Valid point. I was watching some 2 stocks earlier, actually, they were quite interesting.
I do think we need to come up with a banlist though
My Ideal Banlist
Metaknight
Ice Climbers
Snake
Diddy
Zero Suit
My Reasoning
Metaknight: This one is obvious; Fast, Strong, and has nigh-unlimited Gimping/Killing/Recovery prowess. It's like Jigglypuff with Marth's Sword and King Dedede's Up-B for a neutral special, complete with Mewtwo's teleport for his Down-B and Assist Trophy Piplup's surf for his Side-B, not even counting his standard attacks which are more Supersonic than Sonic himself, and how all of his moves come out as quickly as a Fan attack with the power of a Beam Sword, having Sonic's Up-B for Jumps, and two Glides which can take him across Battlefield [twice] in the time it takes for some characters to recover once.
Ice Climbers: Another obvious one. While Ice Climbers may look fun and technical on the surface, once they land a grab it's over. And if you think you're good enough to avoid a grab, even if you are, it doesn't matter; Nana will desynch a Fair on you which will inexorably be followed up by a grab, thus ending your stock every time.
Snake: Snake is essentially like Ganondorf with projectiles, which is one of the most dangerous combinations there is. Snake, in essence, gets Ganondorf's extreme power, while also having tools to keep his opponents away like Samus, and approach with ease with DACUS. Snake's unrivaled stage control (and the ease to set it up), combined with his exceptional power, makes Snake a particularly cheap character, especially when the characters directly above him (Metaknight and ICs) are banned.
Diddy: Diddy Kong has a nigh-perfect blend of attributes; not only being Fast/Strong, but having multiple recovery options, Bananas, and B-Reversal tactics. A good Diddy Kong is almost impossible to hit, and, if you do hit one, you'll probably get punished for it anyway. Diddy Kong has amazing stage control prowess, and has both a dangerous onstage and offstage presence. Diddy Kong, in essence, has no weaknesses, and the only reason that he's not at the top of the tier list isn't because he has no flaws, but because the other characters' strengths outclass his own.
Zero Suit: This one is also obvious. Not only does she get an automatic advantage at the start of each match, but she can also paralyze you with two moves, combo you with Dash Attack, kill you with tilts, Side-Special, and Down-Special, and outspeed/outpower anything you try to throw at her. At the beginning of the match, She rivals Metaknight in power, but settles in between Snake and Diddy's level once her Armor pieces are gone.
Hopefully by removing these characters, Brawl can become a thrivent and diverse community again. Currently, Brawl is only hanging on by a thread of it's life, which means that these changes could potentially kill the scene, however, if they are received positively, it could be what brings Brawl back into relevancy. We, as a community, have to decide to take the risk, because, as it stands, Brawl won't be leaving it's current position anytime soon.