier to deal with. To that end, id say it depends on your play style / character and where you are used to playing. As mentioned above, lagging every game online actually benefits the player that is making the game experience ****tier, due to their consistent practice on adjusting to the timing of their lag. Its kinda BS.
Its easier if you play overly rewarding characters, such as Ganon, or are willing to camp people indefinitely (projectiles or just refusal to approach). Being the defensive player that gets to react is a huge advantage online. This is why camping is so good. You get to force their approach with projectiles that are overly difficult to defend against online, and then react to their limited approach options. Same thing goes for simply never engaging your opponent, even without projectiles, but this is rarer since one of the two players is almost always forcing combat via projectiles. Highly offensive play is just not that good online since it is harder to react to defensive options before they can just throw out another defensive option. You literally have to guess the future and hope that it comes true.
Offline, offense gets a lot better, and projectiles are a lot easier to deal with. To that end, id say it depends on your play style / character and where you are used to playing. As mentioned above, lagging every game online actually benefits the player that is making the game experience ****tier, due to their consistent practice on adjusting to the timing of their lag. Its kinda BS.