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Why not? If you can launch him forward with a PK Fire, it's an approach right? If it's not the safest approach, that's fine then - but that's still an approach. If it hits, you're now right in front of your opponent who is trying to DI your fire (but probably won't in time because hitting them from the top helps to keep them in longer), and you're free to follow-up. Why isn't it an approach, though?also - pk anything isn't an approach
PK Jump is a valid approach, even if it is situational (since it's easily punishable if done at the wrong time)also - pk anything isn't an approach
SH Fair to DJ Nair is very hard to punish... :/his approach is limited because all of his airs require you to be close enough to get shield grabbed without offering ness any sort of safety at all - all of you ness playing seem to think that doing a forward air is the greatest approach in the world. it works if it hits them sure but if it gets blocked you just get punished every time.
also - pk anything isn't an approach
ness has a couple options but vs characters that out range him (and there are many) he can just get cut off before those approaches can begin
i've played against a lot of ness - he's a fairly shallow character
Great. Now we're going to argue over something he doesn't have problems with. How is Ness limited in approaching? Just because his range is short? Um, fair (his safest attack) can be retreated, meaning no shieldgrab. Nair comes out on frame 4 and 2 can be used in one short hop (heck, you can combine a fair and nair for kicks in one SH). Bair is generally safe on shield (stuns very well and pushes opponents away). Dair is a surprising approach that can hurt if you let go of the shield too early (and it autocancels, or at least it looks like one). And those were just the aerials.his approach is limited because all of his airs require you to be close enough to get shield grabbed without offering ness any sort of safety at all - all of you ness playing seem to think that doing a forward air is the greatest approach in the world. it works if it hits them sure but if it gets blocked you just get punished every time.
also - pk anything isn't an approach
ness has a couple options but vs characters that out range him (and there are many) he can just get cut off before those approaches can begin
i've played against a lot of ness - he's a fairly shallow character
Good linking there, Gimpyfish. I listened to this one recently. It was good stuff. I also appreciated your other one with having a proper mindset. Thanks, Gimpyfish. It's time to be more confident and just get in there and do my best! "Let's do this!" should be my attitude.
Alright, those are problematic, I'll give you that. Two "for sure" infinites and two "kinda" infinites that is based on the opponent's skill. Wario probably shouldn't face Yoshi and ZSS (just as I would never face Marth with Ness... but I guess Marth vs. Ness is worse than Wario vs. those two without the infinite).Okay to clear things up. Wario DOES have worse gab problems than Ness (second him. SOMETIMES)
Infinites on: Yoshi, ZSS regardless of Double jump, once you get grabbed, game over.
Kinda Infinites: G-dorf and Bowser. If you time it (really hard thankfully) the 2 lugs can grab Wario out of his jump and infi-**** him.
Semi infinites: Ike, Peach, C.F, Zelda.
They can infinite if he uses his double jump.
Also Wario has MUCH worse grab releases than Ness. Every character on the above can aerial, SMASH, or tilt Wario. Sucks I know, but what can you do. Wario's grab release is more ****** up than Ness/Lucas.
Now this is new. I kinda understand you but I believe this only happens when you use an approach against characters with longer range than you on the ground (Snake with his tilts, Marth but you shouldn't approach him anyway, maybe DDD). I always thought his punishing moves vastly outweighed his "bad approach" but I suppose you can say that.Ness IS bad at approaching. What makes up for that is that he's able to punish a lot of characters for attacks that are not that laggy. What usually costs him in a matchup is when a character forces him to approach. This is why the Snake matchup is bad. Fuxin grenades. Luckily Ness has tools that help him with that problem, psi magnet, pk thunder (the projectile not the thunder), somewhat of a punishing game.
D:4. Ignorance. Nuff said. I disagree with the placement of many characters on their tier list, they have stated themselves that it is subject to change at any time. I'm pretty sure everyone will agree when I say that Lucas, Ness, and Toon Link should be moved up.
OMG ZELDA PWNS NESS Ha Ha!!!b-b-but Marth Isn't That Bad, In Fact I Think Wolf Is Worse Than Marth!
Yeah I meant Gimpy.Also, PKPower, just because I'm not wearing a Ness icon doesn't mean I don't main him. Please be quiet with the assumptions.
Nah, she's a secondary... but so far my only Brawl tourney victory was with pure Zelda, who earned me $140 at my college... but I didn't do too well with Ness this past weekend. I play both of them almost equally (even though my game says I've played Ness three times more than I have Zelda, so that just counts fighting CPUs >_>), but yeah, I'm a Ness main. I guess I'm one of the more finicky players because, well, I don't give him as much credit as most everyone else here does.I thought you mained Zelda lol.
It's much but this move is the weakest of his smashes (usmashing a character on the ground is stronger than this). I believe it KO's around 120%, but this is from memory so I can't quite remember the percentage.I think a CG -> Dsmash (that tippers if DI'd) is much, but I won't get into that.
Post is very wrong.I main the Mother's kids, but i favor Ness. However, he has a few downsides:
1. Low ground priority
2. He is easily spiked
3. He's a bit on the slow side (compared to Lucas and many others)
Those reasons (in addition to his MANY counters) is why Ness is, and forever will be, low tier.
lol... what a failure of a 1st postI main the Mother's kids, but i favor Ness. However, he has a few downsides:
1. Low ground priority
2. He is easily spiked
3. He's a bit on the slow side (compared to Lucas and many others)
Those reasons (in addition to his MANY counters) is why Ness is, and forever will be, low tier.
His yo yos have amazing priority. WTF are you talking about? They beat a lot of f-smashes (kirby's, wolf's, etc.). And they're disjointed. They just need more power and speed.his yo yos have low priority, but thats about it.