What I meant was that even if you did a SH footstool, you can't rely on any followups if your opponent is TOO close to the ground.
Footstool moves are sensitive to damage and placement because you have to balance and maximize the time that your opponent is in:
- Falling stun (can only control float) <-- maximize this.
- Ground bounce animation <-- be able to do a followup before this is over.
and minimize the time you spend in the air before they bounce.
because after they finish bouncing, they can roll or do anything they can as if they didn't tech the floor, and, as limited as that is, it still gives them more options and less 'guaranteed moves' for you.
it was to explain why this wouldn't work
you can them immediately jump and footstool them before they hit the ground. After this it is possible to dair them on your way down before they recover
(minimal fall stun)
(too much air time for you, too much time on the floor for opponent)
>__>; I don't think that'd be possible even if Falcon had Fox fall speed.