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there are like 3 good Kirby players in the world and they basically just space dtilt and duck a bunch.Yeah, up air, up tilt, back air, and sometimes down air are some of his best kill moves, his best throws are up and down throw, otherwise you are right, but sometimes i wondered how pro players use Kirby effectively.
The hammer is not a KO move.Well, because Kirby is the worst character in the game and in the F class section, along with Pichu and Bowser.
And his attacks are clunky and slow, and his only KO move, the Hammer or Side B, is slow and takes a while to perform.
A good Kirby will have some problems with a mediocre Falcon or Fox.
The hammer can kill with luck, because sometimes it deals few damage, but if used properly and you catch your opponent off guard it can kill, but as Garlic Wonder said, the hammer is slow and sometimes doesn't killThe hammer is not a KO move.
Its not random, its called a sweetspot.The hammer can kill with luck, because sometimes it deals few damage, but if used properly and you catch your opponent off guard it can kill, but as Garlic Wonder said, the hammer is slow and sometimes doesn't kill
With the luck part i was actually saying that he needs luck to score the hammer hit, but does the hammer has a hard to get sweetspot?Its not random, its called a sweetspot.
As long as you're not doing the fairs too late after the jump, then you are doing it correctly. His recovery is very questionable but thanks to rising fair, multiple options, and even swallowcide, I think his recovery is decent.I have practiced with kirby, and i always when trying to recover i use 1 jump, Fair, 2nd jump, Fair, etc, i don't know if this is the correct form of recovery for him, or does his recovery sucks?
-"Sweetspot up-b" definitely is not a good Kirby recovery option, and not his best. Beyond that, a Kirby player should probably avoid this unless absolutely needed to recover.His recovery isn't necessarily bad, it's just really easy to predict his movement. The only safe option is to sweetspot the ledge with up-b, but even that is risky because it's so easy to read that you'll likely be edgehogged.
On the subject of the tier list, I think Kirby earns his spot. I think all of the bottom tiers are where they belong, but I also think that they are all relatively close in regards to how good they are. Kirby isn't the worst just because he's bad, it's a lack of options.
why don't you give me what kirby has in neutral. up tilt is okay but doesn't lead to much... grab would work if he had throws that worked... and it doesn't help that kirby isn't exactly fast. i guess you have d/f tilts but so do pretty much all the other low tier characters (and zelda has kicks/down smash)...-"Sweetspot up-b" definitely is not a good Kirby recovery option, and not his best. Beyond that, a Kirby player should probably avoid this unless absolutely needed to recover.
-Kirby has more neutral game options than several mid/low/bottom tier characters (Pikachu,Ganondorf, Zelda, DK, Mewtwo, Ness, Pichu, Bowser) (bold indicates that the few options are strong enough to out-do kirby's toolbox)
-Kirby definitely isn't the worst.
Up-tilt leads into:why don't you give me what kirby has in neutral. up tilt is okay but doesn't lead to much... grab would work if he had throws that worked... and it doesn't help that kirby isn't exactly fast. i guess you have d/f tilts but so do pretty much all the other low tier characters (and zelda has kicks/down smash)...
and as a pichu main, nair and speed > kirby's stuff
He made Kirby over powered in 64, so he attempted to need him... He nerfed Kirby too hardYep. Sakurai must've felt really bad for his creation being the worst character, so he added DDD and MK to help Kirby in Brawl and 4.
This is because kirby is bad, he's just explaining how kirby works in neutral.yeah, already knew up tilt was good. and you can lead it to other stuff but you really can't do that much off it compared to anybody else, not that low tiers can get much off stuff in general.
Kirby's grab game isn't great, but even so, dthrow is kirby's best throw. It is the only one that you can actually follow up on or tech chase out of. Against slower characters like 'dorf you can almost always regrab out of a dthow at low %, especially if they tech roll.since when was down throw ever a good throw... i guess you can tech chase some people that don't know how to escape the knockdown with medium weight or fast fallers... you don't even get much off of it... and you also just told me that people can get followups off grabs if they don't di right, which would work, except this isn't the land of 2005 where people sucked at di. i guess if you're really good at tech chasing, you could make it work, but pretty much everyone else can too. so...against non fast fallers, kirby has to tech chase... i don't think grabs really work here.and pichu tech chases better lol
When I play kirby about 90% of my KOs are dtilt > ledgehog, lol. Dtilt is arguably Kirby's best spacing tactic, since it denies opponents a ground approach and exploits kirby's tiny crouch in a way that makes it difficult to punish from the air without fully committing.k, not really worried about being hit by a down tilt or f tilt... up tilt is a bit annoying but it's the only fast option that i see that does a lot (for kirby).
k, you can think wrong