This is probably troll bait, but I'm going to take this opportunity to elaborate on my opinions.
I am not against the idea of games as art. As somebody who loves to make homebrewed tabletop games and has tried his hand at making an RPG many, many times I am aware of how much effort, creativity and expression goes into making a game. I never once said that MM is not art. I personally believe that the reason why it is praised as such is for reasons I don't entirely agree with.
Many people praise MM for the feelings that it evokes. That pressure, that constant gloom and dread hanging in the air, people really seem to cling to that. Now, let's take a look at another game in the series, Wind Waker. That game brings out a lot of emotions. Adventure, wonder, that constant thrill of discovery as you sail through that vast ocean, ready to explore whatever islands lie just beyond the horizon. That joy of finally saving your sister, or the curiosity that envelops you as you uncover the mysteries of the great sea.
And yet WW almost never comes up in a "games as art" discussion.
I believe that the biggest reason for MM getting as much attention as it does is simply because its dark. Now don't get me wrong, dark things can be artistic but being dark does not make it so. I believe MM, along with damn near ever Zelda game, is art. All of them have evoked a wide verity of emotions in me ever since I was a kid. Of course, there's also the expertly crafted mechanics in each game to consider. The way the feel, the way they let you interact with the world and what they represent. That too is art.
Really, in the end, I just wish people would just stop parroting the "OMG MM IS SO DARK THAT MAKES ITS ART" mantra and find their own things about the game that affected them instead of jut repeating whatever else has already said. I might be wrong, but I think most of these people are just hopping on a bandwagon.
Not troll bait. I just get aggressive when people make broad claims about certain mediums, in this case, art.
I can understand your frustration with people regurgitating one explanation for why they like MM, but I don't think that people praise it as art just because it's dark. That's really short selling what the game evokes.
I agree that many of the LoZ games can be stirring and expressive, but MM comes up the most when talking about this because it's the only LoZ game that really went as far as to be oppressive. Games that are just dark and edgy don't get as much praise as MM, and that's because it's usually something difficult to express without getting trapped in tropes.
MM is really good because it's the most atmospheric LoZ, and one of the most atmospheric games, imo. There's no forgetting that what you're doing is futile, that you're on a timer, that the people you help sincerely need it, and when you reset the time they lose that help.
It does a great job of instilling this bleakness of spirit on the player, because you're
not making a difference. You solve the main conflict, but only through discovering an overall emptiness, or neediness in all of the townspeople. They have very real, very human problems, and you solve them, but the only evidence of that help is the rewards you get to further your quest. Once the day is reset they're just as ****ed as they were.
Even on top off all that, the story is about being lost, and losing. It's about link looking for his fairy companion, and you have to understand that while he saves the town and world over the story, he never finds what he was looking for, and the ending of the game is just him wandering off once again.
This isn't even mentioning the tie in with Twilight Princess, where the Majora's link is the dead warrior move tutor.
Again, I understand being angry that neckless idiots regurgitate the same explanation for why this game is the best, but don't fault the game, because it's legitimately well put together.