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I wonder how it would work with Perfect Pivoting?Up B is a great move that should only be used in the initial dash animation with tap jump off
it works my dad works for Filasmech
It would only really work if you Spin attack fall'd it offledge for stylish kills. Don't use a bomb though or it'll **** up the timing and you won't be able to recover.I wonder how it would work with Perfect Pivoting?
Another good use for it is if you have tap jump on, tap up to jump, then b to shoot an arrow at the opponent. If you can land it then you can follow up with the third hit of your usmash afterwards. It's also really good if you use it off-stage really far from the ledge.Up B is a great move that should only be used in the initial dash animation with tap jump off
it works my dad works for Filasmech
Perfect pivot upb out of an initial dash animation is one of TL's best moves when used off-stage.I wonder how it would work with Perfect Pivoting?
Even in this game MK is just a better character. If you want to blindly upb aggressively at people then use MK. Or better yet, use Olimar. Olimar's upb is great for being used aggressively at people.too close* lol. And if youre bad and roll a lot into people then sure. But anyone safe will just wait and punish it. But aggro people will fall into a simple run up, upb strat... maybe. Imo, TL is just bad when attacking at all unless its punishing rolls or a combo off a projectile. Id main someone better if you wanna upb. Like Brawl MK.
Only use it if the opponent keeps dodging around you. It will do decent damage, knock them a fair distance back, and make them rethink their position(if not, free punishes!)So I really want to main Toon Link, but I use his up b to get out of tight situations. Is it a safe move to use? does anyone even use it besides recovering?
So I really want to main Toon Link, but I use his up b to get out of tight situations. Is it a safe move to use? does anyone even use it besides recovering?
I don't know where you got this frame data, but it isn't true for Toon at least. If you throw the bomb forwards while standing (or if you throw it OoS), the Bomb will detect hurtboxes on frame 7 at the earliest and explode on frame 8 at the earliest, i.e. if the opponent has inputted shield such that it comes out on on frame 8, they will power-shield the explosion, and if they input shield such that it comes out on frame 7, the Bomb will bounce off the shield.however toonlink with a bomb in hand throws his bomb OOS on frame 5 which is fast enough to punish even a well spaced sheik fair (which also leads into kills and its been confirmed by VoiD that its an effective fair punish). frame data for item throws OOS are: front= 5f/7f* back=9f up= 11f down= 6f (front throws have a 2 frame difference depending if you smash/air throw or normal throw)
There's a japanese google docs sheet of indepth frame data for characters, and it seems to test fairly accurately.I don't know where you got this frame data, but it isn't true for Toon at least. If you throw the bomb forwards while standing (or if you throw it OoS), the Bomb will detect hurtboxes on frame 7 at the earliest and explode on frame 8 at the earliest, i.e. if the opponent has inputted shield on frame 7, they will power-shield the explosion, and if they input shield on frame 6, the Bomb will bounce off the shield.